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3.1.2 and Quake/Storm


mastervalkar

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My only thoughts when I read the notes were: "I saw this coming" and "So I just have to use it twice now.... sure okay"

 

I wasn't one of those TK/Lightning players that spammed Quake/Storm unless I had to AoE (ie 4+ targets). Way more focused on proper single target rotations. I see how it was a monster in PvP, but this nerf to me is only a small set back.

 

At least some of the horrible FOTM rollers will move on to something else and the Devs just might leave Sages and Sorcs alone for a patch or two. A guy can hope at least...

Edited by mastervalkar
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It's not just a reduction in channel time, they've reduced the damage by approximately 25% too. Still, it's not the best all and end all, it just takes it out of the single target rotation.

 

More concerning were the single target changes which weren't (imo) needed.

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My only thoughts when I read the notes were: "I saw this coming" and "So I just have to use it twice now.... sure okay"

 

I wasn't one of those TK/Lightning players that spammed Quake/Storm unless I had to AoE (ie 4+ targets). Way more focused on proper single target rotations. I see how it was a monster in PvP, but this nerf to me is only a small set back.

 

At least some of the horrible FOTM rollers will move on to something else and the Devs just might leave Sages and Sorcs alone for a patch or two. A guy can hope at least...

 

i thought i am the only one who is spamming fs on single target... :-)

Edited by Citruzz
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Changes were needed to Force Storm/Forcequake. Although I think there were better options to fix it than what was chosen, the real concern is the other changes that are apparently resulting in a significant dps loss for single-target damage and is likely to make it very difficult for Sorcs/Sages to do HM Revan (where they were already not the ideal class).
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Changes were needed to Force Storm/Forcequake. Although I think there were better options to fix it than what was chosen, the real concern is the other changes that are apparently resulting in a significant dps loss for single-target damage and is likely to make it very difficult for Sorcs/Sages to do HM Revan (where they were already not the ideal class).

last phase of revan - dps check.

sorc/sage will lowest dps in game after new changes. bf desctor aoe damage+nerf single damage. so no one will take them to last boss.

only 8bh/trooper will kill him (may be sometimes with 1-2 non bh/tr classes).

may be after nim come revan can be killed by sorc in hm.

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The nerf hits pretty hard... but!

 

a usual skilled sorc/sage will have some trouble at revan hm after the nerf, but at the current state, a usual skilled player/group have not any chance to kill him or handle p3.

 

a sorcs/sage already killed him or is progressing p3 is able to safe his spot in the first place, even if he is doing 5% reduced dps. Second scenario is to reroll a another class, but this takes some problems with it as well: is the reroller able to play the new class at the same high level. A nerfed high skilled sorc/sage will be doing better than a midskilled another class.

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I dont do much endgame with my Sorc or Sage. I am concerned with the proc nerfs, and the Burst/Bolt nerf to TK/Lightning as well, but I'll still play the class.

 

My Troopers, Bounty Hunters, Jugg and Guardian get most of that work. Gunslinger and Sniper are rising in worth as well. Hard having and gearing 13 60s, so 5-6 get played the most win out. That said I'm only 10/10 SM, my guilds are not ready for HM yet, and neither am I. Too busy with real world stuff to give it a real go right now.

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a sorcs/sage already killed him or is progressing p3 is able to safe his spot in the first place, even if he is doing 5% reduced dps.

as i know now if group wanna kill revan they can take max 2 non-bh/tr class (most group killed revan has noone non-bh/tr class)?

Or someone kill him without bh/tr?

Can you link video with it?

Edited by Snean
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Take a second look at this. Currently my FS does 12 or 13k dmg in say 6s though it is actually less with the alacrity I run in PVP. If they cut the duration from 6s to 3s but only cut the dmg from 12k to 9k say, 25%, they lowered expected total damage but significantly raised expected burst from 4k to 6k. Before in a 12s recklessness Window I could expect to do 48k aoe dmg now I can expect to do 36k in 6s. Total damage is lower but the DPS is so much higher that it doesn't matter. In PVP this is a buff not a nerf lol. Go BIOFAIL!! Edited by skarlson
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Take a second look at this. Currently my FS does 12 or 13k dmg in say 6s though it is actually less with the alacrity I run in PVP. If they cut the duration from 6s to 3s but only cut the dmg from 12k to 9k say, 25%, they lowered expected total damage but significantly raised expected burst from 4k to 6k. Before in a 12s recklessness Window I could expect to do 48k aoe dmg now I can expect to do 36k in 6s. Total damage is lower but the DPS is so much higher that it doesn't matter. In PVP this is a buff not a nerf lol. Go BIOFAIL!!

