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I'd rather take 3 gold mobs to the face then 1 silver...


Tizerak

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I seem to be the only one not having any trouble with silvers. Either in levelling toons or at max level. I've played all three roles since 3.0 dropped...and while the silvers certainly hit harder than they used to, they also die faster, and even their increased damage output is still able to be dealt with.

 

Hardly game breaking or making missions impossible.

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Hardly game breaking or making missions impossible.

 

Depends on the mission.

 

There's a lot that contributes to it, though. There's been Server Lag to cripple combat and then I've been told that there's issues with a couple of classes (Sentinel/Marauder and Healers Specifically). Combine that with any other issue like under-gearing, under-leveled, or "L2P" and yeah, making Silvers even a little bit tougher is going to make a HUGE difference, especially since everyone has to adjust to being squishier.

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Depends on the mission.

 

Exactly. If someone tries to take on at level 50 two level 50 Silver Duros at Ilum, going to face death screen.

 

Elites are dead easy in comparison, even in multiples!!!! But more than one Strong mob, and there is serious trouble.

 

I had to respec last week at level 50 my Juggernaut to Immortal, from Rage, because I couldn't pass through two man Strong/Silver spawn. (post 3.0 patch). And was the only time I had gear to my level!!!!! Up to then I was always 10 levels behind on my gear (pre-3.0) and didn't had issues to take on whole hordes.

 

And if someone says "yeah level 50 are difficult", my level 25 assassin, mobs that was steam rolling without issue, now is struggling to the point I am thinking to use a shield.......

 

When you have Silver "normal" mobs that hit for 1300+ per normal hit and 3500 the special, when the total HP pool is 13000 (level 50) there is some problem. Especially when the same level elites hit for 500 and 800 respectively.

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Any time someone posts "X is hard" on a game forum, there will always be another who cannot resist the e-peen opportunity to respond with how they how good they are and it's not a problem for them.

On the other hand, maybe 1 of out every 300 "X is hard" posts on a game forum ask for help -- instead they whine about how hard it is.

 

Reminds me of HM LI. One person would say, "this is really hard do you have any tips or advice?", followed by 299 people saying "too hard plz nerf!"

 

On the silver mob problem, 1 out of every 500 people actually do some testing and provide numbers. The other 499 provide emotions and anecdotes.

Edited by Khevar
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Curious...what level are you people having issues? What level is the silver mob?55-60 has been normal for me...are these all sub 40'ish toons?!

 

TUXs it can be any level from what I have seen (this is yet another thread sigh)

 

and it isn't always the same experience for fight to fight.

 

I was frustrated as heck for the 1st 2 days since, especial tanks/healers seemed for me to be having issues as the companions weren't healing as well and the tanking companions were taking a lot of damage that you just couldn't keep up with.

My tanks (trooper and jk) were both taking HUGE amounts of incoming damage from what appeared to be greys in the 30s to 40 level and yet the elites (gold) though having more health seemed to hit infinitely less hard (terrible comment there sorry bare with my I am not as a wake as I should be I think).. taking 3 to 4 deaths in rapid succession.

 

Day 3 doing the same content though it did seem that 2 stronger(silver) and an elite (gold) took more health prior to taking down the elites than 2 elites and 1 strong .. it was VERY possible and almost easy to complete the daily Hired Gun 2 and the champion that spawns at the end was fairly easy... champion up the elevator also fairly easy, though I had to kite him a bit before the end of the fight to avoid his charge up and allow my companion to heal me up a bit.

Also I noticed on these 2 days I was getting ability lag while it didn't seem I had any lag the other 2 days.

 

day 4 I had the same issue with rapid deaths from every group I fought BUT this time serious lag apparent at all times both from abilities and from Treek's behavior as a healer..

 

Though I do think there might be a difference between before and after I think it also can't be figured out till after the lag spikes are at least under control.

 

I should point out though that after days 1 and 2 I stopped even bothering with the trooper because he seemed infinitely harder but again it could have been lag too.

