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Suggestion to Improve Close Range Performance


PlagaNerezza

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My initial findings of 3.0 are very positive on the following front.

 

You've reduce the amount of stuns, snares, roots that gave pvp in the game the reputation of stun wars: the rooted republic. You can spec into immunity skills in many classes. I have had far more mobility now and don't constantly feel like I've pulling my character through mud and have a lot more escapability.

 

However, with that DPS burst requiring close range is now facing harder kiting situations. The gap closers did not see nearly the talent boost that kiting received and even though they are more mobile so is the target.

 

DPS spec's could use an improvement in their gap closing skills. I want to be very specific that I am not suggesting snares, roots or stuns. I am talking about their speed, leaps/rolls, and pulls.

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LOL I tried my shadow out last night and I can see where you are coming from after chasing op and sorc healers around and being knock backed and rooted and stunned and kited, but it was not as bad as before with the given imunities even if those classes are more mobile. What I really needed was range support, or even just more team to help focus a healer down every now and then as typically when they'd run from me, they'd be right out in the open. Sadly I seen no range on my team, just more healers and when I saw a guy weilding a lightsaber come flying in, it usually was an enemy tank coming to try to peel me off the healer.

 

So its not an issue of lack of ability one way or the other. It's more of it being a team game where everyone plays like an individual.

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LOL I tried my shadow out last night and I can see where you are coming from after chasing op and sorc healers around and being knock backed and rooted and stunned and kited, but it was not as bad as before with the given imunities even if those classes are more mobile. What I really needed was range support, or even just more team to help focus a healer down every now and then as typically when they'd run from me, they'd be right out in the open. Sadly I seen no range on my team, just more healers and when I saw a guy weilding a lightsaber come flying in, it usually was an enemy tank coming to try to peel me off the healer.

 

So its not an issue of lack of ability one way or the other. It's more of it being a team game where everyone plays like an individual.

 

I'm laughing my *** off thinking that a Shadow that has Resilience and has access to a 12 second CC immunity as well as several roots in Serenity spec is complainign about being kited.

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I'm laughing my *** off thinking that a Shadow that has Resilience and has access to a 12 second CC immunity as well as several roots in Serenity spec is complainign about being kited.

 

I do not use serenity spec. CC immunity in this case does not work on roots/snares. The struggle is real!

Edited by Technohic
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I do not use serenity spec. CC immunity in this case does not work on roots/snares. The struggle is real!

 

Tough, when a solution is present and you don't want to use it that's on you.

 

And really serenity only has one more root than Infil. All Shadows can get the root on Force Wave and the top tier talent that gives them an additional root.

Edited by Capt_Beers
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Tough, when a solution is present and you don't want to use it that's on you.

 

And really serenity only has one more root than Infil. All Shadows can get the root on Force Wave and the top tier talent that gives them an additional root.

 

Well thanks for that contribution when I wasn't complaining.

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