LordArtemis Posted October 27, 2015 Posted October 27, 2015 This was an odd one. First, the choice to change all heroics to weekly is odd enough...after all, I was under the impression that level sync was supposed to encourage planetary visits, but if it's only once a week...well. Then I find out I can't do the heroics on the other starter planet for my faction. I am now not eligible. I am not sure if this is the case everywhere, heroics locked out by class, but this seems to be a pretty shortsighted change IMO. After all, what is the incentive to group then? The mob XP? It just seems to me, with weekly and class restrictions there are even LESS reasons to visit the old planets, not more.
ryanjakeg Posted October 27, 2015 Posted October 27, 2015 I don't think the Heroics are class specific. Perhaps its just the two starter worlds, but so far, my new character has been able to complete every Heroic I've seen.
LordArtemis Posted October 27, 2015 Author Posted October 27, 2015 I don't think the Heroics are class specific. Perhaps its just the two starter worlds, but so far, my new character has been able to complete every Heroic I've seen. Ah, ok. Well, that is not as serious then...but I still question the logic in locking out the ones on the starter planets, and setting them all to weeklies.
GelstonJ Posted October 27, 2015 Posted October 27, 2015 The starter worlds were class specific. Beyond that, never seen any others that were.
joshohelp Posted October 27, 2015 Posted October 27, 2015 Just for the starter worlds. As they are class specific. A Jedi Knight can't go to Ord Mantell and do a heroic there because that's not its starting planet and thus it doesn't have access to the content on that world.
Muljo_Stpho Posted October 27, 2015 Posted October 27, 2015 (edited) Then I find out I can't do the heroics on the other starter planet for my faction. I am now not eligible. I am not sure if this is the case everywhere, heroics locked out by class, but this seems to be a pretty shortsighted change IMO. I'm pretty sure starter planets have always been like that. Jedi couldn't pick up any of the heroics on Ord Mantell. Smugglers and Troopers couldn't pick up the heroic on Tython. Sith couldn't pick up any of the heroics on Hutta. And Agents and Bounty Hunters... Well, they could pick up one of the Korriban heroics but I always assumed that that was a bug. At least Tython, Korriban, and Hutta heroics all started rewarding crystals though. Before this, the only starter planet heroics that ever gave comms were the ones on Ord Mantell. But having heroics as options only weekly instead of daily is kind of an annoying change though. Edited October 27, 2015 by Muljo_Stpho
LordArtemis Posted October 27, 2015 Author Posted October 27, 2015 A bit disappointing, but that is actually fine. I am still concerned about the weekly lockout however. It seems counter to what they are trying to accomplish, especially if the intent is to encourage lower level grouping.
joshohelp Posted October 27, 2015 Posted October 27, 2015 The weekly lockout is annoying but I think the reasoning behind it is to stop people from endlessly farming the same heroics over and over since the rewards you get from heroics, and missions in general, scale exponentially with level.
IanArgent Posted October 27, 2015 Posted October 27, 2015 I'm not sure the heroics are supposed to be group content any more; more that H2+ content means you're supposed to have to use a companion. Depending on the H2+, that may or may not be the case
LordArtemis Posted October 28, 2015 Author Posted October 28, 2015 The weekly lockout is annoying but I think the reasoning behind it is to stop people from endlessly farming the same heroics over and over since the rewards you get from heroics, and missions in general, scale exponentially with level. Fair enough, but I would rather see them return to how they were (at least in the open world) and reserve the level appropriate rewards for the weeklies. After all, right now rewards are not scaled if they are simply exploration missions though you are still level adjusted...so it is possible to have them as they were, even with the level sync.
TX_Angel Posted October 28, 2015 Posted October 28, 2015 I'm not sure the heroics are supposed to be group content any more; more that H2+ content means you're supposed to have to use a companion. Depending on the H2+, that may or may not be the case ^ This... Why would you group for these? I did the 8 heroics on Nar Shadda last week for conquest, they were beyond cakewalk easy. Set companion to tank, tell companion to attack, read forums while companion wins. There might have been one or two fights where I needed to help, a champion near strongs where the tank used the pull to grab multiple mobs. But sometimes I'd intentionally aggro 2 or 3 mobs of strongs, and my companion could still kill them all solo. Why would you bother grouping? For that matter, why bother at all? They are just enough of a slog to be annoying, without being a challenge at all.