 

Also people keep saying to interrupt the "terminate" but the issue here would be like against the champions I have fought you can interrupt 1 (if lag not too bad) but YOU will eat the 2nd one and then you interrupt 3 due to the CD on the interrupt.. even if you interrupt with the special interrupt you will still have a long time for that one to come of CD and you are again back to eating big damage and this is only considering 1 melee mobs while if it is 2 ranged mobs the issue is infinitely harder.

This might not be an issue after lag is better or it might be we can't and won't know till much later

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TUXs it can be any level from what I have seen (this is yet another thread sigh)

 

and it isn't always the same experience for fight to fight.

 

I was frustrated as heck for the 1st 2 days since, especial tanks/healers seemed for me to be having issues as the companions weren't healing as well and the tanking companions were taking a lot of damage that you just couldn't keep up with.

My tanks (trooper and jk) were both taking HUGE amounts of incoming damage from what appeared to be greys in the 30s to 40 level and yet the elites (gold) though having more health seemed to hit infinitely less hard (terrible comment there sorry bare with my I am not as a wake as I should be I think).. taking 3 to 4 deaths in rapid succession.

 

Day 3 doing the same content though it did seem that 2 stronger(silver) and an elite (gold) took more health prior to taking down the elites than 2 elites and 1 strong .. it was VERY possible and almost easy to complete the daily Hired Gun 2 and the champion that spawns at the end was fairly easy... champion up the elevator also fairly easy, though I had to kite him a bit before the end of the fight to avoid his charge up and allow my companion to heal me up a bit.

Also I noticed on these 2 days I was getting ability lag while it didn't seem I had any lag the other 2 days.

 

day 4 I had the same issue with rapid deaths from every group I fought BUT this time serious lag apparent at all times both from abilities and from Treek's behavior as a healer..

 

Though I do think there might be a difference between before and after I think it also can't be figured out till after the lag spikes are at least under control.

 

I should point out though that after days 1 and 2 I stopped even bothering with the trooper because he seemed infinitely harder but again it could have been lag too.

 

Also people keep saying to interrupt the "terminate" but the issue here would be like against the champions I have fought you can interrupt 1 (if lag not too bad) but YOU will eat the 2nd one and then you interrupt 3 due to the CD on the interrupt.. even if you interrupt with the special interrupt you will still have a long time for that one to come of CD and you are again back to eating big damage and this is only considering 1 melee mobs while if it is 2 ranged mobs the issue is infinitely harder.

This might not be an issue after lag is better or it might be we can't and won't know till much later

 

I will also say I notice certain passives have been moved to a much higher level for some classes at least (for my trooper it is 36th level for my passive armor bonus and damage reduction and AE accuracy debuff which is called riot gas is 41st level) which COULD be grossly impacting classes at lower to mid levels..

 

 

This could all be a lag issue or just need a switching of one ability with another to alleviate the issue .. either or none but the lag and latency with servers atm is intense for many of us (not necessarily all as some are not having lag they say).

hopefully that helps TUXs to explain it a bit :) and you aren't as clear as mud as I was day 1 and 2.

 

also of course the ranting is getting worse (and even my frustration) when the proud and the rude pipe up that it is a L2P issue causing players who are actually JUST trying to get info or repost and issue to become actually angry with being attacked..

 

The L2P crowd (many of) were in possibly in diapers when I started playing MMOs and I have seen a lot of changes so I can see a lot of things but still not be sure until someone else states they have an issue ..

IF you aren't having an issue the answer is "it is not my experience to have this issue" not "you need to L2P"

which will drive players away from a seemingly "toxic' community

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Curious...what level are you people having issues? What level is the silver mob?55-60 has been normal for me...are these all sub 40'ish toons?!

 

Somewhere between levels 20 to 40, Silvers seem to get disproportionally tough. I'm levelling a Jedi Sage to test it out and everything seems fine, but I'm only level 12. Meanwhile, my level 31 Marauder has killed at least 10 times by the same Silvers in a lvl 30 story mission. I beat every other non-heroic mission I can find on the planet, even one's with Gold/Silver fights that were tough. Makes no sense to me.

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Another thread that's basically a re-learn to play issue.

 

Adapt or Perish, it's Evolution.

 

How is having strong mobs (silver) hitting harder than elites (gold) --even more than a couple of elites-- an evolution?

