NateSmuggler Posted December 1, 2014 Share Posted December 1, 2014 So I've hear so much negative about the changes to operatives specifically healing in 3.0. Many Op healers I know who have cleared NIM content as Op healers are switching to dps!!! My question is... Is it really that bad? Does it just make the classes more equal or are Op healers going to be less efficient as others? Will I be turned away from Operations just because I'm a Op healer? And the big one... Should I switch to my merc healer as my main toon? Link to comment Share on other sites More sharing options...
BobaFaceroll Posted December 1, 2014 Share Posted December 1, 2014 The only people who could tell you that before 3.0 goes live are the closed Beta testers...and they can't tell you that. We're going to have to wait and see what goes live, and how it performs. Link to comment Share on other sites More sharing options...
Larsenex Posted December 1, 2014 Share Posted December 1, 2014 Read the notes clearly. Look. As my main has been an Operative healer for years here is the deal... +15 energy on Surgical probe. This alone will change our entire rotation. Before it was free of energy. The reduction of healing from 20% to 5% on total healing. The removal of +2% to healing/damage from TA, meaning there is zero reason to keep any at any time. Further reduction of our baseline healing abilities and reduction in crit and crit bonus, now our ticks will go from 3500 to about 1800 per tick. Our baseline heals now cost more energy..... Link to comment Share on other sites More sharing options...
KeyboardNinja Posted December 1, 2014 Share Posted December 1, 2014 Before you just go off of the dev blogs, remember what they said in the stream: those blogs were written before several changes which were implemented in response to player feedback. If you look carefully on the stream, Surgical Probe doesn't cost 15 energy; it costs 5. The players in the closed beta weren't stupid. A 15 energy Surgical Probe would be absolutely insane. I can't even begin to imagine trying to heal with that… Link to comment Share on other sites More sharing options...
Larsenex Posted December 2, 2014 Share Posted December 2, 2014 Thanks for the update. I did not see that and I am going off Dulfy's site. Link to comment Share on other sites More sharing options...
Whojoo Posted December 2, 2014 Share Posted December 2, 2014 I want to start off with saying that I am thankfull for all the effort dulfy (and the people who help her) put in that website. Though that does not mean the website is perfect and the biggest issue is the lack of updates on guides and information. Meaning if stuff changes after it was posted on dulfy, then chances are it will not be updated on dulfy. Keep that in mind while reading dulfy and take her stuff as a guideline, not as written facts. (Just to add, stuff does get updated on dulfy but just not often enough in my opinion). Link to comment Share on other sites More sharing options...
Foambreaker Posted December 2, 2014 Share Posted December 2, 2014 Our AOE heal is now channeled. Basically all our instant cast heals are gone or suck, we are a low quality sage now. Link to comment Share on other sites More sharing options...
Graziell Posted December 2, 2014 Share Posted December 2, 2014 Our AOE heal is now channeled. Basically all our instant cast heals are gone or suck, we are a low quality sage now. *** are you talking about? AOE heal is a new ability. Old RN (old aoe heal) got a nerf, but you can still use old pve set boni to counter that. Also energy management is still a joke and scan got buffed pretty bad. Heals for around 2.5k now. We also offer 2 unique defcds the other 2 heal classes have not available: Purge every ~30s and stealth with purge every 90s. I think this is way better then oh **** bubble. What really stinks is offdps output. That got nerfed really hard with orbital, charge and vital shot gone:mad: Link to comment Share on other sites More sharing options...
Shaggggy Posted December 3, 2014 Share Posted December 3, 2014 What really stinks is offdps output. That got nerfed really hard with orbital, charge and vital shot gone:mad: I have no idea what BW were thinking hitting Sawbones DPS as hard as they have Link to comment Share on other sites More sharing options...
Quiniss Posted December 3, 2014 Share Posted December 3, 2014 So I will start by saying I am only level 57 and play mostly PVP so I maybe coming from a different perspective than most. I do not have the AOE channel heal but have not missed it. I find the changes make healing easier for me. No more trying to drop my cloud on the ground while running. Instant cast on the guy in middle of a group. Also my instant heal refreshes the 2 stack of HOT so once I get 2 stacks up on people it costs me 5 from the instant to refresh the 2 stack instead of 10 by recasting the HOT. I find the utility is great. I chose mostly defense abilities and make me a lot harder to kill. My big heal does not hit for as much but my over all HPS is still in 1.5k- 2.5k range for regs, depending on WZ. I will see what ranked brings but if this is any indication I think it will be fine. Link to comment Share on other sites More sharing options...
Ld-Siris Posted December 3, 2014 Share Posted December 3, 2014 Idk if it's because I lost 2% from alacrity talent (and there for my GCD is longer) or if they dropped some of the energy cost of some abilities, but my energy management is even better. Tho over healing (like DPS) has dropped its just as good as before, if not better. Link to comment Share on other sites More sharing options...
