LoverNoFighter Posted March 19, 2015 Author Share Posted March 19, 2015 The community seems divided on this issue. Link to comment Share on other sites More sharing options...
BrittneyNB Posted March 19, 2015 Share Posted March 19, 2015 So if someone handed you a gun, you'd use it as a melee weapon? lololololol If I had a flamethrower, jet pack for flame sweep or rocket punch, or any of the other cool abilities that PT's have, then yes, I would definitely use the mundane gun as a "nothing else to use or conserve heat" type of thing....which is what any good PT should be doing. This debate is like saying a Sorc/Sage should be melee simply because they have a lightsaber. Note my comment stands for any of the other "ranged" melee classes. As a scoundrel, why would you opt to use the gun just because you have one when you can use all the fun and powerful moves in melee range. Nothing is more satisfying then finishing someone off with the low kick...*crunch*. Link to comment Share on other sites More sharing options...
DarkSaberMaster Posted March 19, 2015 Share Posted March 19, 2015 You people need to learn to separate class mechanics from weapon choice. In gaming the two are not even remotely tied to each other. Why are sages ranged when they carry a saber? Every other game ever created that has weapons would like a word with you. Link to comment Share on other sites More sharing options...
Zoom_VI Posted March 19, 2015 Share Posted March 19, 2015 Every other game ever created that has weapons would like a word with you. Every other shooter you mean. How many MMORPG's give a crap about weapon versus class mechanics? Hint: none of them do. Link to comment Share on other sites More sharing options...
MillionsKNives Posted March 19, 2015 Share Posted March 19, 2015 Every other game ever created that has weapons would like a word with you. Call of Duty, one of the most popular shooters of all time is a game where you're armed to the teeth with modern military hardware. And yet, one of the most dangerous weapons in your arsenal is...a knife. In fact, if you tailor your perks appropriately, you can run around the map like a crazed crack head stabbing people all over the place. Talk about a melee class with a gun. Diablo II, the necromancer can be played as mostly a caster or summoner class, and yet in addition to being able to hold a wand it can hold (if I remember correctly) a bow, a knife, a sword, an axe, and I believe even a shield. In Battlefield the sniper, a ranged class, is mechanically encouraged to run up to tanks and other big guns and throw C4 on them. Link to comment Share on other sites More sharing options...
LyraineAlei Posted March 19, 2015 Share Posted March 19, 2015 So if someone handed you a gun, you'd use it as a melee weapon? lololololol Commando response: stock strike, then push back until you're far enough away for me to just Mortar Volley you to death. Merc response: rocket punch. Flamethrower, jet boost to vent heat and push back, Death From Above. VG response: stock strike, then use the electro shock thing on my weapon, push back, storm to your new location, repeat. Just like the Mass Effect 3 Shepard Vanguard. PT response: Rocket punch, flamethrower, push back, storm equivalent, repeat. Operative response: Stabbing. Stun. Stab for more. Scoundrel: don't remember the rotation, but it wasn't much shooting. And shotguns/scatterguns are a short range gun anyway, my Vanguard in Mass Effect can tell you that with her Claymore. Sorc/Sage: stun/knock back, throw rocks and sparks. My Guardian and Jugg can throw their weapons, then force leap, throw/knock back, throw blades, leap, repeat. Link to comment Share on other sites More sharing options...
BrittneyNB Posted March 19, 2015 Share Posted March 19, 2015 (edited) Commando response: stock strike, then push back until you're far enough away for me to just Mortar Volley you to death. Merc response: rocket punch. Flamethrower, jet boost to vent heat and push back, Death From Above. Mortar Volley and Death from Above no longer require them to be a minimum distance away from you. I get your point though, just wanted to let you know. Edited March 19, 2015 by BrittneyNB Link to comment Share on other sites More sharing options...
LyraineAlei Posted March 19, 2015 Share Posted March 19, 2015 Mortar Volley and Death from Above no longer require them to be a minimum distance away from you. I get your point though, just wanted to let you know. They can be interrupted by enemies who are nearby. I'm not sure if any of my classes actually use their blaster weapons for much anymore anyway, with darts, knives, missiles etc.. Link to comment Share on other sites More sharing options...
Grayseven Posted March 19, 2015 Share Posted March 19, 2015 Every other shooter you mean. How many MMORPG's give a crap about weapon versus class mechanics? Hint: none of them do. Wrong. The problem with your assertion is that no other MMO is in a setting like SWTOR is. They still have weapons restrictions based on class which is really all this is. People are just stuck on the whole "pistol = ranged" thing which is where the problem is. But let's take a look at some real life comparisons. If SWTOR weapons were equivalent to real weapons, snipers should have a range of at least 1000 meters. Instead, they are limited to 30 to 35 meters max range. That alone should tell you that you can not compare real life with the game. But even in real life, pistols have a very short effective range. Yeah, bullets can travel far but beyond 10 meters most pistols lose a ton of accuracy making them ineffective. An FBI statistic from a few years back stated that most criminal firearm discharges occurred between two untrained individuals at distances less than 10 meters and resulted in neither shooter being hit. I routinely qualify with a 4" barrel semi-auto and beyond 10 meters accuracy falls into the toilet no matter how good a shot you are. But this isn't real life, it is a game with set mechanics that are more important than trying to shoehorn real life into the mix even if the majority of pistols in real life are considered short range weapons. Link to comment Share on other sites More sharing options...
