Edgedy Posted December 25, 2011 Share Posted December 25, 2011 (edited) I won't discuss comparisons to other MMO's. But I will state that there is always an inherent problem with the different games out there. Pure damage classes statistically are incapable of measuring up to hybrids merely from the stance that they lack both the crowd control, healing, and tanking abilities that every other class has in the game. This is the reason that a shadow or an assassin has higher survival skills then a Sentinel. Now. The argument is that Sentinel DPS far surpasses all of the other classes. But what they fail to mention is there are two different types of combat that player's will experience. Using a golf analogy, how's your short game? The short game is when a Sentinel is facing a number of weak opponents. I can force leap in, opportune strike, tab target over to the next one, force sweep, master strike, tab again, blade storm, and finish it off with the other stun/KO strike. Sure, I just killed 3 weak opponents in rapid fashion, and maintained my normal focus rotation without many issues. Or I could be a trooper, and go healer, and use a single missile volley which proceeds to kill everything in a wide area. Now here's the problem. The Sentinel is a pure melee build, it should *not* require a lot of difficulty to do what is easier for a Trooper. And I am not saying that the Sentinel is too complicated to play, but it lacks many inherent abilities that other classes do. The Focus Building is not adequate to perform the number of attacks, and I am not exactly certain why it was felt that it was necessary that when adding Zen. Transcendance and the last one which increases damage by 15% it was necessary to remove all of the normal focus building that the class had. You can justify that Zen gives free rotations of abilities, and but is slash really all that powerful, compared to blade storm or say master strike? Let me put it another way. Can a level 50 inquisitor, or a level 50 imperial agent stand still and outheal a Sentinel who is using crippling throw and other healing reduction abilities and spamming slash, blade storm and force stasis with equivalent equal gear and level composition? They can. But, I digress, this is not just about 'Player vs Player'. Which I feel is the main reason that the decisions were made to 'balance' the Sentinel. I now move on to the second part of the conversation, the long game. When facing an elite, boss, or other variety of enemy. A Sentinel has many abilities that spawn instantaneous critical attacks, and do not get me wrong, I like seeing 'big numbers'. But the problem is the damage tracking is insufficient, when you begin dealing with enemies that become immune to a number of the Sentinel's abilities. Add in that the majority of bosses. (See Bulwark in Directive 7) and other love using knock back, AoE effects, and other things which make a ranged class entirely more viable. Not to mention those survivability cooldowns. (Sage/Inquisitor burst run, tank stances, etc.) As you'll soon find out, your 'Squishy' factor has carried over into the end game. Compounded by the fact that you can't maintain a proper rotation of your strongest abilities without using the reduced damaging ones in a manner that is significantly less viable then against weak and some strong opponents. (stuns, strikes, ineffective.) Which brings me to the final point. Game balance is important to everyone, and each tree of the Sentinel should be viable. But as it currently stands, Shi cho allows for increasing survival which helps the class, Juyo has some nice burning effects. But Ataru should be the glass cannon of the three, and it has the weakest focus generation of them all. I should point out, I am currently using the Focus Tree because I find it compensates for my lack of ability to generate by using Zen and allows me for substantially more survivability. Perhaps adding a focus generating ability outside of combat trance would alleviate Ataru's problem. Adding in a mobility effect would be helpful as well, some sort of 'backflip' to get out of combat, and force leap back into it. And lastly, though I won't hold my breath I'd really like to see for an immovability stance. You could also make it so that force leap could be done to a specific location, but I won't hold my breath for the whining in Hutt Ball that will ensue so it's likely best that isn't added. Sentinels are tossed, pulled, throw, kicked, and knocked down. In rapid succession, and we have no way of breaking out of it. The resolve bar does not 'work' as intended for many of these effects, including slows. Give us 5 seconds of being immune to all of these effect following the trigger of a resolve, and you might actually give us half a chance of surviving. Thanks. Edgedy, the stabby sentinel. Edited December 25, 2011 by Edgedy Link to comment Share on other sites More sharing options...
Zaerion_H Posted December 25, 2011 Share Posted December 25, 2011 well said, im agree with everything you said , specially assasins/shadows are a joke compared to us... they have everything....and can do the same damage than sentinels. Link to comment Share on other sites More sharing options...
