Anishor Posted June 17, 2015 Share Posted June 17, 2015 (edited) Post your ideas, hopes and dreams for each spec/class for the increase to L65 abilities. These are just random ideas off hte top of my head. Mara: Marauder Carnage - Ataru Flip. Horizontally flips your character increasing defensive chance by x% and increases run speed by 15% for 10s. Marauder Annihilation - Force Consume. Causes all of your DOT damage on a target to be consumed at once, heals you for 25% Marauder Fury - Strike them Down. An internal damage off gcd attack with the dmg of repost from Jugg. Jugg: Juggernaut: Immortal - Saving Strength - Intercede is replaced and now heals you for 8%. Juggernaut: Veng - Overwhelming strength - Replaces ravage with a 2s cast time, same dmg. Juggernaut: Rage - Strike them down - An internal damage off gcd replacement for repost, causes trauma. Sin: Assassin Darkness - Spinning strike - Channeled melee attack that increases your defense chance by X for the duration, causes high threat and heals sin for small amount. Assassin Deception - Strike from Darkness - Teleport behind the target and strike them to cause trauma ( medium white dmg ) Assassin Hatred - Embrace the Darkside - causes your dots to tick twice as fast on a target. 10m range shares cooldown with death field (same dmg as death field ) Edited June 17, 2015 by Anishor Link to comment Share on other sites More sharing options...
Hei_Atzfel Posted June 17, 2015 Share Posted June 17, 2015 My wish for Deception is to be able to play 0/31/15 again. Link to comment Share on other sites More sharing options...
Jadescythe Posted June 17, 2015 Share Posted June 17, 2015 I don't think you're getting 1 ability per discipline, only 1 shared ability for the advanced class. Link to comment Share on other sites More sharing options...
TyrannisWP Posted June 17, 2015 Share Posted June 17, 2015 Can my 65 ability un roll-bug me? Please? Bioware? Link to comment Share on other sites More sharing options...
Anishor Posted June 17, 2015 Author Share Posted June 17, 2015 I don't think you're getting 1 ability per discipline, only 1 shared ability for the advanced class. No probably not, but it is possible given the discipline system. This is all conjecture and an exercise of fun and imagination withotu being too wild. Link to comment Share on other sites More sharing options...
smuldro Posted June 17, 2015 Share Posted June 17, 2015 can i have all the utilities carnage had pre 3.0 back. and a gore proc, and a 4 second gore, and a damage boost to ravage. the new skill can be a new form of ravage that does more damage idc Link to comment Share on other sites More sharing options...
Ubikface Posted June 17, 2015 Share Posted June 17, 2015 I'll take one upgraded instant cast ambush and some better defensives please. Link to comment Share on other sites More sharing options...
Monterone Posted June 18, 2015 Share Posted June 18, 2015 (edited) I hope all new abilities are just upgrades to existing ones, like most of lvl57 abilities are now. I use an mmo gaming mouse with dozens of buttons and a game pad with a thumbstick for movement and still every single button and alternatives are used up. I really don't want any ability bloat, just improve on the ones that are currently in, please. Edit: In addition to some of your suggestions, upgrades would be something like this: madness sorc gets an upgrade to Force Lightning that does increased single target damage to fix what that discipline lacks. MM sniper could get an upgrade to followthrough/trickshot that puts a 2-3s slow on the target etc... Edited June 18, 2015 by Monterone Link to comment Share on other sites More sharing options...
Jadescythe Posted June 18, 2015 Share Posted June 18, 2015 I hope all new abilities are just upgrades to existing ones, like most of lvl57 abilities are now. I use an mmo gaming mouse with dozens of buttons and a game pad with a thumbstick for movement and still every single button and alternatives are used up. I really don't want any ability bloat, just improve on the ones that are currently in, please. Edit: In addition to some of your suggestions, upgrades would be something like this: madness sorc gets an upgrade to Force Lightning that does increased single target damage to fix what that discipline lacks. MM sniper could get an upgrade to followthrough/trickshot that puts a 2-3s slow on the target etc... One of the million different places announcements were made confirmed 1 new ability added per AC, so unfortunately your request will not be fulfilled. Link to comment Share on other sites More sharing options...
Darth__Reaver Posted June 18, 2015 Share Posted June 18, 2015 Mercsuper rail shot: insta kill Link to comment Share on other sites More sharing options...
Jadescythe Posted June 18, 2015 Share Posted June 18, 2015 Mercsuper rail shot: insta kill Still won't fix the problem if you get globalled Link to comment Share on other sites More sharing options...
-abraXXo- Posted June 18, 2015 Share Posted June 18, 2015 Sorceror / Sage Blink Link to comment Share on other sites More sharing options...
QuiveringPotato Posted June 18, 2015 Share Posted June 18, 2015 (edited) Operative/Scoundrel Mimicking Hologram/Sneaky Diversion: Projects a hologram that looks like you and appears to attack your target (doesn't do damage/healing, and would do tree-specific attacks, laceration animation for concealment, corrosive assault for lethality, and it would just do casted heal animations in medicine I guess), and additionally causes all enemies that are targeting you to target the hologram instead. Lasts 8 seconds, 1 minute cooldown. Trees could have additional effects, but as a base ability I think this would be pretty snazzy. Mercenary/Commando Jet Escape/Tactical Retreat: Allows you to use your jetpack (or power armor) to fly (or jump) up to 30 meters away. Placeable AOE, (allowing it to move vertically may be OP, so just horizontally to be safe, would have to test that in huttball and stuff) 1 minute cooldown. The utilities that benefit the class' knockback could apply the same effects to this ability, too. Edited June 18, 2015 by QuiveringPotato Link to comment Share on other sites More sharing options...
jauvtus Posted June 19, 2015 Share Posted June 19, 2015 Sentinel/Marauder Watchman/Annihilation I'm back (level 65 passive): Removes Force Melt/Rend ability and reverts the discipline back to 2.10 spec version Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted June 19, 2015 Share Posted June 19, 2015 Since this seems to be the place for creative / crazy ideas, here's mine : Gunslinger : Electric Interference Noise : Happens when cover shield is touched. Lowers stats of all implants for 1-2 seconds. Could lower damage of all tech weapons for 1-2 seconds instead. Not of much use, but hey, it's crazy ! Gunslinger : Blinded by the light - must be activated : Anyone targetting the Gunslingers is blinded by an pop-op flash light (imagine something like Boba Fett's helmet antenna coming out on one side of the Gunslingers' defense Screen) , which - game mechanics wise - works like a cone in the game in a similar way like the ray of an Lighthouse, but is directed only at 1 individual which is targetting the Gunslinger, no AOE - and lowers that individiual's maccuracy for a few points for 1-3 seconds. Has a cooldown. Positive : THE perfect counter to all other long-range classes ! Drawback : Cannot be used against melee (which is by design already the Gunslingers' greatest weakness, apart from the currently available kiting tools). Link to comment Share on other sites More sharing options...
Azurestone Posted June 19, 2015 Share Posted June 19, 2015 The dream Link to comment Share on other sites More sharing options...
stephenalandavie Posted June 20, 2015 Share Posted June 20, 2015 I think it will be one each discipline we have for the previous two expansions so it would make sense. One at 51 another at 57 and another at 63 i reckon. Link to comment Share on other sites More sharing options...
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