Joachimthbear Posted October 28, 2015 Posted October 28, 2015 For that matter, why bother at all? They are just enough of a slog to be annoying, without being a challenge at all. What kind of gear are you using, and what levels of presence/influence are you at?
Lord_Iurus Posted October 28, 2015 Posted October 28, 2015 A few reasons I think they changed them to Weekly: Nobody should be needing them just to level up any more.To encourage you to do as wide a variety as possible.So that there is some challenge in the Alliance missions that require them rather than just doing the same Heroic every day for crates
robertthebard Posted October 28, 2015 Posted October 28, 2015 This was an odd one. First, the choice to change all heroics to weekly is odd enough...after all, I was under the impression that level sync was supposed to encourage planetary visits, but if it's only once a week...well. Then I find out I can't do the heroics on the other starter planet for my faction. I am now not eligible. I am not sure if this is the case everywhere, heroics locked out by class, but this seems to be a pretty shortsighted change IMO. After all, what is the incentive to group then? The mob XP? It just seems to me, with weekly and class restrictions there are even LESS reasons to visit the old planets, not more. Um, Heroics on the starter worlds were always locked out by class. We actually tried it one day, to see if we could do it. I could help my guild mate with it, but I couldn't get the missions, and vice versa on my starter world.
IanArgent Posted October 28, 2015 Posted October 28, 2015 ^ This... Why would you group for these? I did the 8 heroics on Nar Shadda last week for conquest, they were beyond cakewalk easy. Set companion to tank, tell companion to attack, read forums while companion wins. There might have been one or two fights where I needed to help, a champion near strongs where the tank used the pull to grab multiple mobs. But sometimes I'd intentionally aggro 2 or 3 mobs of strongs, and my companion could still kill them all solo. Why would you bother grouping? For that matter, why bother at all? They are just enough of a slog to be annoying, without being a challenge at all. Interestingly enough - while my L65 Vig Guardian has ubercompanions, my L61 Trooper Healer has to work hard to keep his tank comp up, and manage power usage on the tank as well. Admittedly, I'm using the Knight's comps in heal or DPS, never tank, but still. Other than the level differential, they should have equal influence and presence.
dacentabaal Posted October 28, 2015 Posted October 28, 2015 I though only the terminal ones from the fleet were weekly but the ones you pick up from the planets themselves were still regular daily ones? Regarding the Heroics, anyone else having problems with one of the NS heroics? Can't remember the name but you go to the lower levels and have to kill the various little swamp dwellers to collect parts but my mission log doesn't update and keeps saying I can't loot as I have reached the item limit but the mission log won't update itself, only managed to ever get it working once since early access started and even then I had to reset the mission 4 times
Khevar Posted October 28, 2015 Posted October 28, 2015 (edited) A bit disappointing, but that is actually fine. I am still concerned about the weekly lockout however. It seems counter to what they are trying to accomplish, especially if the intent is to encourage lower level grouping. I find it difficult to believe that their intent was to encourage lower level grouping. First, any H4s were reduced to H2+. Second, the level sync downwards still leaves one with exceptional power. Third, companion presence makes for stronger companions than we've ever had. While I'm sure the number of people running heroics has gone way up (largely due to the heroic quick travel terminal), I'm sure that the number of people grouping for heroics has gone down. Edited October 28, 2015 by Khevar
Transcendent Posted October 28, 2015 Posted October 28, 2015 I find it difficult to believe that their intent was to encourage lower level grouping. That was just the argument used from the "pro level sync" players who were trying to use it to justify it being in the game. Not seen anything from BioWare that that was the intention.
darkov Posted October 28, 2015 Posted October 28, 2015 Hold on.. aren't there several Heroics on Ord Mantell? Or there were before 4.0. But there is only one on Tython. Does this mean Smugglers and Troopers have more H2s per week than Knights and Consulars?
