Jump to content

Hatred Assassins


blackopsranger

Recommended Posts

A lot of good players beat hatred sins because many of the sins just rerolled because of fotm and have no knowledge of the class. Also, good players are usually pretty good.

 

Hatred needs a nerf because it has great... well... everything. Single target dps, aoe dps, defensive cooldowns, self-heals.

Link to comment
Share on other sites

A lot of good players beat hatred sins because many of the sins just rerolled because of fotm and have no knowledge of the class. Also, good players are usually pretty good.

 

Hatred needs a nerf because it has great... well... everything. Single target dps, aoe dps, defensive cooldowns, self-heals.

 

And taunts.

Link to comment
Share on other sites

Single Hatred Sin is fine, problem is when you start stacking 3 or 4 of them on a team. They have crappy burst, but insane sustained damage. 2 or more pose a challenge due to healers being overwhelmed and eventually they kill someone. Their sustained damage is almost double of what a PT or other burst class can deliver in a long game. They have amazing defensive cooldowns great self healing and multiple disengages. 3+ Hatreds sins vs any non healer comp is currently an auto loss due to them being able to rotate damage and apply crazy dot pressure.
Link to comment
Share on other sites

It needs to lose something. Personally I'd say the self heals have to go and/or make the dots cleansable again.. That would probably have the least impact on pve as opposed to nerfing dot spread or reducing the over all damage. The damage could use a slight tone down but not so much as to hurt the spec in pve.
Link to comment
Share on other sites

that said i see no reason to nerf them. Bad luck being against more than 1 of them is no reason to nerf and having tanked, healed and dps against and as 1 i think thats right where it needs to be. The issue is all the hot shots from season 3 that are now on level playing ground are getting destroyed by every class and are crying about it. If you have 4 madness sorcs you would have the same problems
Link to comment
Share on other sites

4 Madness sorcs does not equal 4 hatred sins. Sorcs do not have the defensives that sins do and the dots do not tick as hard on Madness. Not to mention sins have better utilities. Trust me, I play madness on my sorc. Lightning is the spec you'd run into if there was 4 of them because of the strong burst, although they can be focused down easily by a good team. Edited by Iona_Var
Link to comment
Share on other sites

that said i see no reason to nerf them. Bad luck being against more than 1 of them is no reason to nerf and having tanked, healed and dps against and as 1 i think thats right where it needs to be. The issue is all the hot shots from season 3 that are now on level playing ground are getting destroyed by every class and are crying about it. If you have 4 madness sorcs you would have the same problems

 

You literally have a tank, dps, and heals all rolled into one AC so yes, hatred assassins need to be toned down.

 

Simplest thing to do would be to remove the DoT heals. It would have no effect on them in PvE.

 

To be fair though, I think hatred and lightning sorcs should be toned down as well. Especially the lightning.

Link to comment
Share on other sites

I keep hearing people saying that Assassins will be nerfed. Just wondering why and if this is true? I ask because I have notice that players of other classes who actually know how to play their class have no issues with them and generally do the same amount of damage.

 

a hatred sin played properly has no counter.

 

they are also insanely overtuned for soloQ, and (with AP PTs) prevent entire classes from joining the queue.

Edited by foxmob
Link to comment
Share on other sites

Lightning sorcs are fine where they are. Yes they have very strong burst but they are also very squishy dps. Let's see how long you last as a lightning sorc if 2+ juggs, pt's, or snipers focus you.

 

Leave lightning burst, nerf force storm at last. It is just ridiculous in all 3 disciplines - when enemy team gathers a bit closer to each other any sorc immediately start to cast cheap, instant, huge aoe that hits like 3 orbital strikes (which needs to be activated and has big cd) and slows the whole team.

Edited by DerSchneider
Link to comment
Share on other sites

Single Hatred Sin is fine, problem is when you start stacking 3 or 4 of them on a team. They have crappy burst ...

 

they really don't have bad burst... another of their problems is having (imo) too much burst for a dot class, especially combined with all their other utilities

Link to comment
Share on other sites

Lightning sorcs are fine where they are. Yes they have very strong burst but they are also very squishy dps. Let's see how long you last as a lightning sorc if 2+ juggs, pt's, or snipers focus you.

 

Oh please, they have one invincibility shell that they can attack with, they have another that heals them to full, and can sprint away constantly and heal to full if they get into trouble, they are far from squishy. I play my sage dps telekinetics and just steamroll everything, its so easy its ridiculous.

Link to comment
Share on other sites

Bad luck being against more than 1 of them is no reason to nerf

 

Trouble is, as with any overpowered class, is the amount of players who will re-roll to not be at a disadvantage. I'm having a serious amount of fun returning the favour to all of the FotM players currently, I've had a Shadow for over a year and I've made it's counterpart on Imp side.

 

It's hilarious vs Shadows or Sins, I've very rarely lost a fight due to already knowing how to play the class. It's really clear that a lot of these players don't know how to play, but as the class is currently over-tweaked by the combat team it simply demolishes a lot of other classes.

 

Way too much in the toolkit.

 

Want to counter it? Go slinger or sniper, it's one of the few classes that has the right toolkit available, aside from the same class.

Link to comment
Share on other sites

a hatred sin played properly has no counter.

 

they are also insanely overtuned for soloQ, and (with AP PTs) prevent entire classes from joining the queue.

