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strong mobs maybe champions??


enigmacypher

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Not sure but with the last patch (not this one) the champions in 2 man heroics also seems off as they seem to be hitting more in line with a 4 man flash point boss at times..

 

Not 100% sure of this though I mention it but I do know yesterday last night the morgurkai the 2 man heroic and the hired guns 2 man and the champions that spawn in them (as well as most open world champions) were almost varying the way they spawned ..

 

they say they are the same levels approximately (greened to grey) and yet they hit a lot harder and the Morgurkai literally killed me when soloing the champion YOU must kill before I could get him to 1/4 health likewise with 2 players in the heroic the 2 of us died with mob at just under 1/2 health 2 times.. last time a kindly 55th level came with us and splattered him for us but of course this is way beyond level appropriate ..

 

It could have been the lag spikes .. it could have been the table that spawns the MOBs is doing something unintended.. it could be that the CD on big hit abilities is not functioning ..for all I know it could be even intended as a change though I would almost suggest to change to tool tips it say these are now 3+ heroics now except it does occur every time just mostly (1 in 5 times I can solo some of them the other 4 times he mops the floor with me).. I wouldn't mind FPs being a bit more challenging at times but these open heroics I didn't think were supposed to be another +4 man with high BOSS mobs in them needing dealing with.. I can at present solo flash point bosses at green with greater ease than these "champions" in open world and heroics

 

all I ask is a check (I assume you will look at both elites and strongs as per mentioned to see what is up there anyway).

 

I am a 34th level guardian and it just seems odd that I was having issues with content well on it's way to becoming trivial.

 

This is not about world bosses for the potential trolls as they should kill you one on one (and in fact I always thought they were a little easy for a world boss/Op) but about champions that spawn in open world and the heroics as they can vary from day to day and spawning almost at different difficulty levels

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The Strong/Silver mobs have been much much harder since the patch...a group with 2 silvers in it used to be no issue now is insta death, however you can take two golds at a time without much difficulty

 

its like they reversed the code or something

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The Strong/Silver mobs have been much much harder since the patch...a group with 2 silvers in it used to be no issue now is insta death, however you can take two golds at a time without much difficulty

 

its like they reversed the code or something

 

yes but likewise the champions has increased of late as well it almost seems ..

 

I was one of the early pioneers during post patch issues and mentioning about strongs and dealing with nothing but flames and rude comments.

 

I mention this since also the same champions I could solo one day was impossible the next possible with difficulty then back to impossible again to beat just as 2 strong mobs were sometimes almost impossible to beat one day were easier the next potentially .. almost as if a randomizing table is somehow stuck in some way..

Edited by enigmacypher
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