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Healing companions are broken


Heezdedjim

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Something was changed that has drastically nerfed their heal output; apparently part of it is that their cooldowns now are way too long for them to produce meaningful HPS.

 

It used to be that you could run with a DPS/DPS setup if you wanted faster fights with more downtime between, or DPS/Heal if you wanted slower killing but little or no downtime. Now Treek can barely manage to keep me healed to full even running between fights, and with the wonky damage from silver mobs I'm finishing fights with them consistently around 10-20% HP. (Yes, she's in med stance. No, she's not on passive. She is well geared for my level, and has a shiny new 192 rated legacy mainhand.)

 

It feels like the healing companions are a complete waste of half our power budget now, and you might as well just run DPS/DPS, because at least the companion will do something. The healers just stand there for ages doing nothing in combat, and then when they do heal it barely moves your HP bar.

 

I understand there were published changes to player healing, but there was no apparent reason for companion healing to be gutted like this, to the point that they're about as helpful as a vanity pet in combat.

 

EDIT: Also should mention that I have the max Presence buff from legacy unlocks of 500. Not that it adds up to much at level 55+, but it's in there as well. Treek has a bit more HP than me, and according to the character screen anyway, a good bit more bonus healing than she had before 3.0, thanks to new FA / Rishi gear I have handed down to her from my Trooper. The big problem seems to be with her cooldowns; it's almost like the Fektur stance isn't doing anything, even though it shows as active, or like +Fektur HPS now is equal to what her Tank Stance healing was before.

Edited by Heezdedjim
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I play a dps sin and I don't have Treek. I do keep all of my characters' healer comps well geared though, and I haven't really noticed a difference. There's been a few times in solo flashpoints that I got fairly low on health, but when I look back down I'm fully healed. I chalk that up to not knowing the fights however.
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My DPS went through lvl60 with a Tank comp (blizz <3) and it works fine. I didn't try to fight along with Mako.

But i'll try to use Treek as a healer with my Juggernaugth Tank instead of using Vette as usual to see if it works weel with a healer or not.

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Something was changed that has drastically nerfed their heal output; apparently part of it is that their cooldowns now are way too long for them to produce meaningful HPS.

 

It used to be that you could run with a DPS/DPS setup if you wanted faster fights with more downtime between, or DPS/Heal if you wanted slower killing but little or no downtime. Now Treek can barely manage to keep me healed to full even running between fights, and with the wonky damage from silver mobs I'm finishing fights with them consistently around 10-20% HP. (Yes, she's in med stance. No, she's not on passive. She is well geared for my level, and has a shiny new 192 rated legacy mainhand.)

 

It feels like the healing companions are a complete waste of half our power budget now, and you might as well just run DPS/DPS, because at least the companion will do something. The healers just stand there for ages doing nothing in combat, and then when they do heal it barely moves your HP bar.

 

I understand there were published changes to player healing, but there was no apparent reason for companion healing to be gutted like this, to the point that they're about as helpful as a vanity pet in combat.

 

I have found the same and so has my wife. Treek has become ineffective in healing and provides a low level if an heals. Running through Rishi on my Sorc was no problem with Treek on tank and my ability to heal myself, but on my JK (higher stats), I am finding that I end most fights at low health. I have not been killed yet, but no heals makes it close.

 

The funny thing is that the droid in the Flashpoints has well healed my JK so they were not a big challenge.

 

This is something that probably will have to be looked at and fixed but fo rnow it is what it is.

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My DPS went through lvl60 with a Tank comp (blizz <3) and it works fine. I didn't try to fight along with Mako. But i'll try to use Treek as a healer with my Juggernaugth Tank instead of using Vette as usual to see if it works weel with a healer or not.

To be clear, I'm not actually having trouble getting through fights. I'm not dying; it's just that I'm doing all the work myself, and the healing companions are adding nothing. If I can finish these fights on my own with basically no healing, and the healer is no longer eliminating downtime between fights, then there is no point in using them. With Treek, I feel like I might as well just get her some tank gear and let her do that instead, because she's about as helpful as a Monkey Lizard in heal stance.

Edited by Heezdedjim
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same here

 

as a sage i run with Talarn

and even with new 192 mainhand he sucks comparing to the GOOD OLD TIME

 

but i believe it happens because of much more spike damadge mobs do

i have no problems with killing them

but if they have a chance to strike - they hit like a midnight brick on a scull

and a companion isn't fast enough to outheal such spikes

Edited by pan_sObak
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The funny thing is that the droid in the Flashpoints has well healed my JK so they were not a big challenge.

I also noticed in the solo FPs times when it looked like I was going to bite it because of no healing, but there I never had the time to think much about it because of the GSI droid's magical heal to full ability. I did in passing wonder once or twice what Treek was doing just standing there, but I started to notice it a lot more once I hit Rishi.

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I haven't noticed this myself, but I'm only level 58 and still on Rishi. I'm running a Vigilance Guardian DPS with Treek on heals most of the time. Treek is geared in solid 3.0 173 rated mods with no augments, and I'm still in my pre-3.0 180 rated gear. I've not died yet, and have only got knocked down to the 10-20% level a couple of times so far.

 

But as I said, I'm not through the leveling content, or even off Rishi yet, so it could just be that I haven't noticed it yet.

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I haven't noticed this myself, but I'm only level 58 and still on Rishi. I'm running a Vigilance Guardian DPS with Treek on heals most of the time. Treek is geared in solid 3.0 173 rated mods with no augments, and I'm still in my pre-3.0 180 rated gear. I've not died yet, and have only got knocked down to the 10-20% level a couple of times so far.

