fyrflygrl Posted October 26, 2015 Posted October 26, 2015 I'm a fairly new player. I'm reading all of these posts about how to gear characters for 4.0 and I don't understand even half of it. I have a level 51 Lightning Sorc DPS. Which stats should I focus on? Which ones are most important between Mastery, Endurance, and Power? Beyond that, should I focus on Crit Rat. or Alacrity or Accuracy or defense Rating, etc? I'm playing mostly PvE with maybe a Flash Point here and there. I don't understand anything about parsing or things like that. Any help that you could give would be greatly appreciated.
jasoncleaver Posted October 27, 2015 Posted October 27, 2015 I'd be interested in the responses you get as well. I just started a lightning sorcerer.
Eksenia Posted October 27, 2015 Posted October 27, 2015 In SM (216) gear: Sorcerer - Lightning || Sage - Telekinetics --> 6330 DPS @ 50.7 APM 4969 Mastery | 2639 Power | 1195 (9xAug) Critical | 748 (4xAug) Alacrity | 681 (1xAug) Accuracy
Kawabonga Posted October 27, 2015 Posted October 27, 2015 (edited) This post gets into the exact specifics about gearing. In a nutshell, the most important thing is to get as close to 110% Accuracy as possible. This ensures that you never miss with your abilities. Once you've done that, you can focus on the other tertiary stats. In general prefer Critical over Alacrity, but you'll always want a little bit of both. As for power, mastery and endurance, you should be using the Armorings and Mods you get from unassembled gear if you can. Armorings provide the Set Bonus (which sucks, but i digress), and mods provide power and mastery. Armorings are easy, go with the ones that provide you a set bonus. An armoring of inferior level that grants you a set bonus is superior to an armoring of higher level without it. If you want to look at the names of the mods, they are referred to as "lettered" and "unlettered", for example there is an "Advanced Lethal Mod 42A" and an "Advanced Lethal Mod 42". The final A or lack thereof is what defines them as such, and the number refers to the level of the mod. Unlettered mods are superior to the lettered of the same level and of those 1 level higher (eg. Mod40 > Mod40A and Mod41A but Mod42A>Mod40) Enhancements are come in many more shapes and sizes. As of 4.0 though, all of them provide Endurance and Power, and a third stat which is Critical, Alacrity or Accuracy. I forget the names, but you will want to use the ones that provide more power than endurance, and more Crit/Alac/Acc than power. Enhancements, along with augments, will be what you play around with the most. Try to get close to a 4 critical to 3 alacrity ratio. Also, critical crystals are the best choice as of 4.0 (PS: defense, shield and absorption are tank stats. Don't bother with them at all) Edited October 27, 2015 by Kawabonga
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