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How Do Mercs Now Stand in PVP?


Coolrockski

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I always see a lot on the fleet, a lot in lowbie PVP (especially compared to PT), but rarely see people mention them here in the PVP forums. Are they just a middle of the road class?

 

They are strong in regular warzones, but stink in solo ranked.

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All healers are pretty survivable. Did they bring the KB back to rocket punch yet? I miss that skill.

 

No.

 

They also gave us an ability that, if it hits, makes the next Tracer Missile instant. Key words are " if it hits". I've seen it miss quite a few times so stacking accuracy up to 95%, or higher, is going to be a must.

 

What amazes me is that mercs/mandos are the only class that has an ability to reset, or cause the next core ability to be instant, that is tied to it doing damage instead of just its use. On top of this, the similar abilities of other classes are either Tech or Force attacks so they don't, generally, miss.

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All healers are pretty survivable. Did they bring the KB back to rocket punch yet? I miss that skill.

 

No, but healers can get the root on it (which comes with a stonger KB) and the CD redux on their bubble as well as the stacking DR from casting Med Probe.

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No.

 

They also gave us an ability that, if it hits, makes the next Tracer Missile instant. Key words are " if it hits". I've seen it miss quite a few times so stacking accuracy up to 95%, or higher, is going to be a must.

 

What amazes me is that mercs/mandos are the only class that has an ability to reset, or cause the next core ability to be instant, that is tied to it doing damage instead of just its use. On top of this, the similar abilities of other classes are either Tech or Force attacks so they don't, generally, miss.

 

That's to encourage the use of accuracy. It's really not a bad utility, it's actually quite good. It can hit just as hard as RS, is instant and makes you next Tracer Instant which will likely proc Barrage so you can channel your Unload/Boltstorm on the move. It's a pretty good ability.

 

Also Wrath procs the same way according to the tooltip it says "Damage delt with Force Lightning..." granted it's a force attack so it has higehr innate accuracy but it shouldn't proc according to the tooltip if you use it on a Shrouded Sin.

Edited by Capt_Beers
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Patch dropped a couple of days ago how can you say this?

 

There are a number of players on multiple servers that pushed to 60 on the first day and tried out solo ranked last night. I was just reporting the first impressions reported to me. Juggs, sins, sorcs, and PT were quite good by the way.

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Well, I really like a lot of the changes to Arsenal, it seems to flow a little better but Eric Musco and the rest of the devs felt that Mercs had too much survivability in ranked so the Merc defense was nerfed a bit. So they do not survive as well as before. You might get a solid 10-15 seconds of PVP time in ranked before you die each round.
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Well, I really like a lot of the changes to Arsenal, it seems to flow a little better but Eric Musco and the rest of the devs felt that Mercs had too much survivability in ranked so the Merc defense was nerfed a bit. So they do not survive as well as before. You might get a solid 10-15 seconds of PVP time in ranked before you die each round.

 

 

bad troll is bad

noone in this game would make that statement regarding mercs having too much survivability, period.

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BW has always had a difficult time understanding how to properly balance AoE abilities. In 3.0 there are a number of extremely powerful AoE dps abilities that can be utilized every 9-12 seconds. Your class needs to have access to one of these in order to be competitive in wz. Either that or be the best single target dps class in the game. As Merc is neither, it is not competitive as a dps platform.

 

Another issue that doesn't get addressed much is how badly they nerfed Merc dps off healing. In 2.10 the Merc could easily get 150k of healing in a match where it scored 600k of dps. That is not happening now. You would be lucky to get half that figure in 3.0.

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BW has always had a difficult time understanding how to properly balance AoE abilities. In 3.0 there are a number of extremely powerful AoE dps abilities that can be utilized every 9-12 seconds. Your class needs to have access to one of these in order to be competitive in wz. Either that or be the best single target dps class in the game. As Merc is neither, it is not competitive as a dps platform.

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I like how Mercs have two aoe (sweeping blasters) that does low dmg and has a sick heat cost, and Death From Above wich does relatively good dmg but has 1 minute! cooldown and it usually gets interupted after 1,5 seconds if the enemy is awake.

 

I would love it if they nerfed the dmg on Death From Above but cut the cooldown in half or more. Its like one of the most iconic abilities in the entire game and we hardly ever get to use it.

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I like how Mercs have two aoe (sweeping blasters) that does low dmg and has a sick heat cost, and Death From Above wich does relatively good dmg but has 1 minute! cooldown and it usually gets interupted after 1,5 seconds if the enemy is awake.

 

I would love it if they nerfed the dmg on Death From Above but cut the cooldown in half or more. Its like one of the most iconic abilities in the entire game and we hardly ever get to use it.

 

That's because it is so easy to spot... Commandos have it a bit easier as they don't fly up into the air...

Seems most rep classes have it a little easier because their abilities don't stand out as much... Ie , sorc vs sage

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I like how Mercs have two aoe (sweeping blasters) that does low dmg and has a sick heat cost, and Death From Above wich does relatively good dmg but has 1 minute! cooldown and it usually gets interupted after 1,5 seconds if the enemy is awake.

