Dev Post EricMusco Posted September 8, 2015 Dev Post Share Posted September 8, 2015 Hey folks, In Fallen Empire we will be making changes to Conquests so I wanted to let you know about what is being adjusted. One thing that we noticed in looking at Conquests is that not as many players as we would hope are completing their personal targets. We feel this may be because the targets are too high, requiring more time to complete than many players may have available. Because of this we are adjusting the target points for rewards in some Conquests: All Conquests which previously required 35,000 target points have had that target number reduced to 20,000.Titans of Industry will remain at 25,000 target points.Total Galactic War will remain at 50,000 target points.Trade Emporium will remain at 25,000 target points. Note that Guilds will still compete, as normal, for the top 10 on each Planet once these targets have been reached. In looking at our data and in seeing playing feedback, one thing we have noticed is that many Guilds are primarily using the repeatable Crafting objective to gain points for Conquests. Although we want to include Crafting as an essential part of the Conquest effort, we don’t want that objective to be the “only best answer” to Conquests. Due to this we are making the following changes: The Objective “Conquest: War Supplies” is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective. These changes will be reflected in Knights of the Fallen Empire when it launches. Thanks everyone. -eric Link to comment Share on other sites More sharing options...
Liquor Posted September 8, 2015 Share Posted September 8, 2015 Look forward to the changes Link to comment Share on other sites More sharing options...
TUXs Posted September 8, 2015 Share Posted September 8, 2015 (edited) The Objective “Conquest: War Supplies” is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective. These changes will be reflected in Knights of the Fallen Empire when it launches. Thanks everyone. -eric Wow...that's a HUGE and FANTASTIC change Eric. That completely alters HOW Conquests will be won. Edited September 8, 2015 by TUXs Link to comment Share on other sites More sharing options...
DOHboy Posted September 8, 2015 Share Posted September 8, 2015 excellent, when the individual bonuses are not repeatable it make it rather hard to do conquest on anything other than a single char and makes some conquests much more difficult (i.e craft to win). Thus lowering the individual goal supports everyone without hurting the upper limit. removing the craft to win is also a good thing. Link to comment Share on other sites More sharing options...
Reno_Tarshil Posted September 8, 2015 Share Posted September 8, 2015 Good Deal on the crafting conquest changes. Link to comment Share on other sites More sharing options...
AshlaBoga Posted September 8, 2015 Share Posted September 8, 2015 Any chance of making Revenge of the Revanites happen more often? That Conquest is WAY to rare. Link to comment Share on other sites More sharing options...
Pscyon Posted September 8, 2015 Share Posted September 8, 2015 (edited) While you're mucking about with conquests anyway, could you let us disable the conquest spam (stupid pointless annoying message) that's plastered on top of the screen every time we enter a new area? It really isn't interesting knowing what guild "controls" a zone and for some reason this and the stronghold name messages can't be disabled or moved in the UI editor. It only makes things worse that sometimes these messages fails to fade away too. Edited September 8, 2015 by Pscyon Link to comment Share on other sites More sharing options...
Tachenko_Yuri Posted September 8, 2015 Share Posted September 8, 2015 [*]The Objective “Conquest: War Supplies” is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective. These changes will be reflected in Knights of the Fallen Empire when it launches. Thanks everyone. -eric #Rekt. Sadly the guilds who do the 2 million burst 2 mins in weekly reset, have probably already done, and finished, their thing. A really efficient cure discovered for a patient who has already died. And now, to see how those said guilds go mental since they have a month and more to do something about tying up loose ends in conq, via craft spam Link to comment Share on other sites More sharing options...
JumperPenn Posted September 8, 2015 Share Posted September 8, 2015 (edited) Nice that the team has lowered the requirement and finally noticed that craft for conquest is a thing. I'd really like them to add other things for us to do besides the same ones, like letting me run some PVE or Space Missions (that's the original space mini-game not GSF. I'm sure there are other things players would like to be added as alternative options to get conquest points. While you're mucking about with conquests anyway, could you let us disable the conquest spam (stupid pointless annoying message) that's plastered on top of the screen every time we enter a new area? It really isn't interesting knowing what guild "controls" a zone and for some reason this and the stronghold name messages can't be disabled or moved in the UI editor. Oh yeah this would be great, I made a bugreport on this when they launched way back when. Edited September 8, 2015 by JumperPenn Link to comment Share on other sites More sharing options...