Given that you're overgeared for the new leveling zones, I would guess that if you swap her to tank stance you'll see no difference in the fights, except that they go faster because she's DPS'ing a little more instead of doing nothing. Or, you may find you finish at fuller health because of her taunting and sponging some of the damage.

 

Oddly, I think her contribution to keeping you alive now is much more in tank stance, since any damage she takes, up to the point where she dies, is just as good as damage she might have healed away after you took it. Also, a fight that ends with you and Treek both at 50% (tank stance), or you at 100% and her at 20% is going to be over sooner. And you will have less downtime after, because you can instant heal her by mounting/unmounting, and keep right on going. With her in heal stance I'm sometimes finishing with me at 10-20% and her at 100%, which means a long OOC heal to get back to full, because she can't get me fully healed before the next fight.

Edited by Heezdedjim
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Honestly, I haven't noticed much with Doc. I've been playing through the new content and I've only died a couple times which were mainly due to my own mistakes. Apart from those couple times, Doc's usually had me at full health when I finish battles or somewhere close. For the record, I bought him level 55 basic gear when I started Rishi and I got both the main hand weapon and offhand 192s for him. So he's at least close to being well geared. I don't have Treek to compare the healing though.
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You may be feeling the ninja nerf to Presence from the 3.0 patch. Supposedly this was a "fix" not a nerf, but you can feel it unless your companion is really geared well. Keep gearing them up and they're good.

I know there was a small adjustment that resulted in a -50 to Presence for those that had all the legacy unlocks. But that doesn't account for healing comps going from performing well to doing almost nothing. Presence only adds 0.14 to bonus healing for every point, so the correction only accounts for a drop in bonus healing of -7. Besides which, due to gear upgrades her bonus healing right now is quite a bit higher than what it was before the expac launched.

 

It also doesn't explain why, even with higher bonus healing, the tooltip numbers on her heals appear to be significantly lower than pre-3.0 --- like 1/3 lower for most of them. And it doesn't explain why her heals are locked out with much longer cooldowns even in healing stance. I would say that roughly her rate of use of heals now, with heal stance, is about what it was before when in tank stance. And overall the actual healing output is much lower than it was before the launch in either stance.

Edited by Heezdedjim
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You did check to make sure that all your companion's powers were turned back on, right?

I checked. I toggled stuff. All the attacks are lit. She's in heal stance. She's not on passive. I can see her casting the heals. She's just casting them a lot less often, and when she does heal it's for a lot less.

Edited by Heezdedjim
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My healers are often horrible especially at certain levels. Doc has always been the worst though. Even in healer stance he seems to think he is the tank and will try to aggro every mob. I'll put him on a mob and if I switch mobs at any point he will go back to randomly firing at all of them.

 

When it comes to healing he is heal himself first. My character has died with him at full health because he was too busy healing himself of some miniscule damage he has taken. That or he just will not do any healing at all. I'll have to target my character and hit each of his heals for him.

 

The companion AI has needed an overhaul for a long time, but you can bet it will never get one.

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Healers arent the only thing broken The Companion Tanks ie Scourge, Corso and a couple others on my toons arent working very well either i think this is either because the Armor rating that the given and when the 3.0 patch came out my tank companion and myself were knocked down on there defense rating my jk was in full 180 with approx. 19-20% defense when the 3.0 patch came out i was knocked down to about 13% and my tank companion was knocked down to about 7% (Companion Tank..ie Scourge was in my old 168 tank gear) Since i run on my sentinel as a dps every now and then i use scourge for tanking now he cant last 1-2 mins in a fight. even with the full 172 tank gear from rishi his defense is only 13% in tank stance and his armor rating is only like 5700 but if im in a tank stance my armor rating is 10k
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I prefer leveling with tank comps, that way they taunt spam and take a bunch of damage and you just rocket boots them away to the next group.

 

I prefer pie to cake. That isn't pertinent to this thread either.

 

FWIW I think Treek has always been a marginal healer, and I haven't noticed a problem with Doc, but I will be on the lookout.

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Doc has always been the worst though. Even in healer stance he seems to think he is the tank and will try to aggro every mob. I'll put him on a mob and if I switch mobs at any point he will go back to randomly firing at all of them.

 

When it comes to healing he is heal himself first. My character has died with him at full health because he was too busy healing himself of some miniscule damage he has taken. That or he just will not do any healing at all. I'll have to target my character and hit each of his heals for him.

 

 

LOL this is so true. I love playing with someone who is an Imperial Agent and they are using Doc. I can't tell you how many times I'll be tanking and turn and see Doc in there tanking right beside my character. DUDE, wth?

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I thought something was up with Treek. She used to be the best healer but now she just keeps herself healed and ignores me. I was thinking of turning off all her damage abilities and only have the healing ones active to see if she gets any better.

 

I guess that's Biowares way of solving the "She won't shut up problem". Since she's no good anymore, use another companion that doesn't talk incessantly.

Edited by Banthabreeder
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I didn't notice this during early access but now I notice it. Tried Athiss HM just for fun and at the first boss I get few heals at the very beginning of fight but after that nothing. Tharan just stands there, doing nothing. I had companion quickbar open and nothing happened.

 

Or is this BW's way to say "we don't want you to solo anything that requires more than 2 players"?

Edited by Halinalle
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I'm probably 70% through level 59 on my sentinel, and I've used Doc to entire time. I through some comms into mods for him since he was still using level 30-40 gear in most places, and I haven't had a problem. Other than the time I accidentally pulled an extra double silver group with an errant dual saber throw, I haven't died yet.
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