Tamas Posted December 25, 2011 Share Posted December 25, 2011 Yup agree. Compared to other classes it's not looking pretty. Having said that I will finish getting my sentinel to 50 as it's just 2 planets away now and leave it to do crafting stuff, except I hear it's not that good in end game... Link to comment Share on other sites More sharing options...
enslavr Posted December 26, 2011 Share Posted December 26, 2011 I won't discuss comparisons to other MMO's. But I will state that there is always an inherent problem with the different games out there. Pure damage classes statistically are incapable of measuring up to hybrids merely from the stance that they lack both the crowd control, healing, and tanking abilities that every other class has in the game. This is the reason that a shadow or an assassin has higher survival skills then a Sentinel. Now. The argument is that Sentinel DPS far surpasses all of the other classes. But what they fail to mention is there are two different types of combat that player's will experience. Using a golf analogy, how's your short game? The short game is when a Sentinel is facing a number of weak opponents. I can force leap in, opportune strike, tab target over to the next one, force sweep, master strike, tab again, blade storm, and finish it off with the other stun/KO strike. Sure, I just killed 3 weak opponents in rapid fashion, and maintained my normal focus rotation without many issues. Or I could be a trooper, and go healer, and use a single missile volley which proceeds to kill everything in a wide area. Now here's the problem. The Sentinel is a pure melee build, it should *not* require a lot of difficulty to do what is easier for a Trooper. And I am not saying that the Sentinel is too complicated to play, but it lacks many inherent abilities that other classes do. The Focus Building is not adequate to perform the number of attacks, and I am not exactly certain why it was felt that it was necessary that when adding Zen. Transcendance and the last one which increases damage by 15% it was necessary to remove all of the normal focus building that the class had. You can justify that Zen gives free rotations of abilities, and but is slash really all that powerful, compared to blade storm or say master strike? Let me put it another way. Can a level 50 inquisitor, or a level 50 imperial agent stand still and outheal a Sentinel who is using crippling throw and other healing reduction abilities and spamming slash, blade storm and force stasis with equivalent equal gear and level composition? They can. But, I digress, this is not just about 'Player vs Player'. Which I feel is the main reason that the decisions were made to 'balance' the Sentinel. I now move on to the second part of the conversation, the long game. When facing an elite, boss, or other variety of enemy. A Sentinel has many abilities that spawn instantaneous critical attacks, and do not get me wrong, I like seeing 'big numbers'. But the problem is the damage tracking is insufficient, when you begin dealing with enemies that become immune to a number of the Sentinel's abilities. Add in that the majority of bosses. (See Bulwark in Directive 7) and other love using knock back, AoE effects, and other things which make a ranged class entirely more viable. Not to mention those survivability cooldowns. (Sage/Inquisitor burst run, tank stances, etc.) As you'll soon find out, your 'Squishy' factor has carried over into the end game. Compounded by the fact that you can't maintain a proper rotation of your strongest abilities without using the reduced damaging ones in a manner that is significantly less viable then against weak and some strong opponents. (stuns, strikes, ineffective.) Which brings me to the final point. Game balance is important to everyone, and each tree of the Sentinel should be viable. But as it currently stands, Shi cho allows for increasing survival which helps the class, Juyo has some nice burning effects. But Ataru should be the glass cannon of the three, and it has the weakest focus generation of them all. I should point out, I am currently using the Focus Tree because I find it compensates for my lack of ability to generate by using Zen and allows me for substantially more survivability. Perhaps adding a focus generating ability outside of combat trance would alleviate Ataru's problem. Adding in a mobility effect would be helpful as well, some sort of 'backflip' to get out of combat, and force leap back into it. And lastly, though I won't hold my breath I'd really like to see for an immovability stance. You could also make it so that force leap could be done to a specific location, but I won't hold my breath for the whining in Hutt Ball that will ensue so it's likely best that isn't added. Sentinels are tossed, pulled, throw, kicked, and knocked down. In rapid succession, and we have no way of breaking out of it. The resolve bar does not 'work' as intended for many of these effects, including slows. Give us 5 seconds of being immune to all of these effect following the trigger of a resolve, and you might actually give us half a chance of surviving. Thanks. Edgedy, the stabby sentinel. Your taking the class as a whole and comparing it to different specs. Watchman: the long haul. Dots/pressure. Combat: Quick burst and immobilization/cooldown management. Balance: Constant movement/relentless assault. There are various forms of CC as well. I really dont want my class to turn into a 3 button faceroll contest like wow, therefore these posts really frustrate me. Link to comment Share on other sites More sharing options...