MaximusRex Posted October 28, 2015 Posted October 28, 2015 Starter Planet Heroics were always restricted. to the classes that started on that planet.
Muljo_Stpho Posted October 28, 2015 Posted October 28, 2015 (edited) I though only the terminal ones from the fleet were weekly but the ones you pick up from the planets themselves were still regular daily ones? Regarding the Heroics, anyone else having problems with one of the NS heroics? Can't remember the name but you go to the lower levels and have to kill the various little swamp dwellers to collect parts but my mission log doesn't update and keeps saying I can't loot as I have reached the item limit but the mission log won't update itself, only managed to ever get it working once since early access started and even then I had to reset the mission 4 times Vrblthrs? I haven't done it recently myself but I was seeing a lot of chatter in gen chat about it. Something about a bug in area loot so you have to turn that feature off or specifically click loot individually instead of grabbing all at once or something like that. That mission has had issues in the past as well. I know that when I had run it previously (grinding heroics for conquests a few different times) I always had to specifically avoid grabbing the kit from the crate until after I had all of the loot from the kills or else it would bug out the loot so that one of the items would stop dropping before I had them all. Hold on.. aren't there several Heroics on Ord Mantell? Or there were before 4.0. But there is only one on Tython. Does this mean Smugglers and Troopers have more H2s per week than Knights and Consulars? 3 on Ord Mantell, 1 on Tython, 2 on Korriban, and... 2? 3? on Hutta (edit: 4 on Hutta) Edited October 28, 2015 by Muljo_Stpho
DreadtechSavant Posted October 28, 2015 Posted October 28, 2015 (edited) I don't think the Heroics are class specific. Perhaps its just the two starter worlds, but so far, my new character has been able to complete every Heroic I've seen. It is just starter worlds only class's that started on that world can do those heroics. This was the same before 4.0 So I agree with this above, as I have done lots in the last weeks with no issue. However OP is correct on now being weekly. Edited October 28, 2015 by DreadtechSavant
IanArgent Posted October 28, 2015 Posted October 28, 2015 That was just the argument used from the "pro level sync" players who were trying to use it to justify it being in the game. Not seen anything from BioWare that that was the intention. Not by me. I always saw the move to H2+ to make them accessible to the solo player, as a counterweight to level sync
Lord_Robert Posted October 29, 2015 Posted October 29, 2015 I though only the terminal ones from the fleet were weekly but the ones you pick up from the planets themselves were still regular daily ones? Regarding the Heroics, anyone else having problems with one of the NS heroics? Can't remember the name but you go to the lower levels and have to kill the various little swamp dwellers to collect parts but my mission log doesn't update and keeps saying I can't loot as I have reached the item limit but the mission log won't update itself, only managed to ever get it working once since early access started and even then I had to reset the mission 4 times Several of the heroics have this exact problem.. You solve it by: a) Turning off area loot, and clicking each mob individually. (This works, where more than one mob in a group drops a quest item). b) Making absolutely sure, you click the dead mob WITH the yellow drop. (Works if just one mob drops a quest item) I've run all the imperial heroics twice now, this week and last and this issue has happened to me at least 15-20 times in various heroics over the course of that time.. Not always the same ones either..
AngFour Posted October 29, 2015 Posted October 29, 2015 Regarding the Heroics, anyone else having problems with one of the NS heroics? Can't remember the name but you go to the lower levels and have to kill the various little swamp dwellers to collect parts but my mission log doesn't update and keeps saying I can't loot as I have reached the item limit but the mission log won't update itself, only managed to ever get it working once since early access started and even then I had to reset the mission 4 times "Hunger of the Virblirthers" right? Yeah the Alpha is supposed to drop a "Coupling" but they actually drop a "Primary Coupling" thereby not registering in your quest journal. I bug reported it, but just got a generic response. I ended up dropping the quest. As for why the heroics were changed to weekly, it's to prevent people from getting their Alliance factions up to 20 in the first week and then complaining that there's nothing to do until January when Chapter X comes out. Granted, seeing as the Alliance crates are bound to legacy, it's still gonna happen, but the idea is still there.
Recommended Posts