IronGalaxy Posted October 26, 2015 Posted October 26, 2015 As a melee DPS shouldn't we want to be in our opponent's face at all times? I don't understand the point of an ability that creates a gap rather than closes one. Powertechs have two gap closers, Jet Charge which is basically Force Leap and Grapple which actually pulls the target to you. It would be more logical if our Force Push acted in the same manner, pulling the target to us rather than creating distance. The only practical use I've found for Force Push is a back-up interrupt if my actual interrupt is on cooldown. I don't consider pushing quest mobs off cliffs a practical use, but there's that too. What do you guys think? Am I crazy for thinking melee should favor a gap closer over distance?
Scinald Posted October 26, 2015 Posted October 26, 2015 (edited) It has its uses. It can also be hilarious with the right angles. Edited October 26, 2015 by Scinald
KnightTyler Posted October 27, 2015 Posted October 27, 2015 Well, I've made suggestions before for Guardian Tank's and Shadow Tank's to get Force Push/Pull merged into one ability, and you toggle which one you want to use similar to how you enable/disable companion abilities. There would be a little square box at the top right of ability icon and right-clicking it would switch to the one that you weren't currently using. Activating one sets both abilities on cooldown for their respective time (1 minute without utilities) to prohibit people from using one just to swap to the other and have it ready as well. One problem I see about the above suggestion is the fact that you couldn't keybind the ability swap since you would have to right click to swap from Push to Pull. This isn't that big of an issue since it wouldn't take very long for someone to right click it if they were planning on using a specific ability but it would be a lot more fluid if it was just able to be keybound. The 2 solutions I have for this is for them to create a setting in "Preferences --> Key Bindings --> --Quickbar" that implements the ability to keybind the "ability swap" OR for them to just set the abilities up similar to Guard, Phase Walk, etc... where you just toggle on/off to swap. To reply to your original post, I think Force Push is fine as is as long as it resets Force Leap. If there is ever a moment where Force Push does not reset Force Leap then I think it would be much better to have Force Pull. My suggestion would just allow Guardian's and Shadow's the versatility to have both, albeit on the same cooldown so that it is not overpowered.
Katano Posted October 27, 2015 Posted October 27, 2015 Force push has been quite useful to me in PVP, particularly in helping allies. For instance, i see an enemy pounding on an ally such as the healer. I force push the enemy and than jump to him and use force choke, locking him into the place which buys the healer time to set themselves up. I than use ravage once force choke is done to hold them into place even more. If they are not dead, it bought the ally a lot of time to recover. I use it alot to get some heat off of healers.
Ferretstalker Posted October 31, 2015 Posted October 31, 2015 It's situational, but it restores our leap as well so it has it's uses. I like to leap, push, leap, dash in Huttball to get some ground ahead of the angry pack as the ball carrier.
Fordbird Posted November 4, 2015 Posted November 4, 2015 The point is (for me at least) to single a target out of a group. Many times, I will leap to a healer and then push him back into a situation where he is surrounded by my team, and then leap to him again. Same can be done to peeps wrecking your team because they've got a pocket healer keeping them alive...push em out of range so your team can put em down and then leap to the healer and force them to heal themselves or die trying to keep the dps or tank alive.
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