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Learn how to CC


Icykill_

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Why don't people know what and how to CC??

 

I see so many people breaking CCs (especially Maras/Juggs) when they are CCd for a reason... Ie you are capping a node/door or they are a healer or an annoying Sorc/Sage etc

 

Why don't people know "not" to apply full resolve to the ball carrier in Hutt Ball before they get to a trap or breaking a CC when you are waiting for the trap to kill them... How about using roots or slows instead so we can have more time to kill them or stun/knock back at the right time

 

So many times people interrupt CCs and prevent you from capping... Or don't apply them so you can cap

 

It's simple... If you see someone CCd, don't break it... They are CCd for a reason

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Why don't people know what and how to CC??

 

I see so many people breaking CCs (especially Maras/Juggs) when they are CCd for a reason... Ie you are capping a node/door or they are a healer or an annoying Sorc/Sage etc

 

Why don't people know "not" to apply full resolve to the ball carrier in Hutt Ball before they get to a trap or breaking a CC when you are waiting for the trap to kill them... How about using roots or slows instead so we can have more time to kill them or stun/knock back at the right time

 

So many times people interrupt CCs and prevent you from capping... Or don't apply them so you can cap

 

It's simple... If you see someone CCd, don't break it... They are CCd for a reason

 

 

Because, as I was told recently, objectives are for pu$$ies. Leet players dps and pocket heal. baddies can cap/guard. This of course is stupidity at its finest. But that's the mindset of many people you see in the wz who just run node to node in the sheep herd., talk crap in chat while losing, always take the conversation to the "get a team and queue ranked" place.

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Because, as I was told recently, objectives are for pu$$ies. Leet players dps and pocket heal. baddies can cap/guard. This of course is stupidity at its finest. But that's the mindset of many people you see in the wz who just run node to node in the sheep herd., talk crap in chat while losing, always take the conversation to the "get a team and queue ranked" place.

 

Yep... They are noobs... Anyone can do that... Because strategy and tactics actually need brain power?... Those Death Match losers are usually the ones that 3 or 6 v1 person... Then tell them how bad they are or troll chat

Scary thing is, lots of pvp guilds do this... Usually losing you the match or they rage quit... Telling those who play objective that they are rubbish players... The funniest is after they rage quit and you go onto win

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Yes, I've been told, even when no one else was going to go to the off node, "not you, you're too good" - and I'm not even that good! But I'd think you'd want someone at least 1/2 way decent so they could hold the node until help arrived (which is what I can usually do, assuming help arrives :D).

 

But as for the Cc thing - I think a lot of people don't know anything about resolve. I was grouped with some people today who are pretty good at playing objective WZs (lowbies, granted, but still...) - I mean they watch chat, respond to and call incs, have plans at the start and try to follow them, adjust as needed, etc. But then one of them asks in our group between matches... "what is resolve?" I found at that at least 2 of them didn't know anything about it. I explained it as best I knew how, but I found it hard to explain in detail over chat. :D I think people just don't know.

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Yes, I've been told, even when no one else was going to go to the off node, "not you, you're too good" - and I'm not even that good! But I'd think you'd want someone at least 1/2 way decent so they could hold the node until help arrived (which is what I can usually do, assuming help arrives :D).

 

But as for the Cc thing - I think a lot of people don't know anything about resolve. I was grouped with some people today who are pretty good at playing objective WZs (lowbies, granted, but still...) - I mean they watch chat, respond to and call incs, have plans at the start and try to follow them, adjust as needed, etc. But then one of them asks in our group between matches... "what is resolve?" I found at that at least 2 of them didn't know anything about it. I explained it as best I knew how, but I found it hard to explain in detail over chat. :D I think people just don't know.

 

And they don't know about bolster or expertise either

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because they are so strong and smart that their particular cc is going to save the situation.

they break it because they don't care, they don't know how long a sap is a mezz is a stun is, they don't know how long a cap is..

and yes, 90% of them opens with their hard stun, then they white bar you and you didn't do nothing yet:p

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Holding other players to a certain standard is a slippery slope. I mean, I could easily ask why so few players use focus interrupts/taunts? I've seen very few players use focus modifiers tbh, and even fewer healers. (Although, I am sure many more do that I am unaware of.)

