Mission_dj Posted January 14, 2015 Posted January 14, 2015 Let's face it, Blaster Volley is trash. It barely works in my experience, it's just not reliable. In my opinion, there are two easy ways to improve DoT spreading. In Ruffian, have Shrap Bomb spread Vital Shot, just as it does for Gunslinger's Dirty Fighting. In Scrapper, have Thermal Grenade spread Vital Shot. Alternatively, change Blaster Volley. A suggestion would be to remove the upper hand requirement, make it channeled (similar to Gunslingers Sweeping Gunfire) and have it as a targetable AoE (again like SG). I think the 10m range would be feasible still in both specs. These would make my PvE life more enjoyable when dealing with adds or trash, it would also bring us on par with other classes on ease of spreading DoT's. What are people's thoughts?
ArielRebel Posted January 14, 2015 Posted January 14, 2015 Let's face it, Blaster Volley is trash. It barely works in my experience, it's just not reliable. In my opinion, there are two easy ways to improve DoT spreading. In Ruffian, have Shrap Bomb spread Vital Shot, just as it does for Gunslinger's Dirty Fighting. In Scrapper, have Thermal Grenade spread Vital Shot. Alternatively, change Blaster Volley. A suggestion would be to remove the upper hand requirement, make it channeled (similar to Gunslingers Sweeping Gunfire) and have it as a targetable AoE (again like SG). I think the 10m range would be feasible still in both specs. These would make my PvE life more enjoyable when dealing with adds or trash, it would also bring us on par with other classes on ease of spreading DoT's. What are people's thoughts? This has been told so many times before already yet nobody from BW is "able" enough to freaking confirm if they are going to do anything about it. They just don't give a damm about customers. :/
QuiveringPotato Posted January 15, 2015 Posted January 15, 2015 (edited) I'd argue that scrapper doesn't need dot spread since we are single target.. but then again they kind of messed that up with jugg's vengeance, so I don't know. I don't really feel like we need dot spread in scrapper. But yes, for ruffian, absolutely either A: Change blaster volley into a placeable 10m AOE (like how cybertech grenades work) on a 6s CD with no tactical advantage cost or B: Just put the dot spread on a different freaking ability. Edited January 15, 2015 by QuiveringPotato
Vakyoom Posted January 15, 2015 Posted January 15, 2015 I'd argue that scrapper doesn't need dot spread since we are single target.. but then again they kind of messed that up with jugg's vengeance, so I don't know. I don't really feel like we need dot spread in scrapper. But yes, for ruffian, absolutely either A: Change blaster volley into a placeable 10m AOE (like how cybertech grenades work) on a 6s CD with no tactical advantage cost or B: Just put the dot spread on a different freaking ability. Method A is preferred honestly. Carbine burst is useless and there's no real definition of where the cone is... it seems very shallow and misses despite me being at 100% accuracy... however, putting it on explosive probe would be me a reason to use it in a rotation... spamming corrosive dart is dumb, if i'm supposed to be the king of dot damage then why is it nearly impossible to spread one of my main sources of damage.... Ops are better than they used to be but they still need work and idk if the new "skill tree" system fixed things enough lol. It's ok i guess...
Mission_dj Posted January 17, 2015 Author Posted January 17, 2015 I'd argue that scrapper doesn't need dot spread since we are single target.. but then again they kind of messed that up with jugg's vengeance, so I don't know. I don't really feel like we need dot spread in scrapper. I disagree. Currently we only regain upper-hand if we hit sucker punch on a bleeding target, so vital shot or back blast. the back blast bleed lasts, what, 6 secs. So that's nullified some what, having a way to spread the vital shot bleed will mean we can target switch more efficiently without having to reapply vital shot.
