Thomiv Posted December 12, 2014 Share Posted December 12, 2014 Devs, I did a comparison today of all the pieces available from the level 60 basic gear vendors. It appears that there is some discrepancy on the total points provided with these suits. Tank classes receive an additional 25 points in total - sourced from the belt (5 points), bracers (5 points), earpiece (5 points) and 2 implants (10 points). Tanks lose 411 force/tech power on the offhand compared to the damage and heal classes. With implants, the scoundrel healer receives a total of 1368 points for 2 implants, compared to the sage/sorc healer only getting 874 points for 2 implants. Are these differences intended/correct? Link to comment Share on other sites More sharing options...
Drudenfusz Posted December 12, 2014 Share Posted December 12, 2014 Tanks lose 411 force/tech power on the offhand compared to the damage and heal classes. At least this has always been the case, and thus is intended, because of the shield chance of 5% and the shield absorb of 20% that comes with shields. Link to comment Share on other sites More sharing options...
Thomiv Posted December 12, 2014 Author Share Posted December 12, 2014 At least this has always been the case, and thus is intended, because of the shield chance of 5% and the shield absorb of 20% that comes with shields. Thanks Drudenfusz for responding. And yes, the stats across the tank suits match. In terms of the healer classes specifically, the stats allocated across the implants are: Sage/Sorc - Endurance 178 points, Willpower 114 points, Crit 43 points, Alacrity 102 points. Total points 437. Scoundrel/Op - Endurance 274 points, Cunning 222 points, Crit 86 points, Alacrity 102 points. Total points 684. Commando/Merc - Endurance 253 points, Aim 222 points, Crit 86 points, Alacrity 102 points, Total points 663. It just doesn't seem like the implant for the Sage/Sorc is correct. /shrug Link to comment Share on other sites More sharing options...
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