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Goodbye 2.0, thanks for all the memories....


Elfa

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We had many a happy raid against your Oriconian dungeons.

 

So long Czerka and your ever busy camping around waiting for the champ to spawn so we could grab that speeder.

 

Farewell Dread Masters, you were around waaaayyyy too long but you gave good stories.

 

Peace out Kephis, please stay dead this time. :D

 

-------------------------------

 

Hello 3.0, may Rishi and Yavin be the start of many great experiences to come. :)

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Peace out Kephis, please stay dead this time.

 

FOOL! :mad:

 

Kephess is eternal. Kephess preceded the release of 2.0. Kephess lived on throughout 2.0.

 

Kephess is everlasting. Kephess will return in 3.x.x. He MUST.

 

He's Revan-like, lizard-form.

Edited by Darth_Wicked
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No.

 

3.0 will make several of my characters less enjoyable to play, and there was a play on words there you may have missed.

 

Oh yes, the masterful wordplay was difficult to spot due to the subtelty of referring to an expansion called 'Shadow of Revan' as a 'pale shadow'

 

Oscar Wilde himself would have been impressed.

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Oh yes, the masterful wordplay was difficult to spot due to the subtelty of referring to an expansion called 'Shadow of Revan' as a 'pale shadow'

 

Oscar Wilde himself would have been impressed.

 

Oh good, you did notice.

 

 

Let me guess, Operative or Smuggler.

 

Nope. First and foremost is the Arsenal Merc, due to the unnecessary expansion of the daft Supercharge mechanic to include all Mercs.

Edited by Max_Killjoy
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Fixed it for you.

 

Wrong. Ignored.

 

I miss the forum I used to visit where "fixed that for you" or any other deliberate misquoting of another poster was an automatic ban on the grounds of gross intellectual dishonesty.

Edited by Max_Killjoy
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It was grand times. It really was. A few ops, a few warzones, a few events. These days will be missed.

 

CZ-198 and Oricon have joined The Black Hole and Section X as the Ghost of Dailies past.

 

I wonder what the next tech-based and force-based daily areas will be.

 

*sadly plays backpipe music into space*

 

"Goodbye, old friend."

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Yeah those monsters making you push an extra button to increase your damage.

 

Its a slap in the face.

 

You said it, not me. :rolleyes:

 

(And the issue is that it's one more meaningless buildup and button mash to keep track of, just to get back to the relative damage level we're already doing. It's not going to add damage, it's going to mitigate lost damage.)

 

One of the things to really appreciate Arsenal is that it's a very clean spec, without a lot of "This builds up to that, then you hit power A, which charges or buffs some other thing, all the while there are stacks of X building up that you need use to fire off as power B soon as they hit some arbitrary number to keep your damage maxed, and don't forget C, D, and E at the right times to get max effect on each, and keep debuff 73 on your target at all times" MMO busy-work crap. Tracer Lock and Barrage are about it, and flow naturally with the use of Tracer Missile. Can actually concentrate on the fight, what mobs are doing, etc, instead of playing Rubic's MMO.

Edited by Max_Killjoy
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I played SWTOR for six months in beta, took six months off (too much like WoW), came back for a few months, left again (nothing to do), came back again shortly after 2.0 and finally found it the way I like it. I've loved all the solo content, GF, strongholds, but most of all, a class that made me feel epic doing that stuff. (My days of playing an MMO like a job ended after two years of 40-manning WoW; now it's all about fun on my own terms.) Really hoping 3.0 (plus a couple tuning patches, let's be honest) has as much to offer.

 

If not, well, still love my HoX in Age of Conan, and I've got two Dragon Age games to finish. I'll try again after!

Edited by Candor
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I look forward to being able to solo level 50 operations or at least beat them in small groups. Too many alts haven't beaten Explosive Conflict yet.

 

Speaking of, the community should probably ease off on the Kephess memes. If BioWare developers are anything like Blizzard's, somebody will eventually take it seriously and decide it would be "fun" to actually bring him back with some meta-humor in the dialog.

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You said it, not me. :rolleyes:

 

(And the issue is that it's one more meaningless buildup and button mash to keep track of, just to get back to the relative damage level we're already doing. It's not going to add damage, it's going to mitigate lost damage.)

 

One of the things to really appreciate Arsenal is that it's a very clean spec, without a lot of "This builds up to that, then you hit power A, which charges or buffs some other thing, all the while there are stacks of X building up that you need use to fire off as power B soon as they hit some arbitrary number to keep your damage maxed, and don't forget C, D, and E at the right times to get max effect on each, and keep debuff 73 on your target at all times" MMO busy-work crap. Tracer Lock and Barrage are about it, and flow naturally with the use of Tracer Missile. Can actually concentrate on the fight, what mobs are doing, etc, instead of playing Rubic's MMO.

 

Sounds like you would enjoy a game that caters macros. Go play Rift!

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