TACeMossie Posted January 17, 2015 Posted January 17, 2015 Honestly, I'd prefer a different approach to Carbine Burst/Blaster Volley. Increase its base damage to 90% of Overload Shot/Quick Shot. Then the utility for +25% damage is replaced with "Carbine Burst/Blaster Volley no longer uses a stack of Tactical Advantage/Upper Hand" And finally, make it so its a full 180 degree cone instead of the useless 10 degree or however pathetically small it is. OP? Maybe. But its no Force Storm/Force Quake
ArielRebel Posted January 17, 2015 Posted January 17, 2015 Honestly, I'd prefer a different approach to Carbine Burst/Blaster Volley. Increase its base damage to 90% of Overload Shot/Quick Shot. Then the utility for +25% damage is replaced with "Carbine Burst/Blaster Volley no longer uses a stack of Tactical Advantage/Upper Hand" And finally, make it so its a full 180 degree cone instead of the useless 10 degree or however pathetically small it is. OP? Maybe. But its no Force Storm/Force Quake Indeed but plz, we don't need another "must have" utility. TA should be removed, no need to put that into a utility and made similar to Deathfield from assassins. Why can they have the biggest (or one of the biggest) AOE in the game while being able to cast it from 30m to spread dots while we would be stuck with a cone that is so buggy? So we need a ranged AoE castable similar to deathfield/plasma probe with a CD but no TA requirement.
QuiveringPotato Posted January 17, 2015 Posted January 17, 2015 I disagree. Currently we only regain upper-hand if we hit sucker punch on a bleeding target, so vital shot or back blast. the back blast bleed lasts, what, 6 secs. So that's nullified some what, having a way to spread the vital shot bleed will mean we can target switch more efficiently without having to reapply vital shot. That's what acid blade/flechette round is for, but we don't want to make it -too- easymode. Our rotation is already simple enough, if we're just running around punching/slicing nilly willy, I think it's going to detract from the class. Besides, using corrosive dart on new targets and off healing is literally the only thing that will even dent our energy now, so I think it should stay how it is.
Loc_n_lol Posted January 17, 2015 Posted January 17, 2015 Wouldn't mind having the same kind of radius on shrap bomb that death field has, too.
QuiveringPotato Posted January 17, 2015 Posted January 17, 2015 Wouldn't mind having the same kind of radius on shrap bomb that death field has, too. It used to be 8 meters, didn't it? They nerfed the AOE radius in 3.0 for whatever reason (our dots never even ticked nearly as hard as madness', lol..), but I don't remember the original size of the AOE.
ArielRebel Posted January 18, 2015 Posted January 18, 2015 (edited) It used to be 8 meters, didn't it? They nerfed the AOE radius in 3.0 for whatever reason (our dots never even ticked nearly as hard as madness', lol..), but I don't remember the original size of the AOE. Indeed I swear my dots would hit a lot better prior to 3.0... I sometimes get crazy ticks on my butt from dots of sorcs and sins (oh right.. they have 3 dots while we only have 2 too...) while I get only 1-1,2k with crits per dot... pretty really freakin bad if you ask me. Edited January 18, 2015 by ArielRebel
Mission_dj Posted January 26, 2015 Author Posted January 26, 2015 (edited) Do you think they will be looking at DoT spreading in 3.1? I think it's the only thing our class needs PvE wise. Although, heals comparable to Sage DPS would be nice. Edited January 26, 2015 by Mission_dj
Palpatinia Posted January 27, 2015 Posted January 27, 2015 Yeah, agree completely with master-dj on this point. Additionally, I would like to request Bioware replace blaster volley with something that benefits all scoundrel specs. Although the DPS specs need the improvements, heal spec needs new attacks to replace sabotage charge and flyby. Particularly in heal spec, blaster volley is a wasted CD and a wasted upper hand/tactical advantage. It's unusable. For healing, you might argue dps is an afterthought, but some self-defense is necessary and the other heal specs did not lose their dps abilities in 3.0, particularly for aoe (e.g. sage has 'force quake' and commando has 'death from above' (aka 'mortar volley' in pub-speak? sorry I forget)). TL;DR Bioware, please fix/replace blaster volley. It is unusable.
Shipwright Posted January 29, 2015 Posted January 29, 2015 Yeah, agree completely with master-dj on this point. Additionally, I would like to request Bioware replace blaster volley with something that benefits all scoundrel specs. Although the DPS specs need the improvements, heal spec needs new attacks to replace sabotage charge and flyby. Particularly in heal spec, blaster volley is a wasted CD and a wasted upper hand/tactical advantage. It's unusable. For healing, you might argue dps is an afterthought, but some self-defense is necessary and the other heal specs did not lose their dps abilities in 3.0, particularly for aoe (e.g. sage has 'force quake' and commando has 'death from above' (aka 'mortar volley' in pub-speak? sorry I forget)). TL;DR Bioware, please fix/replace blaster volley. It is unusable. The removal of flyby/orbital and sab charge exp probe, have really put me off my scoundrel and op healers. Sure, they "work" but my other healers are so much more fun now. Questing on my scoundrel and op have become tedious, and I have not touched them in over a month now. And carbine burst/blaster volley I don't even bother with. A waste of resources. Hell, I have stood point blank facing an enemy (less than 4 meters away; I could shiv/blaster whip) and the damned attack has missed. It is absurd.