 

That second shroud on cloak (Shroud of Madness) is just too much; lazy design....

I think that's one of the reasons behind Concealment's improved performance too, because of Evasive screen

(evasion on cloak). Same thing....

They both need to go IMO.

Operatives should get something really powerful instead; like assassins Dark Stability.

Assassins should get a heroic similar to marauders Inescapable ( 2 force slow gives a root).

Link to comment
Share on other sites

Oh please, they have one invincibility shell that they can attack with, they have another that heals them to full, and can sprint away constantly and heal to full if they get into trouble, they are far from squishy. I play my sage dps telekinetics and just steamroll everything, its so easy its ridiculous.

 

If they are healing themselves to full, they are not DPSing. If they are Sprinting away (which has a CD, so it can not be used constantly) from you, they are not DPSing. If they use Force Barrier, they are not DPSing. During these times it is best to alter your plan and tactics to ensure they get bursted down after. Hell forcing them to pop their Def. CDs early to burst them down and lock out healing abilities is the way to go, and common PvP Knolwedge.

 

Also, Static Barrier, is not an invincibility shell, it is an absorb. Even with all the perks it is a joke if you are being focused by more then two players. And you have to time your actions to accommodate this.

 

Yes, Sorc / Sage are strong, but they are equally as squishy. In the hands of an average to good player, they seem OP. Those who provide false information as facts and make asinine personal claims, I call BS that you steamroll everything. You are just seeking to nerf the class for your own personal glory, cause you have a deep-seeded hatred towards those classes and players.

Link to comment
Share on other sites

If they are healing themselves to full, they are not DPSing. If they are Sprinting away (which has a CD, so it can not be used constantly) from you, they are not DPSing. If they use Force Barrier, they are not DPSing. During these times it is best to alter your plan and tactics to ensure they get bursted down after. Hell forcing them to pop their Def. CDs early to burst them down and lock out healing abilities is the way to go, and common PvP Knolwedge.

 

Also, Static Barrier, is not an invincibility shell, it is an absorb. Even with all the perks it is a joke if you are being focused by more then two players. And you have to time your actions to accommodate this.

 

Yes, Sorc / Sage are strong, but they are equally as squishy. In the hands of an average to good player, they seem OP. Those who provide false information as facts and make asinine personal claims, I call BS that you steamroll everything. You are just seeking to nerf the class for your own personal glory, cause you have a deep-seeded hatred towards those classes and players.

I play commando as my main, and I have a sage as well which I decided to recently try out, they are so easy / god mode it is ridiculous.Shadow and sage have far too many goodies in their bags right now, -this- is common knowledge. Sage was FINE before 3.0, now they are just ridiculous. Shadow was strong before 3.0, now they are just ridiculous. Both classes are over performing far too much. Edited by mmmbuddah
Link to comment
Share on other sites

Keep telling yourself that. In your case, it is a L2P issue, the real problem is between the chair and your keyboard, try looking in the mirror first to see if you discover the issue. Also stop trying to play the victim card cause your "fav" class wasn't buffed up to being equal to other classes.

 

You make a good point. If you are bad at these classes then sure they will not seem overpowered. But when you L2P them you will be unstoppable. Take some time to learn how to play the class properly then come back and say they are not OP. Until then your opinion is moot.

Link to comment
Share on other sites

Also stop trying to play the victim card cause your "fav" class wasn't buffed up to being equal to other classes.

 

I don't know many DPS classes that can take on 3 other DPS players and don't have a huge issue. They play like a DPS class, with the survivability of a tank. That's where the issue is.

 

It's nothing to do with being "buffed up" on other classes, it's purely over performing as it currently stands. The downside is, the combat team will no doubt blindly only look at the DPS the classes are doing and nothing else. That's the trouble with metrics, they get read incorrectly by the people using them instead of getting "real world" data (in this case playing the game live).

 

Working as intended™

Link to comment
Share on other sites

Lightning sorcs are fine where they are. Yes they have very strong burst but they are also very squishy dps. Let's see how long you last as a lightning sorc if 2+ juggs, pt's, or snipers focus you.

 

Let's see how long the Pt or jugg would last if 2 + Lightning sorcs were focusing them? 1 Jug vs 2 Lightning sorcs the Jug has no chance regardless of skill... However most classes won't fair very well against the 2 vs 1 theory other than the Godly Sin or Shadow Class.

 

I think that the Lightning sorc could be toned down a level or so - burst wise - This is said and suggested only cause Sorc's have the force Barrier and the utility that helps re-gain all their HP so it's as if they have 2 lives and must be defeated twice.

 

Yes, Jugs can heal as well BUT... only if they are being hit with that CD running - Sorcs can heal to full and are immune to all damage in the force Barrier so lowering their damage some would be nice.

Link to comment
Share on other sites

If anything off heals on Sorc/Sage are broken as non of other off-healer classes can heal to full currently with cooldowns on their main heals in DPS spec. Good luck wining against 3 Sorcerer's in 4 DPS on 4 DPS game when they all heal each other while you have no heals.

 

Shadow/Sin is annoying with stealth/hide/meditate combo and that is OP especially if they are being stacked - I won a few games like that.

As to other stuff I wouldn't know I'm just average at ranked PVP at best.

Edited by AAAAzrael
Link to comment
Share on other sites

×
×
  • Create New...