 

That's not what happened.

 

Using my own Sage's number:

 

On Live - 10,918 over the channel (6s)

On Test - 4,100 over the channel (3s)

Edited by Master-Nala
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Then the person reporting was talking DPS. It went from being useful to useless really. Making it even more OP or totally useless, either is par for the course with Bioware, they don't know the word moderation. They know the words useless or ridiculous. Thanks for the clarification, still go Biofail! Edited by skarlson
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Hey all :)

Well as a Sorc/Sage Player I agree that FS/FQ was OP but we focus on wrong thing... They wanna nerf single target dps on Lightning/Telecinetics but why?

For an example... on my lightning sorc with full 192 set biggest hit on TB is 11-12k on CL is 10-11k and all of this is with all offensive cooldowns. After nerf I don't belive hits will be bigger than 10k :(

Meanwhile on my merc with only basic comms gear I gain hits between 15-17k... so what the hell?

Point is that what they do to us is wrong. Let them take aoe nerf I don't care but why they wanna nerf single target dps? This is madness if they don't change their mind we will be forced to be only healers and nothing more... :(

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Hey all :)

Well as a Sorc/Sage Player I agree that FS/FQ was OP but we focus on wrong thing... They wanna nerf single target dps on Lightning/Telecinetics but why?

For an example... on my lightning sorc with full 192 set biggest hit on TB is 11-12k on CL is 10-11k and all of this is with all offensive cooldowns. After nerf I don't belive hits will be bigger than 10k :(

Meanwhile on my merc with only basic comms gear I gain hits between 15-17k... so what the hell?

Point is that what they do to us is wrong. Let them take aoe nerf I don't care but why they wanna nerf single target dps? This is madness if they don't change their mind we will be forced to be only healers and nothing more... :(

 

I am sorry but the numbers you are listing are not your DPS. Those numbers would be better termed your Burst Damage.

 

DPS is actually how much damage a player can do over the span of a single second. In fact, when I looked it up just now, the highest parsing Lightning Sorcerer on a well known DPS Leaderboards site was scoring 5,258.33 DPS, by comparison the highest parsing DPS class in general parsed out at 5,479.21. That is only a difference of 220.88 overall DPS lost between the two. By contrast the highest parsing Marauder (which is primarily a single-target class) parsed out at 5,151.56 DPS, which puts it at 327.65 DPS behind the highest parsing class that has been recorded.

 

For reference, the lowest parsing Sorcerer currently on record parsed out at 4,738.89 DPS. By contrast, the lowest parsing Marauder parsed out at 4,476.87 DPS. It should be noted that the highest parsing Scoundrel scored in at 4,862.17 DPS, and the highest parsing Operative at just barely over 5,000 DPS.

 

My opinion is that so long as we can still average in at over 4,000 DPS on the Lightning Spec once version 3.1.2 arrives, that we will still be somewhat viable. I mean Scoundrel, and Operative both average at between 3,500 to 4,500 DPS (and this is in one of their DPS specs), and people still bring them to Operations, don't they?

 

Also, for all you people lamenting the fact that people doing the new Revan Flashpoint won't want to take Lightning or Telekinetics Spec Sorcerers / Sages after the update because they don't do enough DPS anymore... I would like to remind you that the Sorcerer and Sage have TWO other specs available to them. If groups don't want you for your DPS specs anymore, you just need to hunker down and learn how to HEAL!!!! It's not that difficult a thing to figure out folks.

Edited by XantosCledwin
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For reference, the lowest parsing Sorcerer currently on record parsed out at 4,738.89 DPS. By contrast, the lowest parsing Marauder parsed out at 4,476.87 DPS. It should be noted that the highest parsing Scoundrel scored in at 4,862.17 DPS, and the highest parsing Operative at just barely over 5,000 DPS.

 

Getting lowest sage parsing would be more accurate. It was fixed very recently that sages can also use old bonus set with new.

Edited by Divona
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Getting lowest sage parsing would be more accurate. It was fixed very recently that sages can also use old bonus set with new.

 

Lowest Sage Parse on the site I was using came in at 4,408.28 DPS. Meanwhile the highest Sage Parse on the same site came in at 5,140.51 DPS. Just for reference. I hope that helps?

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