HaoZhao Posted January 29, 2015 Posted January 29, 2015 DOT spread would work better for lethality if it was linked to frag grenade instead of carbine burst. I don't know anyone who likes carbine burst. I've only ever used it to try to poke people who may be hiding in stealth with left over TAs after a battle. Carbine burst should probably just be removed from the game altogether. It's a bad ability.
banehammer Posted February 6, 2015 Posted February 6, 2015 Let's face it, Blaster Volley is trash. It barely works in my experience, it's just not reliable. In my opinion, there are two easy ways to improve DoT spreading. In Ruffian, have Shrap Bomb spread Vital Shot, just as it does for Gunslinger's Dirty Fighting. In Scrapper, have Thermal Grenade spread Vital Shot. Alternatively, change Blaster Volley. A suggestion would be to remove the upper hand requirement, make it channeled (similar to Gunslingers Sweeping Gunfire) and have it as a targetable AoE (again like SG). I think the 10m range would be feasible still in both specs. These would make my PvE life more enjoyable when dealing with adds or trash, it would also bring us on par with other classes on ease of spreading DoT's. What are people's thoughts? 100% agree. Blaster volley is just bad. Or hows about giving XS freighter flyby back to the parent class... It is just awful that it was taken from scoundrels. It's so iconically smuggler to have their ship fly by and drop bombs. I think that was a very poor choice and I hope they roll it back :/
Mission_dj Posted February 12, 2015 Author Posted February 12, 2015 Nothing for DoT spreading today Lets keep this alive for the future.
ArielRebel Posted February 14, 2015 Posted February 14, 2015 Shameless bump for the sake of this class' survival.
mmmbuddah Posted February 15, 2015 Posted February 15, 2015 Let's face it, Blaster Volley is trash. It barely works in my experience, it's just not reliable. In my opinion, there are two easy ways to improve DoT spreading. In Ruffian, have Shrap Bomb spread Vital Shot, just as it does for Gunslinger's Dirty Fighting. In Scrapper, have Thermal Grenade spread Vital Shot. Alternatively, change Blaster Volley. A suggestion would be to remove the upper hand requirement, make it channeled (similar to Gunslingers Sweeping Gunfire) and have it as a targetable AoE (again like SG). I think the 10m range would be feasible still in both specs. These would make my PvE life more enjoyable when dealing with adds or trash, it would also bring us on par with other classes on ease of spreading DoT's. What are people's thoughts? No, that's all we need is to have our mobility destroyed because we have to stand still and channel an ability. The nice thing about scoundrel is their complete mobility, that suggestion would just ruin it. I agree the dot spread could be executed better, but sacrificing our mobility is a no no.
Nefczi Posted February 15, 2015 Posted February 15, 2015 (edited) Moving dot spread to Frag Genade would be probably easiest solution. Rise the aoe splah/radius a bit as well and I would be happy. Or they could just make Corrosive granade to spread corrosive dart. Also they could redesign the dot spread skill( carbine burst/blaster voley), maybe make it a 360 skill with 6-8 meter radius(around your character) and some cool "spin" animation, and remove the TA requirement, add cooldown instead. It would be still inferior to death field but at least it would be fun to use and much more reliable. Edited February 15, 2015 by Nefczi
Kingsbount Posted February 15, 2015 Posted February 15, 2015 Always wonderibg why Op's can't have same DoT spread mechanism as snipers. I mean how hard can it be to make it the same? There's will be no DPS loss (seriously who will use CB with its crappy damage anyway) and it will be MUCH more efficient.
ArielRebel Posted February 15, 2015 Posted February 15, 2015 (edited) Yup, sins have the same spread as sorcs, why can't we have corrosive nade spread our dart too, like snipers? Also, toxic blast needs a damage buff if we aren't getting a buff to our dot damage. Edited February 15, 2015 by ArielRebel
Loc_n_lol Posted February 15, 2015 Posted February 15, 2015 why can't we have corrosive nade spread our dart too, like snipers? It's almost as bad as the cone, tbh. Every single AoE ability of the class is subpar, so there is no good dot spread to choose.
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