 

In the history of MMO golds have always been tougher than silvers. Besides I seem to remember that the game experienced the same issue in the past which was quickly fixed.

Edited by demotivator
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How is having strong mobs (silver) hitting harder than elites (gold) --even more than a couple of elites-- an evolution?

 

In the history of MMO golds have always been tougher than silvers. Besides I seem to remember that the game experienced the same issue in the past which was quickly fixed.

 

It's an evolution because it teaches the bad players to be good and the good players to be greater. Anyone who doesn't evolve, perishes. The stories here make it seem like they are impossible to kill when that just isn't true from my own experience.

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I started a new character a couple days before 3.0. I'm level 46 now. I can definitely say that silver mobs hit WAY harder than golds. Across the board. I play a tank and with my healer pet I end a gold fight at, or near, 100% life. I end a silver at 50%-75% life. It's significant, and I've died a couple times to 2x silver, whereas I can take 2x gold without too much difficulty. It's very obvious they did something to silver damage.
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How is having strong mobs (silver) hitting harder than elites (gold) --even more than a couple of elites-- an evolution?

 

In the history of MMO golds have always been tougher than silvers. Besides I seem to remember that the game experienced the same issue in the past which was quickly fixed.

 

Looks like people were so overgeared for everything that they forgot how to use interrupts/stuns/cc.

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Looks like people were so overgeared for everything that they forgot how to use interrupts/stuns/cc.

 

You don't answer the question which basically is: why is a silver tougher than a gold? Nothing to do with interrupting.

 

I could interrupt one silver and end with less than HP than with a gold non interrupted. How does that make sense?

Edited by demotivator
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On the other hand, maybe 1 of out every 300 "X is hard" posts on a game forum ask for help -- instead they whine about how hard it is.

 

Reminds me of HM LI. One person would say, "this is really hard do you have any tips or advice?", followed by 299 people saying "too hard plz nerf!"

 

On the silver mob problem, 1 out of every 500 people actually do some testing and provide numbers. The other 499 provide emotions and anecdotes.

 

No sorry I don't buy this. I mainly play a healer and have noticed this countless times this week in various HM 60.

 

I could think of my last run of Legacy of the Rakata about one hour ago. A pack with a couple of strong mobs, I need to constantly heal the tank, a pack with a couple of elites (like the two droids inside the temple just past the first boss) I can easily chat while keeping a simple HoT on him and that keeps him up.

 

And this is what I have experienced not only with these two droids but across all pack of mobs. I know that when we are facing strong mobs the tank is going to seriously take the beating. This is not emotion, this is experience during a whole week at keeping a tank up.

Edited by demotivator
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I seem to be the only one not having any trouble with silvers. Either in levelling toons or at max level. I've played all three roles since 3.0 dropped...and while the silvers certainly hit harder than they used to, they also die faster, and even their increased damage output is still able to be dealt with.

 

Hardly game breaking or making missions impossible.

 

no there are people not having issue and some it is insane .. and sometimes even those with issues have no issues (though it does seem that strong mobs are hitting a trifle harder in every instance .. in 2 guns I have taken to killing the 2 elites and 1 strong mobs as I often find these fight a lot easier and haven't killed me yet since patch were as the 2 strong and 1 elite has a couple times cost me 2 death 1 for each strong to be killed.)

 

someone is mentioning else where about champions and how they are supposed to be "group" content but there are some champions in 2 man heroics that you can't at time kill 2 man but need a 4 man group with and this is just wrong somehow.

 

I agree champions are supposed to be hard and but should be possible solo IF this is all you are dealing with.. 2 elites likewise possible though dangerous and risky (though 2 elites are fairly easy at times at any rate) 3 strongs should be chancy but at present if 2 strongs go head to head with a player they can come very close

 

just seems a lot of the settings seem skewed somehow.

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I seem to be the only one not having any trouble with silvers. Either in levelling toons or at max level. I've played all three roles since 3.0 dropped...and while the silvers certainly hit harder than they used to, they also die faster, and even their increased damage output is still able to be dealt with.

 

Hardly game breaking or making missions impossible.

 

Nope, not having any problems with strong or elites here either.

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