Tekell Posted March 17, 2015 Share Posted March 17, 2015 I think that the leveling system should be changed. Right now you need to do just about every mission up to your level in order to continue the story. It is fine the first time, but on subsequent playthroughs it is a pain. I think that the leveling rate should be changed so that you can complete the class story by just doing class missions (perhaps with certain legacy perks like the class experience boost, but greater). The side missions should be focused on providing gear, mods, and extra experience for those that wish to be over leveled for the content. That way players could level up more characters and have a wider variety of specializations for end game content. Link to comment Share on other sites More sharing options...
MadDutchman Posted March 17, 2015 Share Posted March 17, 2015 sounds like another 12 x XP thread. Been suggested. A lot. Unlikely to ever happen. Link to comment Share on other sites More sharing options...
Anaesha Posted March 17, 2015 Share Posted March 17, 2015 I think that the leveling system should be changed. Right now you need to do just about every mission up to your level in order to continue the story. It is fine the first time, but on subsequent playthroughs it is a pain. I think that the leveling rate should be changed so that you can complete the class story by just doing class missions (perhaps with certain legacy perks like the class experience boost, but greater). The side missions should be focused on providing gear, mods, and extra experience for those that wish to be over leveled for the content. That way players could level up more characters and have a wider variety of specializations for end game content. The ONLY time lvling becomes a "pain" for me is when I can't find groups for +2/4 Heroics. Link to comment Share on other sites More sharing options...
Ratajack Posted March 17, 2015 Share Posted March 17, 2015 I think that the leveling system should be changed. Right now you need to do just about every mission up to your level in order to continue the story. It is fine the first time, but on subsequent playthroughs it is a pain. I think that the leveling rate should be changed so that you can complete the class story by just doing class missions (perhaps with certain legacy perks like the class experience boost, but greater). The side missions should be focused on providing gear, mods, and extra experience for those that wish to be over leveled for the content. That way players could level up more characters and have a wider variety of specializations for end game content. Fortunately there are several alternate means of gaining XP that will allow you to avoid those pesky planetary side quests. Whether or not you choose to engage in those activities is entirely up to you. I would not hold my breath waiting for a "light speed, easy mode, fast pass" means of leveling, though. Link to comment Share on other sites More sharing options...
Tekell Posted March 17, 2015 Author Share Posted March 17, 2015 Fortunately there are several alternate means of gaining XP that will allow you to avoid those pesky planetary side quests. Whether or not you choose to engage in those activities is entirely up to you. I would not hold my breath waiting for a "light speed, easy mode, fast pass" means of leveling, though. Except even with those, you still have to repeat them a ridiculous amount of times. it causes the game to get stale and people to quit. Playing the Black Talon or Warzones for the 250th time starts to lose its entertainment value. Link to comment Share on other sites More sharing options...
Tekell Posted March 17, 2015 Author Share Posted March 17, 2015 sounds like another 12 x XP thread. Been suggested. A lot. Unlikely to ever happen. This is different, though. it is more like what other MMOs do. Side missions are supposed to be optional objectives that give you more equipment or a slight edge over the NPCs that you have to fight at the time, not a requirement to complete the story. Link to comment Share on other sites More sharing options...
Ratajack Posted March 17, 2015 Share Posted March 17, 2015 This is different, though. it is more like what other MMOs do. Side missions are supposed to be optional objectives that give you more equipment or a slight edge over the NPCs that you have to fight at the time, not a requirement to complete the story. Maybe you could provide examples. I'm not aware of any MMO's like that. In fact, SWTOR is the most story driven MMO that I know. Link to comment Share on other sites More sharing options...
Turajin Posted March 17, 2015 Share Posted March 17, 2015 I think that the leveling system should be changed. Right now you need to do just about every mission up to your level in order to continue the story. It is fine the first time, but on subsequent playthroughs it is a pain. From my point of view... it's endgame content that needs to be changed drastically. Compared to the levelling progress (wich is fun, interesting and well made), endgame is just an endless pain. There's nothing fun about it, nothing interesting or enjoyable in it. So, after finishing the class story, starting a new toon and levelling that one is the only thing that keeps me playing this game. I don't want this process to be speed up, because it would mean the fun will be over sooner and I reach the point where playing the toon becomes pointless. Link to comment Share on other sites More sharing options...
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