 

My main point is.. "why worry about a speck in your friend's eye when you have a log in your own?"

Edited by Xeraz
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Why don't people know what and how to CC??

 

I see so many people breaking CCs (especially Maras/Juggs) when they are CCd for a reason... Ie you are capping a node/door or they are a healer or an annoying Sorc/Sage etc

 

Why don't people know "not" to apply full resolve to the ball carrier in Hutt Ball before they get to a trap or breaking a CC when you are waiting for the trap to kill them... How about using roots or slows instead so we can have more time to kill them or stun/knock back at the right time

 

So many times people interrupt CCs and prevent you from capping... Or don't apply them so you can cap

 

It's simple... If you see someone CCd, don't break it... They are CCd for a reason

 

But honey ,if everyone plays good like u do,u cant be special :(((

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Well, instead of coming here to rant and complain maybe you should do something more productive. Talk to your team. "Hey guys remember not to attack someone if we CC them :D " You'd be surprised how many players didn't know that.

 

The other team capped your node and the person guarding it never called out for help. So you call him a f-ing idiot. How exactly does that help? "Hey remember to let us know if you are being attacked so we can come and help you :D " Next time he sees the sorcerer force speeding his way.. "ermm guys, someone is coming"

 

People are just rude and abusive instead of being kind and helpful.

 

Hutt ball frigging suks so deal with it. There will always be bads.

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Yep... They are noobs... Anyone can do that... Because strategy and tactics actually need brain power?... Those Death Match losers are usually the ones that 3 or 6 v1 person... Then tell them how bad they are or troll chat

Scary thing is, lots of pvp guilds do this... Usually losing you the match or they rage quit... Telling those who play objective that they are rubbish players... The funniest is after they rage quit and you go onto win

 

While I see where you're coming from your point still falls short. The so called objectives (lets call them that for clarity's sake, because they're really just AFK-terminals) are so poorly thought out in this game its sad. The only map that doesn't expect one of your teammates (funny how its never "you") to AFK is Hutball.

 

I refuse to defend a gametype which requires 8 players but demands at least 1 of them to be "AFK" just watching potentially nothing happen all game. The "objectives" in this game are horrible.

 

Additionally usually the people whining over objectives and saying how other stuff matter other than DPS are the ones who cant break 700 DPS. Let me assure you, any "DPS DERPIE" dealing 1400 dps contributed far more than you, at least on average. Unless ofc you were the AFKer, if so - sucks to be you.

 

There's two sides to this coin but calling people noobs who call this game's PvP maps out for what they are is stupid, naive and NOOBish.

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While I see where you're coming from your point still falls short. The so called objectives (lets call them that for clarity's sake, because they're really just AFK-terminals) are so poorly thought out in this game its sad. The only map that doesn't expect one of your teammates (funny how its never "you") to AFK is Hutball.

 

I refuse to defend a gametype which requires 8 players but demands at least 1 of them to be "AFK" just watching potentially nothing happen all game. The "objectives" in this game are horrible.

 

Additionally usually the people whining over objectives and saying how other stuff matter other than DPS are the ones who cant break 700 DPS. Let me assure you, any "DPS DERPIE" dealing 1400 dps contributed far more than you, at least on average. Unless ofc you were the AFKer, if so - sucks to be you.

 

There's two sides to this coin but calling people noobs who call this game's PvP maps out for what they are is stupid, naive and NOOBish.

 

Generally, the off node always comes under attack so that one "AFK" won't be doing nothing for long. It requires teamwork, realizing how many reinforcements to send, not over-committing and losing the other node, etc. There are games when it's a battle over a single node the entire game, but that happens. Simply thank the person guarding the node for the valuable contributions and move on. Node guarding isn't for everyone.

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Generally, the off node always comes under attack so that one "AFK" won't be doing nothing for long. It requires teamwork, realizing how many reinforcements to send, not over-committing and losing the other node, etc. There are games when it's a battle over a single node the entire game, but that happens. Simply thank the person guarding the node for the valuable contributions and move on. Node guarding isn't for everyone.

