Aztian Posted January 31, 2015 Share Posted January 31, 2015 Removed the health penalty from Undying Rage. Additionally, the base cooldown of Undying Rage has been increased by 60 seconds. About Time Rest of the stuff in 3.1.1 are worhless i dont have a problem People runing from me i have a problem with my medium armor And one hit from a shadow 50% Heath left where a dps jug Have 5 def skills So the new Removed the health penalty from Undying Rage. Additionally, the base cooldown of Undying Rage has been increased by 60 seconds. Are a Big help and maby its woth pvping agian time Will tell I Can do 1.2 mill or more dmg and 0 deaths with my op and Alot of kills or 10-19 meldes 1 2 shields really Low cooldown 2 Roll 3 ins heal and heal ( sometimes healthing AS dps to help team and won ) 4 2 heal bots 5 stealth and vanish 6 high dps dots aoe 7 2 stuns 8 and agian stealth Get my point? and dont let me talk about jugs or assisns Sorry for spelling on my iphone Link to comment Share on other sites More sharing options...
LtBombshell Posted February 2, 2015 Share Posted February 2, 2015 And one hit from a shadow 50% Heath left This is impossible, unless you are nekkid and they are in full 2018 exp, min/max gear without bolster. Unfortunately yours is not a very informative post. From what I know, Juggernauts/Guardians are supposed to be, well, juggernauts (no pun intended) on the battlefield. There's a reason they have heavy armour. Scoudrels/Operatives (and Assassins/Shadows to an extent) are supposed to be the class that strikes from the shadows, deals a lot of damage, rolls around, then vanishes again. They have light armour, so they have less endurance. They have less endurance, so they have less health. They have less health, so they get some healing abilities. Again, from what I understand, Marauders/Sentinels were built to be the glass cannon. Abilities like Guarded by the Force/Undying Rage support this- deal a crap-ton of damage in a very small amount of time, while taking a crap-ton of damage and barely surviving. Same with Force Camo. Deal a crap-ton of damage, and then vanish for a couple of seconds when things start to get hairy. Link to comment Share on other sites More sharing options...
Aztian Posted February 4, 2015 Author Share Posted February 4, 2015 This is impossible, unless you are nekkid and they are in full 2018 exp, min/max gear without bolster. Unfortunately yours is not a very informative post. From what I know, Juggernauts/Guardians are supposed to be, well, juggernauts (no pun intended) on the battlefield. There's a reason they have heavy armour. Scoudrels/Operatives (and Assassins/Shadows to an extent) are supposed to be the class that strikes from the shadows, deals a lot of damage, rolls around, then vanishes again. They have light armour, so they have less endurance. They have less endurance, so they have less health. They have less health, so they get some healing abilities. Again, from what I understand, Marauders/Sentinels were built to be the glass cannon. Abilities like Guarded by the Force/Undying Rage support this- deal a crap-ton of damage in a very small amount of time, while taking a crap-ton of damage and barely surviving. Same with Force Camo. Deal a crap-ton of damage, and then vanish for a couple of seconds when things start to get hairy. have you even pvped before i am pre'beta char and i can tell you its never been as bad as it is now. this is not 1v1 i know that? how is it my OP with 168 only do alot better with all he's sheilds etc roll etc ? was pvping from, day one, and right now its a joke i am in full 174 if i am valor rank 98 do you really think i am in pve gear? Link to comment Share on other sites More sharing options...
QuiveringPotato Posted February 4, 2015 Share Posted February 4, 2015 have you even pvped before i am pre'beta char and i can tell you its never been as bad as it is now. this is not 1v1 i know that? how is it my OP with 168 only do alot better with all he's sheilds etc roll etc ? was pvping from, day one, and right now its a joke i am in full 174 if i am valor rank 98 do you really think i am in pve gear? Believe it or not, marauder's survivability is better than merc's. Link to comment Share on other sites More sharing options...
Aztian Posted February 4, 2015 Author Share Posted February 4, 2015 Believe it or not, marauder's survivability is better than merc's. I Agree... Link to comment Share on other sites More sharing options...
LtBombshell Posted February 4, 2015 Share Posted February 4, 2015 i am in full 174 if i am valor rank 98 do you really think i am in pve gear? Obviously you're not in PvE gear- my point is you need to be a little more realistic than "one ability from another class causes me to to lose half my health". Link to comment Share on other sites More sharing options...
Halinalle Posted February 7, 2015 Share Posted February 7, 2015 (edited) Penalty was stupid anyway. Yes, it was one of the best DCDs if you knew how to use properly. Now that they are removing the penalty from it... Yes, they have to increase the cooldown. It will still be worse than Resilience/Force Shroud. Edited February 7, 2015 by Halinalle Link to comment Share on other sites More sharing options...
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