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Why so limited on the enhancements?


WooliestWorm

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In the past artificers have had an absolutely ridiculous number of enhancement schematics but with the green 36 enhancements we get a grand total of... 5. Does this seem a bit low to anyone else? I get that it was kinda stupid before but at least give us stuff like the initiative enhancement, or anything with accuracy for that matter. Edited by WooliestWorm
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Perfect example of you cannot please everyone.

 

lots of players complained about to sheer volume and the uselessness of most of them. BW finally does something about it and someone complains that there are now too few.

Edited by psandak
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Perfect example of you cannot please everyone.

 

lots of players complained about to sheer volume and the uselessness of most of them. BW finally does something about it and someone complains that there are now too few.

 

This^^^^^

 

Just what use are over 50 enhancement types for one level, some of which are duplicates with different names? Enhancements are all about Endurance plus a secondary anyway. Only five of them are useful. the rest are credit sinks. You're going to have to RE a few anyway to get out of green. You want to do that for 50 different varieties per level?

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Perfect example of you cannot please everyone.

 

lots of players complained about to sheer volume and the uselessness of most of them. BW finally does something about it and someone complains that there are now too few.

 

Instead of being lazy and just assuming he is complaining, maybe use your brain first.

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Instead of being lazy and just assuming he is complaining, maybe use your brain first.

 

OK I'll admit maybe "complain" is too strong a word, but my point stands: MANY players were yelling at BW because there was a glut of totally useless (stat combinations that made ZERO sense) and even redundant enhancements (two enhancements with different names but the EXACT same stat distribution). BW finally listened and did something about it (by removing the useless and redundant schematics) and someone asks the question: what happened to all the schematics? What happened was that Bioware listened to the player population and did something (concensus) we wanted.

 

And on a personal note, no need to insult.

Edited by psandak
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I agree that removing a lot of the enhancements made sense, but there are some that should have been retained. For example, why can't we train any enhancements with Alacrity and Power any more?

 

I am reminded of WoW and Blizzard's often notorious methods of giving the players what they want but not necessarily exactly how they wanted it. Bioware has developed a similar campaign.

 

- we want dual spec. OK we'll give you the ability to respec on the fly (out of combat of course). This means any character of any advanced class can be ANY spec the player wishes, but it will take about a minute to reconfigure.

 

- we want a way to color our armor differently. OK we'll give you dye modules that function like other item modifications. But the color combinations are limited by what we the developers want to give out and most are only available randomly via packs or through very high reputation with groups of NPCs

 

- we want less restrictive armor choices. OK we have created adaptive armor, but most of the sets are only available through CM packs.

 

- we want soloable SM FPs. OK we have granted your wish, but instead of those FPs being side quests of the main story, they are part of the story so you HAVE to do them in order to progress the SoR Story line.

 

- we want fewer enhancements because many of the ones available are all but useless and/or redundant. OK done, but we (the developers) have decided to create certain combinations that may not be perfect (probably intended to encourage using more of certain stats and/or adding to the "damage nerf" - harder to "optimize" stats when enhancements are more limited).

 

the list goes on.

Edited by psandak
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someone asks the question: what happened to all the schematics? What happened was that Bioware listened to the player population and did something (concensus) we wanted..

 

 

He asked the question, why was there only five? What happens is if you don't sort by Item Rating, you don't see the other 5 I believe, but he realized his own mistake.

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- we want fewer enhancements because many of the ones available are all but useless and/or redundant. OK done, but we (the developers) have decided to create certain combinations that may not be perfect (probably intended to encourage using more of certain stats and/or adding to the "damage nerf" - harder to "optimize" stats when enhancements are more limited).

They left in all the optimal ones:

- Power with surge, accuracy and alacrity

- Defense and absorb with shield

 

Also some others which are less widely used but still optimal in some sense:

- Crit with surge, accuracy and alacrity

- Endurance-heavy defense and absorb with shield

 

Among the removed ones are:

- Defense and absorb combined with accuracy and alacrity

- Endurance-heavy vpower and crit with anything

 

The OP's problem was that some half of the enhancements have a grey difficulty once you reach max artifice, so they were buried further down in his schematics list. Sorting by item rating or level helps in this case.

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