SunwindIon Posted December 26, 2011 Share Posted December 26, 2011 the solution? make all classes hybrids. the only other option is to nerf hybrids like WoW did and make them do less damage to make up for their healing and utility, but nobody wants that. Link to comment Share on other sites More sharing options...
TheOfficialGOAT Posted December 27, 2011 Share Posted December 27, 2011 Your taking the class as a whole and comparing it to different specs. Watchman: the long haul. Dots/pressure. Combat: Quick burst and immobilization/cooldown management. Balance: Constant movement/relentless assault. There are various forms of CC as well. I really dont want my class to turn into a 3 button faceroll contest like wow, therefore these posts really frustrate me. This isn't a WoW reference, please get off the WoW train.... This class will never be a 3 button mashing, roll face across keyboard, macro class. It is very dynamic and requires a lot of thinking. Regardless it still does have many flaws. Link to comment Share on other sites More sharing options...
Vobnash Posted December 27, 2011 Share Posted December 27, 2011 the solution? make all classes hybrids. the only other option is to nerf hybrids like WoW did and make them do less damage to make up for their healing and utility, but nobody wants that. No thanks. That sounds too much like RIFT. Giving all classes the ability to fulfill all roles makes for a very unbalanced game. It comes as a luxury in PVE though. However PVP is a nightmare. Link to comment Share on other sites More sharing options...
Coramac Posted December 27, 2011 Share Posted December 27, 2011 I won't discuss comparisons to other MMO's. But I will state that there is always an inherent problem with the different games out there. Pure damage classes statistically are incapable of measuring up to hybrids merely from the stance that they lack both the crowd control, healing, and tanking abilities that every other class has in the game. Actually, this is the exact opposite of what happens in MMO historically. Specialists win. Hybrids fail. Then hybrids get something special that makes them specialists or are turned into specialists through talent trees. This is the reason that a shadow or an assassin has higher survival skills then a Sentinel. If you do not properly use cooldowns, they do. Otherwise, they don't. Now. The argument is that Sentinel DPS far surpasses all of the other classes. But what they fail to mention is there are two different types of combat that player's will experience. Using a golf analogy, how's your short game? Everyone knows you win in the short game. Sentinels have a good short game. The short game is when a Sentinel is facing a number of weak opponents. I can force leap in, opportune strike, tab target over to the next one, force sweep, master strike, tab again, blade storm, and finish it off with the other stun/KO strike. Sounds like you are Combat. Combat is fail. This is likely your problem. Of course, if you aren't... you are even more fail as you aren't buffing Sweep with Stasis or Exhaust. The Focus Building is not adequate to perform the number of attacks, and I am not exactly certain why it was felt that it was necessary that when adding Zen. Transcendance and the last one which increases damage by 15% it was necessary to remove all of the normal focus building that the class had. Because Zen is money. You can justify that Zen gives free rotations of abilities, and but is slash really all that powerful, compared to blade storm or say master strike? Let me put it another way. Master Strike is bad. It takes up two GCDs, doesn't build centering, is interuptable, doesn't build focus. Sure, it's nice to use as a filler every now in then... rarely. Can a level 50 inquisitor, or a level 50 imperial agent stand still and outheal a Sentinel who is using crippling throw and other healing reduction abilities and spamming slash, blade storm and force stasis with equivalent equal gear and level composition? Yes, because it sounds like the Sentinel is being fail. When facing an elite, boss, or other variety of enemy. A Sentinel has many abilities that spawn instantaneous critical attacks, and do not get me wrong, I like seeing 'big numbers'. But the problem is the damage tracking is insufficient, when you begin dealing with enemies that become immune to a number of the Sentinel's abilities. They do? Like what- kick? Expected. Gimmick abilities? Expected. Add in that the majority of bosses. (See Bulwark in Directive 7) and other love using knock back, AoE effects, and other things which make a ranged class entirely more viable. Not to mention those survivability cooldowns. (Sage/Inquisitor burst run, tank stances, etc.) Only Shadows get the tank stance. If they use tank stance and aren't a tank, they're bad. But Ataru should be the glass cannon of the three, and it has the weakest focus generation of them all. I should point out, I am currently using the Focus Tree because I find it compensates for my lack of ability to generate by using Zen and allows me for substantially more survivability. Why should it be the glass cannon? It should be on par... Most people think it should be the burst tree. That's fine. It isn't right now. Perhaps adding a focus generating ability outside of combat trance would alleviate Ataru's problem. Adding in a mobility effect would be helpful as well, some sort of 'backflip' to get out of combat, and force leap back into it. And lastly, though I won't hold my breath I'd really like to see for an immovability stance. You could also make it so that force leap could be done to a specific location, but I won't hold my breath for the whining in Hutt Ball that will ensue so it's likely best that isn't added. Would you like Instant Kill Disintegration added to your hot bar as well? Link to comment Share on other sites More sharing options...