Faardor Posted September 8, 2015 Share Posted September 8, 2015 while youre at it nerf PVP. Or even better, make it so that points (so if a world is flashpoints and operations) can only be gotten by doing the relevant planet bonuses. Link to comment Share on other sites More sharing options...
RavenscarX Posted September 8, 2015 Share Posted September 8, 2015 (edited) Well I know a few guilds that will NEVER see the top 10 again...and all I can say is hahahaha serves em right. Edited September 8, 2015 by RavenscarX typo Link to comment Share on other sites More sharing options...
Tachenko_Yuri Posted September 8, 2015 Share Posted September 8, 2015 Well I know a few guilds that will NEVER see the top 10 again...and all I can say is hahahaha serves em right. Yeah serves them right. probably have their conquerers and all. Think they care now? Link to comment Share on other sites More sharing options...
jedip_enguin Posted September 8, 2015 Share Posted September 8, 2015 The crafting change is about a century too late, but I welcome it nonetheless. Link to comment Share on other sites More sharing options...
TUXs Posted September 8, 2015 Share Posted September 8, 2015 (edited) while youre at it nerf PVP. Or even better, make it so that points (so if a world is flashpoints and operations) can only be gotten by doing the relevant planet bonuses. That's stupid. PvP requires you to play the game...of course it should be rewarded. Nice that the team has lowered the requirement and finally noticed that craft for conquest is a thing. Yeah, nice they finally noticed...and people wonder why we tend to question their ability to read metrics. Edited September 8, 2015 by TUXs Link to comment Share on other sites More sharing options...
Kazyon Posted September 8, 2015 Share Posted September 8, 2015 while youre at it nerf PVP. Or even better, make it so that points (so if a world is flashpoints and operations) can only be gotten by doing the relevant planet bonuses. Agreed, sad to see that "PvP til your eyes bleed" is about the only viable way to win a planet now. Link to comment Share on other sites More sharing options...
ekwalizer Posted September 8, 2015 Share Posted September 8, 2015 Hey folks, ...a bunch of stuff .... -eric Eric, Among the better things you could have done for Conquests is to de-link them across each server. No one on Jedi Covenant cares what some random guild is doing on Juhanni. We cannot interact with players on other servers and shouldn't be competing against them as a result. I don't care that super-guild-X on server Y makes the board every week. If they make it they earned it. But when the same guilds make it over and over and over and over again on servers that you do not play on, it makes the entire conquest system irrelevant to a lot of players. Link to comment Share on other sites More sharing options...
Faardor Posted September 8, 2015 Share Posted September 8, 2015 (edited) That's stupid. PvP requires you to play the game...of course it should be rewarded. Yeah because the most viable strategy besides crafting right now was play PVP honestly if a world bonus is operations I feel like doing pvp shouldn't net you any points if a world bonus is pvp then operations shouldnt net you any points. etc etc Eric, Among the better things you could have done for Conquests is to de-link them across each server. No one on Jedi Covenant cares what some random guild is doing on Juhanni. We cannot interact with players on other servers and shouldn't be competing against them as a result. I don't care that super-guild-X on server Y makes the board every week. If they make it they earned it. But when the same guilds make it over and over and over and over again on servers that you do not play on, it makes the entire conquest system irrelevant to a lot of players. the server names you are seeing are actually guilds present on your server and was the server they originated from. Juhanni is somewhat a special case, its speculated that it was one of the servers that got merged into JC but it is not known which one it is. Most likely its a bioware internal name for nightmare lands. Edited September 8, 2015 by Faardor Link to comment Share on other sites More sharing options...
