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Jos and Vos HM - Strategies?


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Hi all,

 

After attempting to pug Blood Hunt HM and always failing at Gemla (in my opinion, this whole FP is not puggable), we finally put an all-guild team on voice chat to try to knock out this FP. We put together 3 192-levelled (with some 198s) min/maxed toons together, with our other DPS guy a mix of 186/192s. All four of us are progression players and have cleared the new story mode ops together.

 

Gemla wasn't a problem as I suspected once you put raid level characters with voice chat on the boss...but Vos and Jos, holy hell those debuffs are a nightmare.

 

How are people getting through this boss? I'm the healer, and granted while I'm on an operative (so yeah our burst sucks), I'm one of the 192 min/maxed guys with an up-to 7K HPS/5.9K eHPS output on Underlurker. While in theory the raw healing numbers should be enough, my healing ceiling is a mix of HOTS and AOE heals on a bunched group, not bursting on a single target, which is what this fight seems to be about. Usually the tank dies first, then we get picked off in turn.

 

How on earth can I keep my team alive through this? Are some of the attacks avoidable, mitigable?

 

Is this just a matter of me dusting off my merc healer who's at 192 but NOT min/maxed, so that I can bring my better burst to bear? Is it about straight up raw burst healing through the damage?

 

Any advice would be appreciated thanks.

Edited by kjchan
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In my guild we focus on the male Bounty Hunter. The Tank and all MDD should go away from him when he start his cast to fly in the Air because he sets an DOT AOE on his position. From the log of Parsec it seem that this DOT is one of his attacks what will be affected by the debuf he gives the Tank. And all DDs and the Healer should not stand between the Tank an the Female Bounty Hunter.

 

Sorry for my bad english. It is not my native language.

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Yeah, second boss is really tough. I do not have any tips for you as I have not tanked it myself. But in a group with 4 piece set bonus tank and me on 6 piece sorc heals we were able to beat it. But tank got really low at times and required all my heals on him, instant and proced and casted over duration of their combined attacks that usually last for like 5-7 seconds. Tank must've been really good though, because I have tried it with several other tanks and couldn't keep them alive. In a guild run with our undergeared (by undergeared I mean full 186 with blue augments :)) healer we wiped a few times and then managed to kill it with 2 heals. By the end tank and other healer were dead, but as they died we killed jos, so me and the healer were able to finish it.

Keep trying, beating this flashpoint is pretty rewarding. Although achievements will reset on logout

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In my guild we focus on the male Bounty Hunter. The Tank and all MDD should go away from him when he start his cast to fly in the Air because he sets an DOT AOE on his position. From the log of Parsec it seem that this DOT is one of his attacks what will be affected by the debuf he gives the Tank. And all DDs and the Healer should not stand between the Tank an the Female Bounty Hunter.

 

Sorry for my bad english. It is not my native language.

 

Thanks all for your replies, and Asdif, your english is perfectly fine! :)

 

I'll try to pass on this strategy to the team and we'll try again. It is a little demoralizing to be beaten by a mere flashpoint when we represent half of our usual raiding crew. :(

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I believe this boss is impossible to heal as an operative unless the healer or tank are very overgeared or you get lucky or the tank uses is defensive CDs perfectly.

 

We killed him with a dps respeccing to heal just to keep the tank alive during the burst phases - and he still died because as a mercenary I didn't save my instant heals for the 60k damage our (192-geared) tank took in 3 seconds flat. Without predicting this phase where both husband and wife use their strong attacks at the same time it'll be impossible to burst heal this on an operative simply because you do not have the abilities.

 

Edit: I'm aware of the tactics - the tank can predict the fire-leap from Jos easily enough and avoid the debuff. Since they don't have an enrage you should absolutely focus on one of them - both are easy enough on their own so I don't think it matters

Edited by Narudan
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The first time I tanked this for a guild run I died when I got to 10 stacks from the male boss. But the healer resed me immediately and the DPS killed him before I got up to 5 stacks again. After that it was easy.

 

My impression is that the fight is a DPS check; the party needs to the kill the male boss before he has time to put too many stacks on the tank... but in all honestly we blasted through this fight so fast that I didn't have time to notice many nuances.

Edited by Gardimuer
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As a scoundrel who have healed through this, I only have one advice: get used to the fact that tank will die at least once during the encounter on jos. It is near impossible to burst through a certain phase once both of them down together, even with all the hots running, and pugnacity popping at the right time. I done it a few times when our tank timed their cds just right (still dropping to under 1K hps with all that!). But more often then not, tank will die, get ressed and you get on with it.

 

It is significantly easier to heal that fight on a merc/commando. Not certain about sage, havent taken mine through it yet.

Edited by rheia
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every time we do it, the tank dies and then it goes down hill from there. The wampa was a bit of a challenge as well. For some reason he kept clawing us for 60K damage, and with 51k HP, you know how that ended.

 

Between the stocks and sweeping blaster, it's hard to keep up with the incoming damage. Don't see how you can DPS down Jos b4 the tank has 10 stacks, and it's usually the female that kills him anyways.

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I tanked this FP the first evening it was out and we struggeled on this boss too. But without reading any guides we found a very effective way - kill Jos first of course but instead of face tank him just kite and never get to the point where you reach 10 stacks and become stunned. This way it's doable without anyone dying and with a scounrdrel heal.
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