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Goodbye 2.0, thanks for all the memories....


Elfa

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Let me guess, Operative or Smuggler.

 

Sents/Maras for me. Taking out Crippling/Deadly Throw seems for no reason, and it's a fun ability. Then putting Cauterize only in the DOT spec.

 

Generally, though I understand why for the most part, removing abilities from various classes altogether or putting them in different disciplines will make for a less fun/diverse combat experience, especially when playing solo.

 

Might not matter so much in an OP, with set rotations, but having a lot of fun, neat abilities makes questing and doing dailies, etc, much more enjoyable. I feel BW has taken out too many with 3.0.

 

Just maxed out planetary comms on my Mara, and used Deadly Throw on everything I could. :D

Edited by arunav
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Generally, though I understand why for the most part, removing abilities from various classes altogether or putting them in different disciplines will make for a less fun/diverse combat experience, especially when playing solo.

 

Removing abilities or pigeonholing them in one spec actually adds flexibility if you believe some around here.

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Sounds like you would enjoy a game that caters macros. Go play Rift!

 

If you say so, chief. :rolleyes:

 

 

Removing abilities or pigeonholing them in one spec actually adds flexibility if you believe some around here.

 

But that's what the guy from Bioware told them!

Edited by Max_Killjoy
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