Damask_Rose Posted September 8, 2015 Share Posted September 8, 2015 Would be nice to see more objectives added since crafting is getting reduced. Like doing bounties, more heroics, more world bosses, etc. Link to comment Share on other sites More sharing options...
FerkWork Posted September 8, 2015 Share Posted September 8, 2015 Eric, Among the better things you could have done for Conquests is to de-link them across each server. No one on Jedi Covenant cares what some random guild is doing on Juhanni. We cannot interact with players on other servers and shouldn't be competing against them as a result. I don't care that super-guild-X on server Y makes the board every week. If they make it they earned it. But when the same guilds make it over and over and over and over again on servers that you do not play on, it makes the entire conquest system irrelevant to a lot of players. I believe those are just showing where the Guild originated on before mergers as seeing Juhanni doesn't exist. But yeah it's weird to have it. Link to comment Share on other sites More sharing options...
Tachenko_Yuri Posted September 8, 2015 Share Posted September 8, 2015 Eric, Among the better things you could have done for Conquests is to de-link them across each server. No one on Jedi Covenant cares what some random guild is doing on Juhanni. . The server names are the ones the guilds belonged to, before the mergers. I.e. my guild " potentiae " is listed being in " Jolee's hut " despite 3 years flat and counting in TRE... Link to comment Share on other sites More sharing options...
The-Kaitou-Kid Posted September 8, 2015 Share Posted September 8, 2015 Eric, Among the better things you could have done for Conquests is to de-link them across each server. No one on Jedi Covenant cares what some random guild is doing on Juhanni. We cannot interact with players on other servers and shouldn't be competing against them as a result. I don't care that super-guild-X on server Y makes the board every week. If they make it they earned it. But when the same guilds make it over and over and over and over again on servers that you do not play on, it makes the entire conquest system irrelevant to a lot of players. Pretty sure that's not how it works. Like, my guild on Harbinger is listed as being from Mass Shadow Generator because that's where the guild itself was created before server mergers, but I am most certainly on Harbinger. Bottom line is the guilds that are winning on your servers are actually on your servers, they were just created on a server that no longer exists but the game still lists that server as their server on the conquest tab. Link to comment Share on other sites More sharing options...
branmakmuffin Posted September 8, 2015 Share Posted September 8, 2015 I don't care that super-guild-X on server Y makes the board every week. If they make it they earned it. But when the same guilds make it over and over and over and over again on servers that you do not play on, it makes the entire conquest system irrelevant to a lot of players. Just like fiddling with PvP stuff didn't entice non-PvPers to PvP more, this fiddling with Conquest stuff is not going to make players who don't care about Conquest start caring. All it does is change how those who already care go about doing it. Link to comment Share on other sites More sharing options...
Icestar Posted September 8, 2015 Share Posted September 8, 2015 Good to know that it will no longer be tradeskill conquest. Link to comment Share on other sites More sharing options...
Excise Posted September 8, 2015 Share Posted September 8, 2015 (edited) We feel this may be because the targets are too high, requiring more time to complete than many players may have available. That's part of it, but a bigger part of it (for me at least) is that they're very alt-unfriendly. I tend to raid, but I swap toons based on what the raid needs, so I wind up with lots of guys with a medium amount of Conquest points, but few that actually reach it. Maybe instead of making the personal objectives char specific, make 'em Legacy specific (but repeatable per week). Edited September 8, 2015 by Excise Link to comment Share on other sites More sharing options...
TUXs Posted September 8, 2015 Share Posted September 8, 2015 Yeah because the most viable strategy besides crafting right now was play PVP honestly if a world bonus is operations I feel like doing pvp shouldn't net you any points if a world bonus is pvp then operations shouldnt net you any points. etc etc LOL! "Viable"? You make it sound like they're at all comparable, which they aren't. Crafting could be done while offline...PvP requires you to be ATK playing the game. And PvP OR PvE play should be rewarded any week...activities done ATK should always be rewarded. Crafting was the one thing that truly ruined Conquests, not PvP...CRAFTING. Link to comment Share on other sites More sharing options...
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