 

Generally that offnode never sees as much action as the players rushing mid do. Additionally, not for everyone? Then why do people in this thread expect everyone to participate in the AFKing?

 

Just cause someone sacrificed their time doesnt make it acceptable design.

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While I see where you're coming from your point still falls short. The so called objectives (lets call them that for clarity's sake, because they're really just AFK-terminals) are so poorly thought out in this game its sad. The only map that doesn't expect one of your teammates (funny how its never "you") to AFK is Hutball.

 

I refuse to defend a gametype which requires 8 players but demands at least 1 of them to be "AFK" just watching potentially nothing happen all game. The "objectives" in this game are horrible.

 

Additionally usually the people whining over objectives and saying how other stuff matter other than DPS are the ones who cant break 700 DPS. Let me assure you, any "DPS DERPIE" dealing 1400 dps contributed far more than you, at least on average. Unless ofc you were the AFKer, if so - sucks to be you.

 

There's two sides to this coin but calling people noobs who call this game's PvP maps out for what they are is stupid, naive and NOOBish.

 

Excellent post! I agree with everything. I never guard a node as I simply don't care whether I win or lose. To me pvp is all about fighting. Objectives that don't promote fighting I tend to ignore.

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Make sure up have the "show resolve bar" checked in preferences

 

As far as guarding- I will go and check our home node but if the team loses mid and keeps derping there I will announce in chat that I am abandoning the node to get my kicks

Edited by Daxy
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Generally that offnode never sees as much action as the players rushing mid do. Additionally, not for everyone? Then why do people in this thread expect everyone to participate in the AFKing?

 

Just cause someone sacrificed their time doesnt make it acceptable design.

 

I like guarding, and I have found that the off mode is usually highly active, more so the more dominant your team is. Of course mid is most active, it's easier to attack and get back up as opposed to trying for the furthest node.

 

Most of the time it's sort of a "not it" mentality with guarding, mainly because people either don't know how to guard (standing on the node as a non stealth or sorc, breaking first stun, not calling inc, etc), or they just don't want the responsibility. I can tell you that I was in a match just this morning as the only non dps on my team, nobody else would guard so as a healer I did. Do people care that they will most likely just die over and over?

Edited by Jake_Chambers
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What I hate the most is, as a marauder, I'm pretty squishy. One of my techniques to getting out of danger is the AOE mezz. Which I can't do because of all the dot spread and force storms. What people don't realize is all that gets your melee hand healers kill. Helping your enemy kill your teammates will easily lose the match for you. Ppl need to start looking at the bigger picture and stop being selfish dps wh0res.
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Sorry for the reality check guys, but CCs are meant to interrupt players' casts.

 

Or, that's what bioware teaches every new player since the beginning of this game when they give a leveling character a CC skill (or multiple) before they get an interrupt.

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Generally, the off node always comes under attack so that one "AFK" won't be doing nothing for long. It requires teamwork, realizing how many reinforcements to send, not over-committing and losing the other node, etc. There are games when it's a battle over a single node the entire game, but that happens. Simply thank the person guarding the node for the valuable contributions and move on. Node guarding isn't for everyone.

 

That's exactly right... Also having a team with some situational awareness to realise it doesn't take 5/6 of you to kill 1 guy... So where are the rest of them??... Either respawning and heading to the other node or are already at/heading to the node

That is when I peel off and head straight there...

I am happy to guard, depending on what class I'm on... Obviously not if I'm on a healer or a heavy hitting dps that should be contributing to the main fight... Stealth sure, tank maybe, Sorc possibly, sniper sure... Merc no, Mara no... Dps jugg probably not... If there is someone better suited I won't stay

My point about CC is that either myself or another might CC so someone can cap... Only to have someone come charging in and breaking the cap, allowing that person to interrupt it... So many matches are lost because of this

It only takes a second to see if some is full resolve and is stunned to realise that they are likely CCd... Especially at a door or node

It's not much to ask for people too think a little before charging in... Most know when to interrupt, stun, heal etc when they are 1v1... All we need is the same LVL of attention when someone has already been CCd

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