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Weekly: Walking on Hallowed Grounds (Revan Walker)


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I know some have had success with this, however many are having issues with it.

 

For the second time I have gotten no credit when the mob died. I was alive, doing damage and standing right next to it when it fell over dead. There were at least 10 other players in the group with the same problem.

 

This is only part of the issue though. Since the days of Ilum when the game was new the engine has NEVER ran well with lots of players in the same area. Now here we have this operations caliber boss sitting out in the open. Tons of players on the screen, tons of aoe from the players and just as much spewing from the boss. Right next to us we have a major mission hub, where countless players are running around killing loyalists/overseers/etc. Mix all these things together and you have a recipe for BOTH server side skill lag\delays and insane FPS drop on players with less than desirable systems. Its not very fun to see a red circle on your screen, move out of it and then fall over dead a few seconds later, because the server can't keep up.

 

I think I am done with the repair bills and having nothing to show for it.

 

Please. Learn your lesson. At the very least stick the boss in his own instance.

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Did it twice last week once on tank and once on a healer both in a 24 op and both times I was there when it died and both times didn't get the achievement or quest completion like a lot of others. Going to try again this week with the new patch and hopefully I can finally get the achievement and some elite comm's/ loot.
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