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Posted (edited)

Can't seem to find a straight answer on any of the guide sites on line.

 

Other than a reward box every few ranks.

What, specifically, does raising the influence ranks of the Alliance Specialists give us?

Edited by raverbane
Puncutation
Posted
Can't seem to find a straight answer on any of the guide sites on line.

 

Other than a reward box every few ranks.

What, specifically, does raising the influence ranks of the Alliance Specialists give us?

 

I've seen some "clickables" inside the star fortresses that require various levels from the specialists. So I'm assuming it plays a role in functionality and such as well currently, and hopefully down the road as well.

  • 1 month later...
Posted
Rep at 20 gives you a speeder. Also, I believe (could be wrong here) that the buff you get at the terminal for the star fortress reflects the amount of reputation with those specialists.
Posted
Given all companions max level is 50 I would not be surprised if the alliance specialists max level increases the more chapters that get released.

 

Oh gawd don't say such things :eek:

Posted
Oh gawd don't say such things :eek:

 

Sorry but other than that I can't really understand why the max level is currently only 20. Also on a side note once you max them you can still give them supply crates which is strange.

Posted
Given all companions max level is 50 I would not be surprised if the alliance specialists max level increases the more chapters that get released.

 

That would be tragic. Im only to 15 on all of them and Im already tired of that grind.

Posted

Not sure about the rest of them, but I got to talk twice to Sana-rea (Rank 15 atm). Which is, sorta like, a RP reward I guess.

 

Also, I read you get some Cartel Coins for reaching rank 20 with the specialists. Think it's 20 cc's.

Posted
At lv20 with all 4 spcialists you get 5 achievements, the legacy title "Alliance Commander", 20 cartel coins for each achievement (So 100 in total) and 4 tokens to be exchanged in the military hangar for 4 unique Roche speeders, each themed and linked to a particular specialist. Those speeders are not bound on pickup and you can trade/sell them on the gtn if you wish. But the token(s) are a 1-time deal only, so if you either trade or sell the speeders you lose them permanently with that character and have to lever another alliance to lv20 to get another 4 tokens. They also don't unlock in collections.
Posted
That would be tragic. Im only to 15 on all of them and Im already tired of that grind.

 

Sorry, story-wise, it makes no sense at all for rank 20 to be their actual max. Once you're 20, they all talk about how good things are going, and how they're finally making progress. However, it's still quite obvious you're nowhere near ready to actually take on the Eternal Empire. I'd be absolutely shocked if they didn't go up to rank 50 by the time you waltz into Arcann's throne room to bust his face.

Posted
Sorry, story-wise, it makes no sense at all for rank 20 to be their actual max. Once you're 20, they all talk about how good things are going, and how they're finally making progress. However, it's still quite obvious you're nowhere near ready to actually take on the Eternal Empire. I'd be absolutely shocked if they didn't go up to rank 50 by the time you waltz into Arcann's throne room to bust his face.

 

and ill bet busting his face in will most likely not take you down below 95% health, even though there will be 5 different cut scenes where even though he hasn't hurt you in the least bit you will look beat up and loosing while he talks crap about you.

Posted (edited)
Can't seem to find a straight answer on any of the guide sites on line.

 

Other than a reward box every few ranks.

What, specifically, does raising the influence ranks of the Alliance Specialists give us?

 

1. You get update letters from them.

2. Every Even level you get crystals from them and some money.

3. At 10 you get access to special buffs inside of the Star Fort.

4. At 20 each one gives you a speeder key for a specialized speeder.

5. Once they all hit 20 you get a title.

 

From the story even at 20 they still talk about how there is much to do and encourage you to keep giving. I'm pretty sure their max level is going to go up.

Edited by StarMagus
Posted

Pretty sure you get the ADDED bonus stations to click on Star Fortress AFTER you get level 10 (I'm pretty sure it's 10) influence with the respective one of four. Each one has a DIFFERENT Bonus on the click station.

 

Only way to increase is doing the standard talk/answer/do stuff they request. Then after that you can get the loot to share from missions as well use your Green Data Crystals to buy them as well. A little pricey I think for like 50 per gift if I can recall from memory correctly (At work now). The good thing is after you get them to 20 you are done and get a cool mount (different for each I think I read). The 20 cc's I'm not sure if that's PER level 20 or having all them.

 

Good luck!

Posted

To be more explicit, at 10 you can unlock items on the state fort that give you both buffs and added attacks/healing. Each unlock requires 10 influence with the relevant specialist. The added attacks are:

 

Military specialist: A temporary gun turret you can deploy. The thing is irresistible to Zakuul knights and extarchs. Will die quickly if you don't protect it, but is a very nice tank substitute while it lives and does decent damage.

 

Science Specialist: A very nice heal.

 

Smuggling Specialist: An effective stun grenade.

 

Force Specialists: A nice AOE that surrounds you.

 

Cool downs are pretty long, but they can be used more than once.

 

If you have any other players with you, everybody gets the buff even if any of you can unlock them.

Posted
and ill bet busting his face in will most likely not take you down below 95% health, even though there will be 5 different cut scenes where even though he hasn't hurt you in the least bit you will look beat up and loosing while he talks crap about you.

 

No argument there. That's a whole other can of worms. At this point, I'll just try to pretend the fight took an extra two hours and we were both at 1HP when I deal the final blow.

Posted
No argument there. That's a whole other can of worms. At this point, I'll just try to pretend the fight took an extra two hours and we were both at 1HP when I deal the final blow.

 

spot on, maybe that's what in not doing right :eek:

Posted
The big question for me is will their influence level ever go above 20? I'm stockpiling the reward crates at the moment - could be turning them in for the credits and influence items for companions, but something just makes me feel that in a future chapter the cap will increase above the 20.
Posted (edited)
Pretty sure you get the ADDED bonus stations to click on Star Fortress AFTER you get level 10 (I'm pretty sure it's 10) influence with the respective one of four. Each one has a DIFFERENT Bonus on the click station.

 

Minibuffs happen at rank 3 from the central station in the first room. Clickable abilities from the boxes scattered around the Star Fortress at rank 10.

Edited by Raphael_diSanto
Posted
Can't seem to find a straight answer on any of the guide sites on line.

 

Other than a reward box every few ranks.

What, specifically, does raising the influence ranks of the Alliance Specialists give us?

 

You get a nice shiny reward every 2 levels until you reach max level 20 influence.

Then you get the whoopee speeder card to turn into the vendor in Admiral Aygo's section.

Also, if you happen to do the Star Fortress fp, level 10 is when you can get a buff from each one of them. sure helps out a bit.

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