ShiningKnights Posted December 4, 2014 Share Posted December 4, 2014 (edited) Just noticed that as I was questing and picking up missions, the quest givers only spoke in a written script-like in WOW. Is this the beginning of the end of voice-overs? If so, things are looking quite bleak for SWTOR's future. Edited December 4, 2014 by ShiningKnights Link to comment Share on other sites More sharing options...
Cyberwoman Posted December 4, 2014 Share Posted December 4, 2014 It depends on whether this was done due to VA budget, or an attempt to streamline the leveling process (A common complaint is that long cut scenes for side quests makes the game repetitive, after all.) Cannot say I am that happy with this, but remember this is only side-quests which have received this treatment. It would be nice to hear from the team as to why they have chosen this path, anyway. Link to comment Share on other sites More sharing options...
BrianDavion Posted December 4, 2014 Share Posted December 4, 2014 BW seems to be moving this direction over all, as evidfanced in DA:I Link to comment Share on other sites More sharing options...
MaximusRex Posted December 4, 2014 Share Posted December 4, 2014 Honestly, for the side quests I kind of liked it, and what they said wasn't that generic, it did pertain to the quest. Having a 5 minute conversation to kill 5 mobs does get tedious. Personally I thought it was a good compromise, and unlike WoW or other MMO quests, the text was very brief too. Link to comment Share on other sites More sharing options...
Highsis Posted December 4, 2014 Share Posted December 4, 2014 (A common complaint is that long cut scenes for side quests makes the game repetitive, after all.) I disagree. Those people can skip the cut scenes all they want instead of ruining games for me. Link to comment Share on other sites More sharing options...
ShiningKnights Posted December 4, 2014 Author Share Posted December 4, 2014 Honestly, for the side quests I kind of liked it, and what they said wasn't that generic, it did pertain to the quest. Having a 5 minute conversation to kill 5 mobs does get tedious. Personally I thought it was a good compromise, and unlike WoW or other MMO quests, the text was very brief too. I guess this is where we have to agree to disagree. Since day 1, I've been a sub because SWTOR was one of the most immersive MMO's that I've played (plus the fact that it's freagin Star Wars!). However, it seems like when people were complaining about tedious conversations, instead of just adding a button to skip, they got rid of them entirely-at least for the side quests. It seems now they're definitely going in the wrong direction. I think my days with SWTOR are numbered. Link to comment Share on other sites More sharing options...
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