Tharog Posted March 9, 2015 Share Posted March 9, 2015 I wonder why it always has to be a new Planet?? I mean we have Tatooine and Hoth for example, which are probably the most iconic planets of the star wars universe. And they are HUGE... So why not just expand these planets rather than bringing up new tiny planets which are nothing more than daily areas...?? I would LOVE to go back and do missions there... Link to comment Share on other sites More sharing options...
gsummers Posted March 9, 2015 Share Posted March 9, 2015 seconded Link to comment Share on other sites More sharing options...
PavSalco Posted March 9, 2015 Share Posted March 9, 2015 Agree but I bet they meet some "technical difficulties" when they try to do something with the design of old planets. Link to comment Share on other sites More sharing options...
RahaylaCora Posted March 9, 2015 Share Posted March 9, 2015 Agree but I bet they meet some "technical difficulties" when they try to do something with the design of old planets. Yes, the main problem is that each planet is designed for a level range. Adding content for higher levels should be done in far places and/or instanced, so the low level players aren't massacred just for showing their noses too close. But also they need to improve the areas of the new planets. Rishi and Yavin 4 are small. That is good for loading maps, good for planning planets as daily missions places, but wrong for exploration and sense of adventure. If the main problem is to set all the dailies in a narrow area, i would design a big map where a half is good for the dailies, but the whole map is for the story. Much more immersive from a story perspective. It means to design a few daily missions that are not played in the story (as some new missions in Makeb for the weekly), and i think it is also good as a more fresh content perception, instead of replaying some story missions as dailies. Link to comment Share on other sites More sharing options...
Arlon_Nabarlly Posted March 10, 2015 Share Posted March 10, 2015 The same planet should be possible. It wouldn't make sense to make it in the middle of lower level content, but either adding on to the maps new higher level areas and/or having Islands or remote areas that you need to shuttle to get to. If they shuttle to them they would for most technical purposes be different planets, but they would have similar designs. The only technical limitation I can think of us that they would have to modify the achievements section for the planet and that would be more technically challenging then just adding a new planet. Link to comment Share on other sites More sharing options...
LoverNoFighter Posted March 10, 2015 Share Posted March 10, 2015 They could always add open world, non instanced housing, player cities etc Link to comment Share on other sites More sharing options...
azudelphi Posted March 10, 2015 Share Posted March 10, 2015 (edited) They could always add open world, non instanced housing, player cities etc No player cities. Take that SWG crap elsewhere... Edited March 10, 2015 by azudelphi Link to comment Share on other sites More sharing options...
LoverNoFighter Posted March 10, 2015 Share Posted March 10, 2015 No. Take your SWG crap elsewhere... So you think these features were exclusive to SWG? Link to comment Share on other sites More sharing options...
azudelphi Posted March 10, 2015 Share Posted March 10, 2015 So you think these features were exclusive to SWG? You honestly expect me to believe that you are bringing up player cities and non-instanced housing because of your experience in a different game? Link to comment Share on other sites More sharing options...
LoverNoFighter Posted March 10, 2015 Share Posted March 10, 2015 You honestly expect me to believe that you are bringing up player cities and non-instanced housing because of your experience in a different game? I don't expect anything from you. Link to comment Share on other sites More sharing options...
azudelphi Posted March 10, 2015 Share Posted March 10, 2015 I don't expect anything from you. Nice deflection. Link to comment Share on other sites More sharing options...
arunav Posted March 10, 2015 Share Posted March 10, 2015 I don't expect anything from you. Fighting, not loving!! Link to comment Share on other sites More sharing options...
arunav Posted March 10, 2015 Share Posted March 10, 2015 On topic, though, since it takes forever and a day to make new planets/moons, I also would like to see older ones expanded on. The art and assets are mostly already there, as far as we can tell - maybe it would be possible to make more story quests or daily areas in these locations. Ord Mantell is my favorite starter planet, and, generally, the design and feel of it is fantastic. I wish they expanded that planet. The way the story is currently going, Korriban would also be great to see new high-level areas of. I like the idea in general, but, given how limited the story of SWTOR is now, it might be difficult to fit some of the older planets into it. If there were still faction stories, at least then you could expand on a planet for each faction's version of events. Link to comment Share on other sites More sharing options...