MarcoGouveia Posted December 27, 2011 Share Posted December 27, 2011 im sorry but, dont u have stealth? Link to comment Share on other sites More sharing options...
Serpenttt Posted December 27, 2011 Share Posted December 27, 2011 A four second stealth. Link to comment Share on other sites More sharing options...
fendergibson Posted December 28, 2011 Share Posted December 28, 2011 (edited) Right now, sorcerors usually top the damage meters, and also heals for 70% the amount of the pure healers in warzones. I still cant believe bioware didnt see this coming, and that they didnt listen to the beta testers. Guardians doesnt have a single selfheal ability atm (only a 10% of hp on a 2 minute get-out-of-cc-CD that costs 2 talent points lol) And sentinels doesnt really have much selfhealing either, while being just as squishy as sorcerors (if not more squishy) and melee... Edited December 28, 2011 by fendergibson Link to comment Share on other sites More sharing options...
Edgedy Posted December 28, 2011 Author Share Posted December 28, 2011 (edited) I'll just chock Coramac's commentary up to a misguided attempt to troll me as he has no actual 'evidence' to back up any of his claims and therefore most of his comments are merely opinions which are fine. Don't bring up 'other' MMO's without evidence to back up your argument, if you won't cite examples then it's simply speculation. For the record, I'm level 50 and Focus. I do like Combat and Ataru and I wish it was more viable. You can claim Sentinel is superior but I've tested it. On the 'faceroll' comment I am not even remotely asking for that. I am however asking for a better building rotation, we lost saber throw, trance, and zealous strike's cooldown was significantly weakened. What we gained out of it was not 'balanced'. Simply put go fight the 2nd boss in Taral V hard mode with his 'pet'. You go Combat Ataru spec, and bring either a shadow, sage, gunslinger and see who kills which boss first to break the enrage timer. I'm willing to bet that if you're both in equivalent gear ratings, the Sentinel will be behind all of them. (I did test this.) That said, I'm not complaining that I am not overpowered. I merely wish to be on par with everyone else, which is not out of the question and I would like to see our strongest burst dps tree be more viable and able to build focus without requiring us spamming strike. FYI, I have an average rating of 129 gear at level 50. But this 'argument' will be resolved when the damage meters come out, so I'll likely just have to wait till then. Edited December 28, 2011 by Edgedy Link to comment Share on other sites More sharing options...
ProfessorWalsh Posted December 28, 2011 Share Posted December 28, 2011 Right now, sorcerors usually top the damage meters, and also heals for 70% the amount of the pure healers in warzones. I still cant believe bioware didnt see this coming, and that they didnt listen to the beta testers. Guardians doesnt have a single selfheal ability atm (only a 10% of hp on a 2 minute get-out-of-cc-CD that costs 2 talent points lol) And sentinels doesnt really have much selfhealing either, while being just as squishy as sorcerors (if not more squishy) and melee... BioWare failed terribly when it came to listening to feedback. They, instead, listened to people who wanted this game to be more like WoW. The result was a deviation from the original design philosophy of TOR and an attempt to make this game like WoW but with story. Gone are the heroic encounters (you know, the ones they specifically said they wanted instead of a buncha guys beat on the boss?) and gone are the permanent and meaningful choices. No longer will you meet people after you saved them instead of killing them, instead, if you are lucky, you'll get some credits and a nice letter. Jedi don't feel like Jedi, it takes a zillion hits with a lightsaber to down anything. Jedi don't feel like they are combatants to be feared on the battlefield, they are "just another melee class" that lacks the majority of the defining traits of the Jedi. Is the game fun? Yes. It has a great story. The game balance is borked though and it doesn't feel like Star Wars. It feels like WoW is trying to be Star Wars. Link to comment Share on other sites More sharing options...
