Lightningserah Posted March 19, 2015 Share Posted March 19, 2015 As title I'm looking for a class which is fairly easy to play, doesn't have much downtime due to certain mechanics in game. Atm I was running a shadow , serenity/infil depending on burst or sustain fights, with sudden change to shadow dropping all skills to 30m and have 0 damage at 30m what so ever because of pvp winge bags, I'm now in need of a different approach, I have available that's between 55-60; Sentinel (55) Guardian (60) Commando (55) If I have to level up a sage, gunslinger that's no real issue just time and effort But out of those which 1 is pretty much the go class which isn't effected as much? Link to comment Share on other sites More sharing options...
AndoEyrune Posted March 19, 2015 Share Posted March 19, 2015 I would definitely recommend using a Commando as DPS for raiding. Assault specialist (DoT spec) is the highest parsing PvE class right now. The one downside is that you'll have to get the rotation down for it to be viable in raiding, as the rotation is very tight, but once you do that you'll be parsing great numbers. For bursty fights like the Revanite Commanders and underlurker you can always respec to gunnery, which is excellent for fights like those. I hope my advice helps Link to comment Share on other sites More sharing options...
Joran-Koon Posted March 19, 2015 Share Posted March 19, 2015 What part of the game do you play more, PvE or PvP? Link to comment Share on other sites More sharing options...
TACeMossie Posted March 20, 2015 Share Posted March 20, 2015 What part of the game do you play more, PvE or PvP? Based on his intense hatred for PvP shown in his post i'd say PvE @OP I wouldn't discount a vanguard as an alternative choice either. Its got a lot of range, is the second most viable DPS (behind mandos), and doesn't have those issues of "pushback" or "casted abilities" Link to comment Share on other sites More sharing options...
Athena-Nike Posted March 20, 2015 Share Posted March 20, 2015 Play what you enjoy the most, for SM raids all classes are fine and for HM raids its the player skill more then the class that matters. Whatever you are most comfortable with and enjoy most is what you should go with. Link to comment Share on other sites More sharing options...
Snean Posted March 20, 2015 Share Posted March 20, 2015 (edited) Commando most op pve dps now. top dps score+rdd+immune to knockback/slow every 30 sec. Edited March 20, 2015 by Snean Link to comment Share on other sites More sharing options...
Lightningserah Posted March 20, 2015 Author Share Posted March 20, 2015 Based on his intense hatred for PvP shown in his post i'd say PvE @OP I wouldn't discount a vanguard as an alternative choice either. Its got a lot of range, is the second most viable DPS (behind mandos), and doesn't have those issues of "pushback" or "casted abilities" I actually do more pvp, but sometimes my guild needs a dps and with this up and coming patch shadows are getting nerfed in a bad way for pve, I've headed in 4v4 there op becoz of serenity, ******** and class that has 4 the same can be just like this. The reason I made the post is I wanna be able to dps but do it well it just gonna be so much more of an effort to make it work on a shadow than it already was, and I tend to play infiltration more for pvp and some in pve, but soon to be a tank shadow for pve instead Link to comment Share on other sites More sharing options...
Lightningserah Posted March 20, 2015 Author Share Posted March 20, 2015 Commando most op pve dps now. top dps score+rdd+immune to knockback/slow every 30 sec. Might be worthwhile leveling up mando then, at least there not so called OP in pvp becoz no one moans about a mando or a merc so hopefully they won't mess with them? Link to comment Share on other sites More sharing options...
lpope Posted March 20, 2015 Share Posted March 20, 2015 Personally, I raid with an AP PT. Every core ability is instant so you are mobile 100% of the time, have great burst, and have very good sustained. They also have some ranged abilities like thermal det, explosive dart, and basic attack if you need them. Most of the melee abilities are 15m when you pick up the utility. Also, they have the same knockback immunity as mercs and can shield team mates with the AOE taunt. That being said, you really need to find a class and discipline that you click with. I myself am a much better melee dps'er than ranged. Only ranged I'm decent with is my virulence sniper, but put me on my PT or Mara and I can pull very good numbers. Link to comment Share on other sites More sharing options...
Lightningserah Posted March 20, 2015 Author Share Posted March 20, 2015 What part of the game do you play more, PvE or PvP? Mostly log on and que pvp, but do the odd pve only due to the time I have on game i suppose Link to comment Share on other sites More sharing options...
Snean Posted March 20, 2015 Share Posted March 20, 2015 Might be worthwhile leveling up mando then, at least there not so called OP in pvp becoz no one moans about a mando or a merc so hopefully they won't mess with them? i wrote about top pve content. wanna pass current pve content - merc/commando only solution (most group killed last bosses used 8 bh/tr to do it). but if someone ignore merc/commando on wz - they done HUGE damage. they not op in pvp only because they haven't ultimate save abilities and can't survice under burst. many times run with my guildie on normal wz. he die 1st on 4*4 but usually top dps 8*8 far ahead any others. Link to comment Share on other sites More sharing options...
Izisvi Posted March 20, 2015 Share Posted March 20, 2015 Might be worthwhile leveling up mando then, at least there not so called OP in pvp becoz no one moans about a mando or a merc so hopefully they won't mess with them? Assault spec is receiving a DPS nerf due to them being hundreds of dps ahead of most everyone else. On the plus side, even after the nerf they will still be amongst the top damage dealers and the mobility of the rotation will not be affected. Link to comment Share on other sites More sharing options...