Liquor Posted March 10, 2015 Share Posted March 10, 2015 I gotta have more Quesh! Link to comment Share on other sites More sharing options...
Rabenschwinge Posted March 10, 2015 Share Posted March 10, 2015 My primary interest in the next expansion would not be the planet, but the NPCs you deal with and the stories you get involved in. Bioware is really good in making beautiful sceneries, but so far I never really bought the scary threatening sceneries. I don't like Oricon much, but Rishi and Yavin IV are gorgeous. Something new would be nice. A planet or an asteroid installation without atmosphere and space walks, like in KotOR might be interesting. This dark planet from the fifth season of The Clone Wars might be worthwhile, if done right and it actually feels dark and a bit scary. Generally I'd like if if there were game mechanics to make one feel hostile environmental effects, like a toxic or particularly cold environment. However, whatever they come up with, given the impression the most recent expansion, the planets are likely going to be gorgeous, no matter what they do. Link to comment Share on other sites More sharing options...
Argonloris Posted March 10, 2015 Share Posted March 10, 2015 I could see them adding some extra areas to taxi to on the home planets of each faction. They wouldn't be areas for massive expansion size content but could be quest start locations that would make sense. There is an piece of concept art in the strategy guide that shows a nightlife style of Coruscant that I would really like to see in game (A possible meetup site with everyone's' favorite SIS agent. Having area like that which show small glimpses into the current worlds is a good thought. The main reason for adding new planets is both to expand the lore and the scope of the game. Star Wars is all about the character seeing the galaxy. If you were to do an expansion that focused on adding a huge story to a planet that we have already visited then I would suspect that the majority of the players would feel cheated and would cry foul over the reuse of an entire planets textures and models (granted it is cheaper for the company to do that) As to the whole open world player cities and non-instanced housing. That isn't an option. It's not necessarily a bad idea (though i don't think it would actually work for this game) but it wouldn't be possible with the game engine being used right now and would require more coding and design work then what is feasible for EA to invest in the current development cycle. Player run cities and the like are better for games where players direct the overall content of the game. SWToR is a game that focuses on telling stories in a universe that we all love to be a part of. In many ways it is like being part of a semi-guided choose your own adventure story ( the way you act is chosen by you, but all paths ultimately end up in the same place) This means that the design of the worlds is better left to the designers that craft the story experience. So in short I wouldn't mind going back to the other worlds on occasion but only in small doses and not as an entire expansion size content bite. Link to comment Share on other sites More sharing options...
ColaWindstar Posted March 10, 2015 Share Posted March 10, 2015 I wonder why it always has to be a new Planet?? I mean we have Tatooine and Hoth for example, which are probably the most iconic planets of the star wars universe. And they are HUGE... So why not just expand these planets rather than bringing up new tiny planets which are nothing more than daily areas...?? I would LOVE to go back and do missions there... I actually had some similar ideas myself. Admittedly, half of it was to give new Stronghold locales on existing worlds, but basically some ideas I had were: Coruscant Park Place: Far from the Senate, Justicars, and lingering Imperial forces, Coruscant's Park Place seems like a whole other world as a massive park founded around one of the planet's primary reservoirs and surrounded by hydro/aquaponics farms. It also has its own set of problems that will draw Republic characters to it and a lovely penthouse overlooking the park up for sale. Basically think Central Park area of New York City. (Or alternatively Golden Gate Park area of San Fransisco) Dromund Kass Estates: Beyond the towering spires of Kass City and its looming Citadel, the rich, influential and powerful of the Empire have claimed large plots of land to establish sprawling estates of luxury and security, all while helping expand the settlement of the planet. Here you'll find slaves toiling in vast vineyards where wine crops are grown, and slightly less backstabbing if only because the nearest threat is often out of arm's reach. One of these large, luxurious estates may yet be yours. Basically an Imperial California Wine Country area. Link to comment Share on other sites More sharing options...
