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Camera Rotation Speed Bugged!


IInox

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Holy Cow, this setting is infuriating!

 

My Camera Rotation speed was actually just fine... then I stupidly decided to play with this setting...

 

0% feels super slow to me. The next notch up, 26%, feels too fast. I frequently spin my character almost 360 degrees by accident. Anything higher feels completely absurd.

 

Are we limited to those notches? Can't I find a happy medium around 20%? The vast difference between 0% and 26% is just unworkable.

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Also, I should mention that the display of notches on the bar is weird - It just shows one notch in the center at 52% and one notch at 0%. And the highest possible setting is 77% (it won't actually drag to 100%). So we only get 4 notches (0, 26, 52, 77) and only 2 of them actually display on the bar, and the bar above 77% in unused.

 

I think the slider may be broken in some unintended way.

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Thanks for the post!

 

This is something we addressed a few patches back, but seems to be occurring again! I'll let the team know.

 

-Tait

 

Thanks Tait. While we're at can we just remove everything above around 20% and make that the new 100%? It's impossible to use anything over that, you will spin around multiple times for just the slightest movement.

 

Also, can you guys remove the mouse acceleration, or make it an option if we want it? No game should require mouse acceleration, it's probably the worst idea ever conceived for mouse control. I don't understand why so many games still include it by default, and how many also don't allow you to disable it.

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I found something that might work. Go to “C:\Users\[YourProfileName]\AppData\Local\Swtor”. Find you account name, like this; "NAME_Account.inl". There you should be able to configure camera speed and zoom distance on your own. Find something that fits you. "0.075" was a good value for me on Camera rotation speed :)

For instance:

Controls_CameraMaxDistance = 25.0

Controls_CameraRotationSpeed = 0.075

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Had my power go out tonight and when i logged back in had to redo my settings. Had never even heard of this bug until i tried to change my camera rotation speed. Now i see there has been no word from bioware on this in months. Why am i not surprised. This is an extremely annoying bug. Please fix or at the very least give us an update. I don't think we are asking for too much.
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I love this game, but it does really sadden me when even bugs directly acknowledged by Tait on the forums get ignored for long periods of time. When basic interface features stay visibly bugged for months or years... well, the frustration builds up over time.

 

It's F2P, so patches and fixes are generally kind of rare.

 

I hear that sentiment a lot.

I am a subscriber. I happen to think the quality of the game is worth paying for. But visibly persistent bugs (even minor ones) DO devalue the game. It makes me feel like the developers, the programmers, the QA department don't value their own project enough to keep its presentation polished.

 

When you see text in the game settings menu awkwardly overlapping and garbling, it instantly doesn't look like a game you should be paying for. The same when audio levels awkwardly surge, cut out, then fade up again at the beginning of warzones and flashpoints. When object mouseover tooltips say "NULL: serverMapNoteID=0". When companions appear naked or without their helmets hidden in class cinematics. When I play a class mission with my friend and he turns completely invisible during his cinematics. When certain companions have abilities that benefit from the wrong stats.

 

Bugs are expected. In a game with new content and updates, there are always going to be new bugs. That's totally understandable. But the players (especially the subscribers) take their cues about the value of the game based on how seriously the development team takes its maintenance. Polish counts for a lot.

 

On the other hand, when you fixed the unintentional resetting of color matching equipment when swapping out modifications in the last patch, I was instantly elated and in a good mood the rest of the play session. Keep THAT up!

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