Cydel Posted December 28, 2011 Share Posted December 28, 2011 Wait what defines a Hybrid? Being able to perform multiple tasks? Like say DPS while still having the ability to heal? Cause that's what I do on my Sent, which would make Sentinel's a hybrid. I outheal DPS spec'd sorcs and sages all the time. Link to comment Share on other sites More sharing options...
Edgedy Posted December 28, 2011 Author Share Posted December 28, 2011 (edited) Correct. As an example of 'that' other game. A Shadow priest, or a boomkin was significantly stronger then even the 1 spam button arcane mage which so many people like to argue is what a lot of us are trying to turn the Sentinel into because they think they're cool kids and that any feedback about the class is irrelevant. You would think that a multi phase class, which can do more would be less viable when it comes to fighting. For example a Bounty Hunter can tank and hit the top DPS easily, or it can heal. (I am talking top dps in a tank spec, and top dps in a healing spec. If you don't believe me, go play one.) A Sentinel is only good at one thing, so it makes sense that the one thing it should be good at should be evident when it is not. Edited December 28, 2011 by Edgedy Link to comment Share on other sites More sharing options...
Coramac Posted December 28, 2011 Share Posted December 28, 2011 I'll just chock Coramac's commentary up to a misguided attempt to troll me as he has no actual 'evidence' to back up any of his claims and therefore most of his comments are merely opinions which are fine. Don't bring up 'other' MMO's without evidence to back up your argument, if you won't cite examples then it's simply speculation. Everquest 1 was dominated by Warrior tanks for the longest time. Even after all the buffs to Knights, Warriors were hands down the choice for progression tanking. The Hybrids were a joke compared to the Warrior. Then they got some loving and turned into aggro specialists with some niche functionality. Everquest 1 Cleric healing was hands down the best healing. You could not fill raids without sufficient clerics. There were other non-purist healers out there. They didn't matter. For anything that mattered, go cleric or go home. Everquest 1 Rangers- you know what Rangers were good for? Sacrificing to necros before raids and pulling mobs with Parry disc into place. Worst class ever. Then they got some buffs that turned them into specialists. Everquest 2 Guardian tanks were the best. Other tanks, have to find something else to do on a raid because it won't be tanking anything that matters which drastically reduces what they bring to the table. WoW Ret Paladins pre-revamp- You remember these guys, the guys who were the butt of every joke? ZOMG I CAN HEALZ AND DPS! No... no, you can't because others DPS better and others heal more. You are to become the most hated class in any MMO other than Rangers in EQ. WoW Vanilla druids- Another completely worthless class. Talent trees buffed everything. They were actually only useful as specialists because they could spec Resto and get Innervate. Garbage for everything else. Talents revamped and made into true specialists. For the record, I'm level 50 and Focus. I do like Combat and Ataru and I wish it was more viable. You can claim Sentinel is superior but I've tested it. I wish it were more viable too. Watchman not Sentinel. I've wasted a lot of money testing them. Combat just doesn't compete. On the 'faceroll' comment I am not even remotely asking for that. I am however asking for a better building rotation, we lost saber throw, trance, and zealous strike's cooldown was significantly weakened. What we gained out of it was not 'balanced'. Can't help you with Focus. Watchman is pretty straight forward. Orient towards Focus building when Zen buff is up. Orient towards Focus spending when it is down. It's more priority than rotation. Combat is pretty much straight up rotation with Blade Rush. Simply put go fight the 2nd boss in Taral V hard mode with his 'pet'. You go Combat Ataru spec, and bring either a shadow, sage, gunslinger and see who kills which boss first to break the enrage timer. Combat is going to do the worst. I already know this. It's terrible. Watchman does more DPS than any of those you have listed. That said, I'm not complaining that I am not overpowered. I merely wish to be on par with everyone else, which is not out of the question and I would like to see our strongest burst dps tree be more viable and able to build focus without requiring us spamming strike. I'm really starting to thing that the real burst tree is Watchman, Combat is sustained, and Focus has an AoE orientation. But this 'argument' will be resolved when the damage meters come out, so I'll likely just have to wait till then. Yea, I wouldn't hold your breath on that without a combat window. It's going to be tough. I'd recommend trying Watchman. I'd say it's our best tree hands down in terms of non-AoE damage. ------ Tanks do not do top DPS in a tank tree. They may do top damage in a WZ. This is not the same as top DPS. They have superior TTL and this gives them a substantial advantage. Powertecs are ranged too which is another strong advantage in a WZ especially with all the desync issues the game has. Additionally, I don't believe you are using the word "hybrid" correctly. You are refering to multi-role classes. Shadow Priests and Boomkins do not heal. They only do damage. They are damage specialists. A hybrid fills multiple roles simultaneously. Link to comment Share on other sites More sharing options...