 

I would love it if they nerfed the dmg on Death From Above but cut the cooldown in half or more. Its like one of the most iconic abilities in the entire game and we hardly ever get to use it.

 

Is Plasma Grenade/Fusion Missile not AoE anymore? :rolleyes:

 

It receives some nice buffs in the Assault/Innovative Ord specs as well. So does Explosive Dart/Sticky Grenade, they both receive 25% damage buffs and spread your DoT's around from the Collateral Damage talent.

 

Power Barrels also reduces the CD of FM/PG by 6.5 seconds (the CD was reduced to 20 secs baseline) is and reduces it's heat cost by 5.

 

So with all these changes Mercs may not have the best aoE but they certainly have good AoE capability in IO.

Edited by Capt_Beers
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Is Plasma Grenade/Fusion Missile not AoE anymore? :rolleyes:

 

It receives some nice buffs in the Assault/Innovative Ord specs as well. So does Explosive Dart/Sticky Grenade, they both receive 25% damage buffs and spread your DoT's around from the Collateral Damage talent.

 

Power Barrels also reduces the CD of FM/PG by 6.5 seconds (the CD was reduced to 20 secs baseline) is and reduces it's heat cost by 5.

 

So with all these changes Mercs may not have the best aoE but they certainly have good AoE capability in IO.

Ah ok you have a point, though we are getting offtopic. Mercs are still *****e yeah? :p And im afraid its going to remain as such until proper defences are granted to the class.

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That's to encourage the use of accuracy. It's really not a bad utility, it's actually quite good. It can hit just as hard as RS, is instant and makes you next Tracer Instant which will likely proc Barrage so you can channel your Unload/Boltstorm on the move. It's a pretty good ability.

 

Also Wrath procs the same way according to the tooltip it says "Damage delt with Force Lightning..." granted it's a force attack so it has higehr innate accuracy but it shouldn't proc according to the tooltip if you use it on a Shrouded Sin.

 

That higher innate accuracy means that the player will be sitting at 100% or 101% depending on if they maxed out their companion for the +1% to accuracy. It either case, it's hitting nearly every single time.

 

I understand that it is a good ability just they way that they designed it I feel was poorly thought out when compared to similar abilities that will hit most of the time barring certain dcds. With a 20second cd it really should be a Tech attack and not just a ranged one.

 

My over take on mercs so far after 3.0 is not really good. They gave us more mobility true, but they also gave nearly everyone else more mobility as well (Sorry snipers) so that really just nullifies ours.

 

Off heals were nerfed so if a merc manages to LoS themselves from combat at low health, it takes them quite awhile to heal themselves back up.

 

The 30% DR if stunned from Stabilized armor still gets blasted through by a single player.

 

Only really cool thing, and it might be a bug, is the fact that if you have Thrill of the Hunt and are firing Unload or Blazing Bolts and you get knocked back you will continue to fire as you fly through the air.

Edited by DariusCalera
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That higher innate accuracy means that the player will be sitting at 100% or 101% depending on if they maxed out their companion for the +1% to accuracy. It either case, it's hitting nearly every single time.

 

I understand that it is a good ability just they way that they designed it I feel was poorly thought out when compared to similar abilities that will hit most of the time barring certain dcds. With a 20second cd it really should be a Tech attack and not just a ranged one.

 

My over take on mercs so far after 3.0 is not really good. They gave us more mobility true, but they also gave nearly everyone else more mobility as well (Sorry snipers) so that really just nullifies ours.

 

Off heals were nerfed so if a merc manages to LoS themselves from combat at low health, it takes them quite awhile to heal themselves back up.

 

The 30% DR if stunned from Stabilized armor still gets blasted through by a single player.

 

Only really cool thing, and it might be a bug, is the fact that if you have Thrill of the Hunt and are firing Unload or Blazing Bolts and you get knocked back you will continue to fire as you fly through the air.

 

AoE off healing was hurt but now every Merc has an instant real heal and a big long cast heal plus green heal beam without the cylinder change. You can't just shoot Kolto Missile into a crowd anymore but you still definitely heal yourself.

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AoE off healing was hurt but now every Merc has an instant real heal and a big long cast heal plus green heal beam without the cylinder change. You can't just shoot Kolto Missile into a crowd anymore but you still definitely heal yourself.

 

What? We heave one with long cd (btw i think this skill nerfed, but im not sure) and one weak with small cd. And our free-cast pew pew. We cant h2f in the middle of the combat anymore... :rolleyes: And i will swap all this crap to sorcs off-heals anytime!

Edited by Glower
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What? We heave one with long cd (btw i think this skill nerfed, but im not sure) and one weak with small cd. And our free-cast pew pew. We cant h2f in the middle of the combat anymore... :rolleyes: And i will swap all this crap to sorcs off-heals anytime!

 

Yeah, this is gonna hurt perhaps the most. 2 decent heals both with long cooldowns.. and the pew pew worthless shot that will take longer then recoup.

merc dps off heals got obliterated

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