ChroniKill Posted March 20, 2015 Share Posted March 20, 2015 Assault spec is receiving a DPS nerf due to them being hundreds of dps ahead of most everyone else. On the plus side, even after the nerf they will still be amongst the top damage dealers and the mobility of the rotation will not be affected. The nerf is only around 100-200 dps at most if they keep the same as the PTS. It'll still be the top parsing spec I expect, and one of the few to cheese basically everything mechanics-wise. Link to comment Share on other sites More sharing options...
MiaowZedong Posted March 20, 2015 Share Posted March 20, 2015 (edited) The nerf is only around 100-200 dps at most if they keep the same as the PTS. It'll still be the top parsing spec I expect, and one of the few to cheese basically everything mechanics-wise. Well, that's mostly because the other two top parsing specs were nerfed even harder. Still, I guess Engineering might be top on the dummies after the nerfs, but it only works in a handful of actual fights. Annihilation will be nearer the top as well. Edited March 20, 2015 by MiaowZedong Link to comment Share on other sites More sharing options...
ekwalizer Posted March 20, 2015 Share Posted March 20, 2015 As title I'm looking for a class which is fairly easy to play, doesn't have much downtime due to certain mechanics in game. Atm I was running a shadow , serenity/infil depending on burst or sustain fights, with sudden change to shadow dropping all skills to 30m and have 0 damage at 30m what so ever because of pvp winge bags, I'm now in need of a different approach, I have available that's between 55-60; Sentinel (55) Guardian (60) Commando (55) If I have to level up a sage, gunslinger that's no real issue just time and effort But out of those which 1 is pretty much the go class which isn't effected as much? Not to sound derogatory, but I have to question your understanding of the Shadow class. It is a melee DPS class, as you are playing it. Otherwise it is a melee tank. Melee is close range (4m and less). So naturally the vast majority of your damage will come from attacks at or under 4m from the target. Your 30m damage output was and will always be a non-issue on a Shadow. If losing a 30m attack, as a melee class, forces you to another class then I must say that you were playing the class improperly to begin with. That said, if you want ranged DPS, go with your Commando. I'm assuming you are already spec'd for Gunnery and that is a fine spec for Raiding; although I tend to use the (merc) IO discipline. Link to comment Share on other sites More sharing options...
Lightningserah Posted March 20, 2015 Author Share Posted March 20, 2015 Personally, I raid with an AP PT. Every core ability is instant so you are mobile 100% of the time, have great burst, and have very good sustained. They also have some ranged abilities like thermal det, explosive dart, and basic attack if you need them. Most of the melee abilities are 15m when you pick up the utility. Also, they have the same knockback immunity as mercs and can shield team mates with the AOE taunt. That being said, you really need to find a class and discipline that you click with. I myself am a much better melee dps'er than ranged. Only ranged I'm decent with is my virulence sniper, but put me on my PT or Mara and I can pull very good numbers. I never thought of dps as my vanguard, I do prefer playing melee more for pvp as I panic with a range char under these circumstances, I did like the shadow and more so for pve but once this patch comes in the only thing it will effect is pve, these nerfs will hardly effect pvp, as far as I know shadow will be the only 4m pure class with the odd 10m procs, which you use more at 4m anyway, scoundrel is not far behind in this flurry of bolt and vital shot is there 30m ability but these are rarely used, it just annoying that most games favor range over melee, scoundrel for movement in scrapper is good, sneak buff and scamper but shadow just has the 1 ability which is shocking Link to comment Share on other sites More sharing options...
Lightningserah Posted March 20, 2015 Author Share Posted March 20, 2015 Not to sound derogatory, but I have to question your understanding of the Shadow class. It is a melee DPS class, as you are playing it. Otherwise it is a melee tank. Melee is close range (4m and less). So naturally the vast majority of your damage will come from attacks at or under 4m from the target. Your 30m damage output was and will always be a non-issue on a Shadow. If losing a 30m attack, as a melee class, forces you to another class then I must say that you were playing the class improperly to begin with. That said, if you want ranged DPS, go with your Commando. I'm assuming you are already spec'd for Gunnery and that is a fine spec for Raiding; although I tend to use the (merc) IO discipline. I actually spent a lot of time on shadow and always am 4m on my target, the problem is, I lose out so much dps in certain pve fights when bosses jump off on other targets, it didn't matter if I was infil or serenity but with having 30m ability as serenity didn't affect as much downtime, where as being limited to 10m is quite harsh, if I was scoundrel at least you could be doing damage with flurry of vanguard with there 30m, I'm not saying melee should have 30m ability, but having 1 to fall back on would be nice at least so your doing some sort of damage, being a melee tank you have 3 taunt abilities well kinda force pull acts as a taunt with its high threat in my opinion, so wouldn't this be easier? Not that I tried but non of the shadow tanks I know have had any trouble with keeping bosses on them. This isn't me not playing the class improper most classes have a 30m option to fall back on that is all Link to comment Share on other sites More sharing options...
Lightningserah Posted March 20, 2015 Author Share Posted March 20, 2015 i wrote about top pve content. wanna pass current pve content - merc/commando only solution (most group killed last bosses used 8 bh/tr to do it). but if someone ignore merc/commando on wz - they done HUGE damage. they not op in pvp only because they haven't ultimate save abilities and can't survice under burst. many times run with my guildie on normal wz. he die 1st on 4*4 but usually top dps 8*8 far ahead any others. Ye I heard about that having a all bh/trooper op group, this is why I target them first, mando/slinger/sage, unless there's a healer Link to comment Share on other sites More sharing options...
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