Edgedy Posted December 28, 2011 Author Share Posted December 28, 2011 (edited) Still rather missing the point, the Bounty Hunter can out dps us in a healer and a tanking spec. Go run with a Trooper DPS sometime, or a smuggler DPS and see if you can match them for raw damage in a flashpoint. I've used Juyo, but the thing I don't care for is that focus has better damage reduction and better focus management. I'm am not for any second claiming that Sentinel is a 'bad' class, but it is still the weakest of all four of the DPS. Right now I'd rate DPS at Commando > Vanguard(Maybe 2% different, higher survival.) > Scoundrel=Gunslinger(single target) > Sage > Shadow > Sentinel > Guardian. Now if you'd like to argue that, please back it up with some examples of how you've had a different experience and where you were. The inherent flaw of our design is the fact that we should be building throughout a battle = correct. But we should be building our focus UP, not down. The initial start is we have a full focus bar, but when the fight gets longer we slowly drain down which is not advantageous. Other classes work under the principle that they have a constant amount, and if they manage their ammo/force/etc, they never run out. Which is the correct way to do it. If we manage our focus, we should *not* run out and still be able to maintain our abilities regardless of if it is Watchmen, Focus, or Combat. Most of our focus builders were given to the guardian, which ironically doesn't need it since they have sunder already. But as we currently stand all the Sentinels are good for are our combat buffs and our ability to kill trash quickly. I am not concerned that I won't have a function in a raid, but I'd just like them to even the odds in our favor slightly. And as long as there are people claiming the class is fine the way it is, it's likely going to be an uphill battle. ;p Edited December 28, 2011 by Edgedy Link to comment Share on other sites More sharing options...
Coramac Posted December 28, 2011 Share Posted December 28, 2011 Still rather missing the point, the Bounty Hunter can out dps us in a healer and a tanking spec. Go run with a Trooper DPS sometime, or a smuggler DPS and see if you can match them for raw damage in a flashpoint. You mean advanced class? You aren't talking about specs... I've used Juyo, but the thing I don't care for is that focus has better damage reduction and better focus management. I'm am not for any second claiming that Sentinel is a 'bad' class, but it is still the weakest of all four of the DPS. Then don't complain when it has better damage. It's pretty well acknowledged that Watchman is probably the highest single target DPS in the game. Right now I'd rate DPS at Commando > Vanguard(Maybe 2% different, higher survival.) > Scoundrel=Gunslinger(single target) > Sage > Shadow > Sentinel > Guardian. Now if you'd like to argue that, please back it up with some examples of how you've had a different experience and where you were. I was Combat. I *****ed and whined and cried myself to sleep at night because there was no point to the class. Then I spec'd Watchman and won. The inherent flaw of our design is the fact that we should be building throughout a battle = correct. But we should be building our focus UP, not down. The initial start is we have a full focus bar, but when the fight gets longer we slowly drain down which is not advantageous. We do not start with a full focus bar. Both Combat and Watchman have "passive" Focus building. The Focus design is fine. It gives you greater flexibility and control over ability usage. Other classes work under the principle that they have a constant amount, and if they manage their ammo/force/etc, they never run out. Which is the correct way to do it. No, it is a way to do it. It is not "the correct" way to do it. If we manage our focus, we should *not* run out and still be able to maintain our abilities regardless of if it is Watchmen, Focus, or Combat. If you manage your Focus appropriately, you do not have problems. However, the fact that you do sheds light on the the source of your problems. Link to comment Share on other sites More sharing options...