jedimasterjac Posted March 19, 2015 Share Posted March 19, 2015 You. People. Is it really that hard to understand? For a "community ambassador" you really don't seem the most friendly. To the topic: They're designed to use more melee abilities rather than their weapon. Operatives, for example, use a lot of knives and darts. Sorcerers use a lot of force lightning and force abilities, rather than their lightsaber. Hence, Sorcs are ranged. Weapon doesn't automatically denote ranged vs. melee, although it can provide implications. Link to comment Share on other sites More sharing options...
Mavolio Posted March 20, 2015 Share Posted March 20, 2015 (edited) /Spellcast Rifle_Butt /Spellcast Pistol_Whip /Spellcast Bayonet_C....oh wait wrong game. Edited March 20, 2015 by Mavolio Link to comment Share on other sites More sharing options...
LoverNoFighter Posted March 20, 2015 Author Share Posted March 20, 2015 So even if your toon is wielding a ranged weapon....it's a melee class. Doesn't make sense at all. Link to comment Share on other sites More sharing options...
Halinalle Posted March 20, 2015 Share Posted March 20, 2015 (edited) I just created Sith Assassin. I got double bladed lightsaber from bag. I don't know what to do with it because I've seen a lot of ranged Assassins recently in KDY. I tried beating some enemies with it and it seems to work better than I expected. Edited March 20, 2015 by Halinalle Link to comment Share on other sites More sharing options...
kojottt Posted March 20, 2015 Share Posted March 20, 2015 So even if your toon is wielding a ranged weapon....it's a melee class. Doesn't make sense at all. So if your toon has melee weapon, he/she can't be ranged - poor sorcs/sages Link to comment Share on other sites More sharing options...
LoverNoFighter Posted March 20, 2015 Author Share Posted March 20, 2015 (edited) So if your toon has melee weapon, he/she can't be ranged - poor sorcs/sages Why choose a melee weapon if you're fighting style is ranged? It's like giving someone one a gun in a fight and they decide to charge you to beat you with it instead of shooting at you. Edited March 20, 2015 by LoverNoFighter ddd Link to comment Share on other sites More sharing options...
Raphael_diSanto Posted March 20, 2015 Share Posted March 20, 2015 Why choose a melee weapon if you're fighting style is ranged? It's like giving someone one a gun in a fight and they decide to charge you to beat you with it instead of shooting at you. You know, we're 3 years into this game. It's a little late to be complaining about the archetypical baked-in mechanics of the ACs.. If you had concerns about Powerguards or Scoundatives being melee despite main handing a firearm, or Sorcisages being ranged, despite being lightsaber-wielders, it might have been better to raise them, oh, I don't know, during early alpha testing. Link to comment Share on other sites More sharing options...
Torvai Posted March 20, 2015 Share Posted March 20, 2015 But let's take a look at some real life comparisons. If SWTOR weapons were equivalent to real weapons, snipers should have a range of at least 1000 meters. Instead, they are limited to 30 to 35 meters max range. That alone should tell you that you can not compare real life with the game. But even in real life, pistols have a very short effective range. Yeah, bullets can travel far but beyond 10 meters most pistols lose a ton of accuracy making them ineffective. An FBI statistic from a few years back stated that most criminal firearm discharges occurred between two untrained individuals at distances less than 10 meters and resulted in neither shooter being hit. I routinely qualify with a 4" barrel semi-auto and beyond 10 meters accuracy falls into the toilet no matter how good a shot you are. ^This x1000 And 2 Points LNF: 1) Change your sig. You're not our Ambassador 2) If you want realism, Star Wars is the wrong franchise for you. Oh and one final note: Legolas*cough* Link to comment Share on other sites More sharing options...
JediQuaker Posted March 20, 2015 Share Posted March 20, 2015 According to you people, it is. So if you use a sword.....what class are you then? Not according to me. But, two questions: 1 - goes it matter? 2 - who gives a crap? Link to comment Share on other sites More sharing options...
LoverNoFighter Posted April 7, 2015 Author Share Posted April 7, 2015 Why not strip the ranged ( butnot really ranged ) classes of their ranged weapons since they're really a melee class? Would enhance immersion for everyone. Link to comment Share on other sites More sharing options...
Djiini Posted April 7, 2015 Share Posted April 7, 2015 Why not strip the ranged ( butnot really ranged ) classes of their ranged weapons since they're really a melee class? Would enhance immersion for everyone. I can think of a dozen other things that would fix immersion far more for me. Link to comment Share on other sites More sharing options...
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