Darth_Moonshadow Posted March 10, 2015 Share Posted March 10, 2015 They could always add open world, non instanced housing, player cities etc Yeah because THAT always works out so well and does NOT result in hundreds of empty slums all over the place. Link to comment Share on other sites More sharing options...
Jrr_hypernova Posted March 10, 2015 Share Posted March 10, 2015 (edited) star wars wrath of the doctor! after eons of pointless bloodshead the oldest and feared being in the universe travles to the galaxys to stop the malevolent enty munpulate the darkside light side conflict by ending the force itself. but unknown to this travaler an old foe has followed him to EXTERMINATE!!! key features travel to the past and present of the star war universe uncover the diabolical truth behind the force itself prevent the extermination of the multiverse by the hands of new force infused dalek sith lords! coming tomorrow or yesterday times funny like that. Edited March 10, 2015 by Jrr_hypernova Link to comment Share on other sites More sharing options...
Darth_Moonshadow Posted March 10, 2015 Share Posted March 10, 2015 star wars wrath of the doctor! after eons of pointless bloodshead the oldest and feared being in the universe travles to the galaxys to stop the malevolent enty munpulate the darkside light side conflict by ending the force itself. but unknown to this travaler an old foe has followed him to EXTERMINATE!!! key features travel to the past and present of the star war universe uncover the diabolical truth behind the force itself prevent the extermination of the multiverse by the hands of new force infused dalek sith lords! coming tomorrow or yesterday times funny like that. /slap NEVER. EVER. EVER. NEVER EVER EVER EVER NEVER NEVER EVER. CONSIDER OR POSTULATE A SINGLE IOTA OF A THOUGHT. TO CROSSING THE STREAMS. Link to comment Share on other sites More sharing options...
Jrr_hypernova Posted March 10, 2015 Share Posted March 10, 2015 /slap NEVER. EVER. EVER. NEVER EVER EVER EVER NEVER NEVER EVER. CONSIDER OR POSTULATE A SINGLE IOTA OF A THOUGHT. TO CROSSING THE STREAMS. there are far more awful cross overs than that like the star trek xmen cross overs or the star trek doctor who cross overs or batman vs aliens vs predator. or Archie meets the punisher star wars needs more bad cross over look into your heart you know it to be true embrace the corporate cross franchise milking mwha ha ha ha ha ha Link to comment Share on other sites More sharing options...
Darth_Moonshadow Posted March 10, 2015 Share Posted March 10, 2015 there are far more awful cross overs than that like the star trek xmen cross overs or the star trek doctor who cross overs or batman vs aliens vs predator. or Archie meets the punisher star wars needs more bad cross over look into your heart you know it to be true embrace the corporate cross franchise milking mwha ha ha ha ha ha As long as there is breath in my body, Force power in my veins and an open bar with an endless Margarita tab for me at Nar Shaddaa, THAT WILL NEVER COME TO PASS. NOT EVEN JJ ABRAMS HIMSELF WOULD BE ALLOWED TO DO THIS. Link to comment Share on other sites More sharing options...
dacentabaal Posted March 10, 2015 Share Posted March 10, 2015 (edited) I wonder why it always has to be a new Planet?? I mean we have Tatooine and Hoth for example, which are probably the most iconic planets of the star wars universe. And they are HUGE... Agree, I mean they already modded a few planets, (Hoth and Alderaan, two of the biggest an lag crazy) when they added the Dread Seed GSI quest, they altered terrains and made new areas in existing maps so why not Edited March 10, 2015 by dacentabaal Link to comment Share on other sites More sharing options...
Jrr_hypernova Posted March 10, 2015 Share Posted March 10, 2015 As long as there is breath in my body, Force power in my veins and an open bar with an endless Margarita tab for me at Nar Shaddaa, THAT WILL NEVER COME TO PASS. NOT EVEN JJ ABRAMS HIMSELF WOULD BE ALLOWED TO DO THIS. darth vader shall invade riverdale and lay waste to archies love triangel by suduceing betty and veronica it has been spoken!!! and who the hell thoght an archie punisher cross over made any sense do comic book writter do large amounts of drugs at there meetings because that should never have been allowed to happen. Link to comment Share on other sites More sharing options...
Recommended Posts