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Voidstar Void of Justice?


gsummers

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Can anyone please explain how the victor is determined in voidstar when both teams get to the same point?

 

Ran a voidstar this morning as a pub. Imperials attacked first, Republic attacked second. Imps made it to the second door. Republic made it to the second door. In the final score board, it was Imps 2, Republic 2. I added up the points tally. Republic had more objective points, more damage points, more healing points, more protection points than the Imperials. But the victory went to the Imperials.

 

So is the standing rule: tie goes to the Imps, or is there some other factor determining who is the victor in the case of a tie? If so, please describe.

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In round two if a team gets to a door quicker the match usually ends right there. So if two teams get past the bridge but do not get the next door its my understanding it would go to kills. So my question is why didn't the match end when a team got to the bridge as I doubt they made it at the exact same time. There must be a buffer i.e. a team must make it past a check point ~30 seconds faster then the previous team. So how much faster do you need to be then the other team to cause the match to end? Edited by Zombiesalmon
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It happened AGAIN!

 

This time imps attacked first, pubs attacked second. We both made it to the final door but did not complete. According to the final score tally, the pubs had the imps beat in kills, damage, protection, healing, objective points, and medals by far. Yet it gave the victory to the imps. At this point I am thinking it is one of two things:

 

1. Tie goes to the Imps

2. Some complicated function based on how much time it took to open door 3 conditional on the time it took to open door 2, conditional on the time it took to open door 1.

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In round two if a team gets to a door quicker the match usually ends right there.

 

no. the only time it ends immediately is if the 2nd round gets through a checkpoint that the first round attackers did not. otherwise, even if you got the bridge down faster, the game will still go on (despite having guaranteed the win by getting the bridge down faster). it's stupid. but that's how it works.

 

edit: the kills count only matters on the first doors if nobody was able to get through. and possible exact same timing on furthest points. but I've never had the latter experience.

Edited by foxmob
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Can anyone please explain how the victor is determined in voidstar when both teams get to the same point?

 

Ran a voidstar this morning as a pub. Imperials attacked first, Republic attacked second. Imps made it to the second door. Republic made it to the second door. In the final score board, it was Imps 2, Republic 2. I added up the points tally. Republic had more objective points, more damage points, more healing points, more protection points than the Imperials. But the victory went to the Imperials.

 

So is the standing rule: tie goes to the Imps, or is there some other factor determining who is the victor in the case of a tie? If so, please describe.

 

it is kills if no one gets the first door on both sides, it is a roll if both teams get to the same point close to the same time. This means you may loose do to RNG isn't that special. It can go to who ever get there faster with in reason meaning if it is to close of a time to there's. It will not give you the win. But if they get the door and the bridge down with in say a min of the match and you took the hole match they win. This is how it works if they were remotely close to your time to that same point in the map it is a 50/50 dice roll...

Edited by Neoforcer
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A very good question.

 

This is how I thought it played out.

 

If two teams make it to the same door, the winner is the first attacker. Since it is random roll which team defends or attacks first, round two is there to add more pressure to the second attacking group. Not a good way to decide it, but it is a way. If the second attacking group can't make it further than team 1, then it is a loss.

 

Kills are a very inaccurate way to judge performance. If a healer heals everyone on the team, that healer gets part of their kill counts. If a DPS target switches between all the opposing team members, he gets credit for each death regardless of who got the killing blow. So somebody could end up with a hundred kills and all they did was switch targets throughout the entire match.

 

Not a good way to ensure your team's victory true, but it is possible it could happen if people are trying to get MVP votes and think kill numbers matter.

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It happened AGAIN!

 

This time imps attacked first, pubs attacked second. We both made it to the final door but did not complete. According to the final score tally, the pubs had the imps beat in kills, damage, protection, healing, objective points, and medals by far. Yet it gave the victory to the imps. At this point I am thinking it is one of two things:

 

1. Tie goes to the Imps

2. Some complicated function based on how much time it took to open door 3 conditional on the time it took to open door 2, conditional on the time it took to open door 1.

 

The answer is

3. Imps got there faster.

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If neither door is breeched it goes to kills.

 

If a door is breeched it goes by time. If one team gets there much quicker than the other it will auto end. (Like several minutes but I do know how many exactly.) If both teams time are fairly close then it will play out to give the second team the same chance to breech the door the first team didn't.

 

If both teams reach the same point at the exact same time (highly unlikely but possible) then again it reverts back to kills.

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