Edgedy Posted December 28, 2011 Author Share Posted December 28, 2011 (edited) I still think you're full of it, and I've yet to hear an example of, "I ran this Flashpoint with this person on this boss, and did this." What level are you? What kind of gear are you using? Prove to the rest of us that you're actually as good as you claim, or if you're just spouting this to prove your own sense of superority. What class are you comparing yourself to under these situations? Try a hard boss, like Directive 7's Bulwark. I understand you're convinced Watchman is the end all be all to the Sentinel class, but convince the rest of us with actual boss fights and who you were there with. I don't mean to not believe you, but I've had a different experience and honestly feel that you're glossing over the details because of the comparison you're making. Aka Watchman vs Ataru = Watchman is light years ahead, but is it actually better then say, a gunslinger, or a commando, or even a shadow? Edited December 28, 2011 by Edgedy Link to comment Share on other sites More sharing options...
Coramac Posted December 28, 2011 Share Posted December 28, 2011 I still think you're full of it, and I've yet to hear an example of, "I ran this Flashpoint with this person on this boss, and did this." I have a Commando and Sentinel. The Sentinel has done more DPS while on target at every single level. What level are you? What kind of gear are you using? 41 and 43 respectively. Prove to the rest of us that you're actually as good as you claim, or if you're just spouting this to prove your own sense of superority. There's not sense of superiority (except in that I know how to spell the word). I'm simply playing the better spec. Nothing more. What class are you comparing yourself to under these situations? All other classes? I understand you're convinced Watchman is the end all be all to the Sentinel class, but convince the rest of us with actual boss fights and who you were there with. I don't mean to not believe you, but I've had a different experience and honestly feel that you're glossing over the details because of the comparison you're making. It's not end all be all. It's better than Combat in everyway. It's better in DPS than Focus. It only takes a simple glance at the talent trees to figure this out. You've had a different experience as you have admitted that you haven't played Watchman. So quite frankly, I don't care what your experience is. Why don't you actually go do some testing and figure things out before you come in here crying? Link to comment Share on other sites More sharing options...
Edgedy Posted December 28, 2011 Author Share Posted December 28, 2011 (edited) 'Crying' is what I hear from you, you have an opinion that differs from your game play which is why you keep trolling posts like this without any actual information. When you're ready to give details rather then vague opinions feel free to post, until then I believe you've said all you can say of valuable commentary to this thread. Until then I recommend you start a thread about how you think Juyo is the best spec for all Sentinels and contribute your opinion in that thread, and not in mine. The original topic is about 'Hybrid' classes and their ability to excell in every factor over 'pure' classes, something I believe you've done a nice job of derailing the topic. So go troll someone elses topic Edited December 28, 2011 by Edgedy Link to comment Share on other sites More sharing options...
Coramac Posted December 28, 2011 Share Posted December 28, 2011 'Crying' is what I hear from you, you have an opinion that differs from your game play which is why you keep trolling posts like this without any actual information. When you're ready to give details rather then vague opinions feel free to post, until then I believe you've said all you can say of valuable commentary to this thread. I've given information. I'm not crying either. I'm just saying the reason you feel this way is because you are not playing the spec that actually performs well. Is it a problem that not all of our specs are up to par. Yes. That's a different issue than the one you have raised. Until then I recommend you start a thread about how you think Juyo is the best spec for all Sentinels and contribute your opinion in that thread, and not in mine. It's not the best spec for all Sentinels. The original topic is about 'Hybrid' classes and their ability to excell in every factor over 'pure' classes, something I believe you've done a nice job of derailing the topic. So go troll someone elses topic You aren't talking about hybrid classes. You are talking about classes that have the ability to spec for different roles. These are not the same. Link to comment Share on other sites More sharing options...
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