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Star Wars New World, Can't call it Star Wars The Old Republic


WilliamBeckket

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Basically Pick and Match. Each side has a good side and dark side beginning story mode. Starter Planets. Instead of having companions come and go during the game. Its all story mode sending off a Companion to a planet not listed is like annoying. On a Programing point auto non needed side mission can be good to get doable missions. 4 Classes, you pick between Jedi Knight/Sith Warrior + Jedi Consular/Sith Inquisior + Bounty Hunter/Trooper/Imperial Agent/Smuggler. Treek and HK still optional, and the droid upgradable.

 

Banglemore mission for knight is a good comparrison, Either go good or evil. Trooper with Havoc Squad going with them or not. Smuggler, Bounty hunter & Imperial Agent, choice to be a IMperial Agent Spy for the Republic, or For the Empirer,

 

You pick and design all your people. 1 you and 5 companions, different is You can pick you and your companions and swap your team of three. Healer, Tank and DPS. Trooper and Imp Agent work for the Government, Bounty hunters and Smugglers are Private Enterprise and can do the same job. So you can have a choice of Jedi knight/Sith INquisitor/Bounty Hunter and Trooper. Or Sith Warrior/Sith INquisitor/Bounty hunter and Imp Agent. Or Jedi knight/Sith INquisitor/Bounty Hunter/Trooper or IMp Agent. as long as you pick one of each of the four of them.

 

Set gear up for each of your toons, for Healing, Tanking and DPSing. DPS is universal, so the advance classes will be either healing or tanking one. Sorcerer for healing and Assasin for Tank. If you use force powers you use Willpower, if you use Light Sabre you use Strength, If you use blasters you use Aim and if you use other like Techblade or knifes bombs you use Cunning. or do new attributes. Have Offense and Defensive ones.

 

Plus extra weapons profiency should be accepted. So if I want my Guy or girl to have a gun and they are a Jedi, should be no problem. Jedi Bounty hunter.

 

Crew Skills, Amourmech and tech the same, Synthweaver and Artfice the same, Bio chem and Cybertech. Each toon when not being used can do their crew skills. So you can set them to go off for 3 hours and do collecting metal. So in 3 hours time you send them to do something else. Since you have 3 active toons Healer, Tank and You 3 non active toons to do the three crew skills with HK 51 as a spare. Or you can have Treek, Hk and you and the others doing the crew skills. Swap them in to do the missions. Like Smuggler active to do Smuggler missions and so on.

 

Leveling should be done outside of Story mode. When you get to max level you can do story mode, Side missions be done to level. Operations for leveling and Flashpoints for leveling. War zones for leveling. No holding people back with barriers after respawning.

 

Because you can pick your toons, they all level up the same if you use them or not. That way one group of toons can join one guild and no matter what is needed, you can switch to that toon. Plus a practice and tour with game practice demonstration of all new skills. Even if you have to go and do it in a different area. no new moves until you qualify with the trainer.

 

Plus Solo mode. Auaroa Cannon you need 4 people to turn off the shields. Your non using toons should be able to Follow instructions or switch between them. In Missions where you need to hit something at the same time. One toon and one button needed to preform it for the solo. But 4 and 8 and 16 version a group thing and all having a button or within reason. Gear getting better in each one. Solo so people can see and practice and know the mission.

 

Still get the same benefit as separate toons plus you can mix and match them. You can make money off the different combinations and people can have fun. All the story lines should be the same. Or at least the same planets. Plus no more weeks. Like yeah make things harder. But guess what people have more fun being able to do more things and do not want to have to wait. Annoyed people are not paying people.

 

Plus if Neverwinter can join Xbox One, so can Star Wars the Old Republic. Even if you can't transfer toons, account should be linkable. People who want to play on Xbox ONe can have a server for PVP PVE and RP. Buffs are automatic, moves different for each class. Speciality buttons for moves and there is a lot of them. plus better game play and system. Memory and speed. Plus people should have the option.

 

Plus people need to know you can be in a queue and do other things at the same time. Do not have to sit around and do nothing.

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Plus if Neverwinter can join Xbox One, so can Star Wars the Old Republic. Even if you can't transfer toons, account should be linkable. People who want to play on Xbox ONe can have a server for PVP PVE and RP. Buffs are automatic, moves different for each class. Speciality buttons for moves and there is a lot of them. plus better game play and system. Memory and speed. Plus people should have the option.

 

Plus people need to know you can be in a queue and do other things at the same time. Do not have to sit around and do nothing.

 

I lost it at this, do you know why most MMO's arent on Consoles?

 

because TOR isn't a new age MMO, it's a bioware game with old fashioned MMO controls and abilities. you can't fit everything onto a gamepad without it becoming overly complicated and beyond what most people will want to remember. not to mention reaction times will be delayed by at least 3 seconds. the patches would have to be on microsofts time and delayed considerably,

 

There are a lot of factors for porting over, first there's the initial development cost of making it Xone capable, this would mean a lot of things will be sacrificed, you might only get 2/3rds of the pc version, then there's the maintenance of both software (patches) and servers (money), then there's the marketing value, which is very small, the likelyhood that TOR would succeed on the Xone is very low, so low that EA would not take the risk ever.

 

Neverwinter was designed to be on PC and Console, TOR was not.

 

also...better gameplay and system? lol no. no it is not a better system, it is a locked down system with severe limitations in both hardware and terms of use which would impose on development and increase cost to consumers down the long road, unless TOR was to become a P2P model again with buy then sub only aspects. and even then it's costly.

 

it's never as easy as one expects.

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