glassputan Posted February 24, 2015 Share Posted February 24, 2015 I'm looking for a good guide as to what schematics are available. I'm sitting pretty at 450, with a level 60 Knight. What gear can I make for him? Is there anything worth crafting for a level 60? It would be nice to see a concise guide someplace. Is there one? -- Thanks and sorry for all of the questions, I haven't played in a while. Pretty noobish I guess at this point. Link to comment Share on other sites More sharing options...
ScarletBlaze Posted February 24, 2015 Share Posted February 24, 2015 Only person on the forums that I know that may have such a list is psandak so you may want to check his signature for the schems. Link to comment Share on other sites More sharing options...
psandak Posted February 24, 2015 Share Posted February 24, 2015 (edited) Only person on the forums that I know that may have such a list is psandak so you may want to check his signature for the schems. Thank you for the vote of confidence but I do not have such a guide. The closest is my best crew skills guide that gives a general idea of what each crafting skill focuses on (#1 in that guide) I'm looking for a good guide as to what schematics are available. I'm sitting pretty at 450, with a level 60 Knight. What gear can I make for him? Is there anything worth crafting for a level 60? It would be nice to see a concise guide someplace. Is there one? -- Thanks and sorry for all of the questions, I haven't played in a while. Pretty noobish I guess at this point. And the reason why I do not create guides that cover this is because they can be VERY involved. Basically, depending on the spec you have chosen: any of the grade 36 enhancements would work for your Knight, and either grade 36 Might hilt or grade 36 Guardian hilt would work. And just about any of the grade 36 relics would work (save for the ones that only affect healing e.g. Ephemeral Mending relic). And the myriad of dye modules. The point is, that there's a LOT of stuff that you can craft through artifice for your JK. Good Luck. Edited February 24, 2015 by psandak Link to comment Share on other sites More sharing options...
eartharioch Posted February 24, 2015 Share Posted February 24, 2015 Artifice can craft: Hilts -- you can get a 186 OH from the comm vendor if you decide to go sentinel, but the vendor doesn't sell MHs. Relics -- you'll want two, and the vendor doesn't sell them Enhancements -- artifice can make the BiS (low endurance) and medium endurance enhancements; you can get the med end ones with Basic Comms, but not the good ones. Schematics start out green (168) and RE to blue (178) and then purple (186) Assuming you went through all of Rishi/Yavin, you should have 178 hilts and enhancements, so only the purples would be an upgrade. Even the green relics are better than the best comm vendored ones (162), so unless you had some from lvl 55 operations, you'll probably want to make a couple of these. As to which stats, you'd want to check the class forums for in depth discussion of which pieces are best for your ac/spec. Link to comment Share on other sites More sharing options...
glassputan Posted February 24, 2015 Author Share Posted February 24, 2015 Thank you guys. Eartharioch, that is some great information. Thank you so much! I'm still working my way though Yavin. I'll keep at it. Link to comment Share on other sites More sharing options...
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