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Starwars the old republic at it again


BillStiner

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The brains behind the old republic need to stop with there constant altering of peoples layouts and rotations my character is a vanguard with the recent changes to him they have in effect made him ineffective in pvp. This change supposedly has occurred do to them being to op yet with other classes that can spam there moves(Agents) and do upward of close to 20k damage a hit if anything they have been made more powerful. If the brains behind this gross imbalance can please fix there obvious errors or bias and stop taking away from the enjoyment of players this game can bloom again. If the changes are not undone It is not outside of the means for this game under the blatant disregard of the paid subscription players to see this game end like another well know starwars game. .:mad: Edited by BillStiner
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The only real nerf was the shoulder cannon nerf which was warranted. Hitting someone for 3k every 0.5 on top of all your other damage is way over the top, not to mention totally unnecessary overkill half the time.

 

Now tripling the ICD and nerfing the damage may have been to much, but really its not like our damage is gutted, far from it in fact.

 

 

Although with SC out of the way, can we haz some DcDs plox.

Edited by Zoom_VI
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i have lost faith in this game to even be able to balance the simple things in pvp as of today i have cancelled my sub and will not sub this game nor spend a single cent on it until they pull there collective heads out of there ***'s and start to balance something other than there check books
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Yes, we need to nerf the agent, especially the Concealment spec. It is totally unfair that they get to wear armor and use weapons. The laugh should be the only offensive weapon they have!!

 

 

/end sarcasm

 

PT is still in a great place. Have you gone tank? People are putting out near mil dmg and 500k+ protection.

Tactics/AP will still be strong, but now cant fire off 7 rockets in less than 2 seconds. PT/VG have been strong for a LONG time. If you had to have the rockets flying at once to be a viable PT/VG then your rotation needed help.

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The only real nerf was the shoulder cannon nerf which was warranted. Hitting someone for 3k every 0.5 on top of all your other damage is way over the top, not to mention totally unnecessary overkill half the time.

 

Now tripling the ICD and nerfing the damage may have been to much, but really its not like our damage is gutted, far from it in fact.

 

 

Although with SC out of the way, can we haz some DcDs plox.

 

With the nerf for the ICD, it's effectively killed off the tank tree's only self burst heals as well. I think the changes should be reverted and mixed in with a ST passive skill. Screw damage, I like my green numbers :(

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The only real nerf was the shoulder cannon nerf which was warranted. Hitting someone for 3k every 0.5 on top of all your other damage is way over the top, not to mention totally unnecessary overkill half the time.

 

Now tripling the ICD and nerfing the damage may have been to much, but really its not like our damage is gutted, far from it in fact.

 

 

Although with SC out of the way, can we haz some DcDs plox.

 

Every FOTM PT will be crying about this.. cant use the grapple SC spam anymore.. sorry, might have to learn your class.

Seriously though, the skill was never intended as you guys are using it, you did this to yourselves. If you had been smart and use it when needed, stunned, filler.. any number of other ways that you didnt make it so obvious what you were doing, this would never have happened.

Yes, i have a PT, no this wont affect me at all if/when i play him.. if this affects you that badly, you dint know the class in the first place.

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The one thing about the nerf I am disappointed with is the loss of self heals a SC spam provided. Really helped to counteract burst, expecially in yolos. I don't really care as much about the loss of burst damage. If you line up TD and energy burst right, you can still hit someone for 50% in one cd. Shoulder cannon spam on top of that was almost overkill. Edited by Jimmajamma
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The brains behind the old republic need to stop with there constant altering of peoples layouts and rotations my character is a vanguard with the recent changes to him they have in effect made him ineffective in pvp. This change supposedly has occurred do to them being to op yet with other classes that can spam there moves(Agents) and do upward of close to 20k damage a hit if anything they have been made more powerful. If the brains behind this gross imbalance can please fix there obvious errors or bias and stop taking away from the enjoyment of players this game can bloom again. If the changes are not undone It is not outside of the means for this game under the blatant disregard of the paid subscription players to see this game end like another well know starwars game. .:mad:

 

L2P mate.

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i have lost faith in this game to even be able to balance the simple things in pvp as of today i have cancelled my sub and will not sub this game nor spend a single cent on it until they pull there collective heads out of there ***'s and start to balance something other than there check books

 

In order to balance, you need to test. They don't test, therefore they can't balance. This comes from the same development team who 'introduced'

fests. Enough said. Edited by GrimRita
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I am bad and I need an OP class to not appear so. Please make me good again. .:mad:

 

there i fixed your original post for you. :D

 

Joking aside. I understand your frustration. you got used to playing a certain way.. now you cant. now have to use more than a couple buttons and now actually have to use the rest of your abilities in the correct way and not rely on the "Oh crap" button. It sucks but its happened to most classes/specs at some point.

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My problem with the Shoulder Cannon nerf was the added hit to surivability, since Gaurd Cannon provided some healing respite in 4Dv4D. PT/VG burst is still there, but the survivability definitely took a hit.

 

However, there is help on the way in that regard for all Bounty Hunters...

 

Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you up to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

 

Just hang in there bro, or just roll a Sin/Shadow in the meantime.

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Agents can spam 20k hits now? :rak_02:

 

Yeah I must have missed those buffs. Where do I get in line to get them? Agents aren't hitting for 20k on anything except perhaps ambush on under geared targets with double relic proc. The hardest an op will hit is with volatile substance for about 15k on an under geared player with double relic proc.

 

Maybe he found some agents from the future that have season 8 PVP gear....

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lawl, no DR the ability will still be useless.

 

Psh....the extra 5% will make bounty hunters gods among star wars. They will be totally unstoppable. THEY CAN HEAL FOR 5% MORE HP WITH KO. All the Merc problems are behind them. They can now compete with tops specs. An extra 5% on KO along with the extra second of slow on pinning fire solves everything. Those were two of the most sensible survivability buffs the devs have ever made to a class. Nobody will dare mess with Mercs now.

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Psh....the extra 5% will make bounty hunters gods among star wars. They will be totally unstoppable. THEY CAN HEAL FOR 5% MORE HP WITH KO. All the Merc problems are behind them. They can now compete with tops specs. An extra 5% on KO along with the extra second of slow on pinning fire solves everything. Those were two of the most sensible survivability buffs the devs have ever made to a class. Nobody will dare mess with Mercs now.

 

Word.

 

I can already feel the overpoweredness for healing. I mean, I can heal myself, and KO can heal me up to 5% more! Clearly much more OP than being able to get a break from focus, or having more interrupt protection.

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Word.

 

I can already feel the overpoweredness for healing. I mean, I can heal myself, and KO can heal me up to 5% more! Clearly much more OP than being able to get a break from focus, or having more interrupt protection.

 

Yeah I would totally trade barrier + bastion for Kolto overloads on my sorc now that it heals for 5% MORE. Makes all the difference. So much op.

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