Shenyu Posted December 4, 2014 Share Posted December 4, 2014 Op healers stronger than ever now imo. Link to comment Share on other sites More sharing options...
Graziell Posted December 4, 2014 Share Posted December 4, 2014 (edited) Op healers stronger than ever now imo. not when it comes to burst healing. Mercs can chain 4 big instant heals (granted, with power surge talent and power surge off cd) that heal way more then our puny hots and instants. Sorcs heal massive amounts with their one and only cast ability. Compare that to the immediate output of our two casts. As for anything that is less burst I totally agree with you. Especially wave is nice in zerg situations with its low cd and neglectable energy consumption. Edited December 4, 2014 by Graziell Link to comment Share on other sites More sharing options...
JeffSantos Posted December 4, 2014 Share Posted December 4, 2014 About PVE...dunno, I'm alergic to PVE. On PVP...it's still very very good. I can't tell you how it will do on ranked arenas, but on regular warzones it's strong enough. Think of Recuperative nanotech not only as an AOE heal, but also as an AOE buff. The cool thing is, even tough surgical probe has an energy cost, it should be used more often (don't remember the reward for consuming TA, but it's good). Operatives now truly have a rotation, and it's a nice change in my opinion. If people master the rotation, I think everyone will be just fine. Link to comment Share on other sites More sharing options...
Diachi Posted December 5, 2014 Share Posted December 5, 2014 I think the devs intended for Operatives to have better HoT output (not including RN) for the sake of tuning down our single target. Which makes sense because all healers are a give or take class from the changes of 2.10 to 3.0. Operatives give high AoE/HoTs but we take less burst healers. Mercs take high single target but take away AoE. Sorcs take high mobility with easy force management but take away raw power. Link to comment Share on other sites More sharing options...
Mikeyfree Posted December 6, 2014 Share Posted December 6, 2014 I think the devs intended for Operatives to have better HoT output (not including RN) for the sake of tuning down our single target. Which makes sense because all healers are a give or take class from the changes of 2.10 to 3.0. Operatives give high AoE/HoTs but we take less burst healers. DruidMercs take high single target but take away AoE. PaladinSorcs take high mobility with easy force management but take away raw power. Priest Imo, I like playing as a hot player! Raid healing or warzone healing! Link to comment Share on other sites More sharing options...
BoboHut Posted December 7, 2014 Share Posted December 7, 2014 (edited) I haven't had the chance to do too much op healing 3.0 but what I did so far was way more fun then before. I ran with the alacrity idea and dropped a ton of surge in favor of it and I'm seeing the results. Right now I'm sitting at about 800 alacrity and 200 surge. I'm going to play around the numbers a lot but that's just where I was for my first attempt at the new SM Ravagers. What I found was that instead of wanting to claw my eyes out by maintaining hots on 8 players the entire fight and getting out nano and 2 surgical probes within each hot refresh rotation, I'm mixing it up more with using both AOE's on myself on c/d while staying close the the tank and the group and maintaining hots on 5-6 of the group. Yes, it felt kinda sorc like for the aoe but I still had the hots and with the extra alacrity, surgical probe still kind of felt free. What I liked was I felt like I got to do more than wear my hot key out and I was still very effective. Most fights put me around 8k HPS and 3k EHPS which was close to what I was doing pre 3.0. Considering I have a lot of improvements I should be able to make somewhat quickly (augments and 192 gear), I'm looking forward to what I will be able to do. What I am looking for right now though is how high I should push alacrity before going back into surge. I can't seem to find the DR curves on it and I'm too lazy to attempt to recreate them. Edited December 7, 2014 by BoboHut updated alacrity amount Link to comment Share on other sites More sharing options...
Newsinz Posted December 8, 2014 Share Posted December 8, 2014 I feel alright with the changes. Can I burst up on heals? Not as well as I could but it's still there. No disrespect to any healers here but the key is and always has been, to know when your tank or other raid players are about to take a big hit and prep for that is it not? If you can manage that you will do just fine healing any OP or Hard Mode. Link to comment Share on other sites More sharing options...
Kantalahir Posted December 11, 2014 Share Posted December 11, 2014 Operative/scoundrel is a proactive healer. So, asking and complaining about burst ability is no sense. HPS of the class is much higher in 3.0 with basic gear. Clad in 198 I will DPS as much as ever. The class is harder to play. It needs relearning, it needs time and practice. The folk we heal is undergeared, tanks doesn't know yet what do to do here and there, where to use def CDs, etc. It makes the game more challenging, operatives really must heal instead of watching and dpsing. Hence the QQ. Have fun! Link to comment Share on other sites More sharing options...
Mykre Posted December 12, 2014 Share Posted December 12, 2014 Starting to investigate but I seem to be gaining a lot of threat... or something (Still got to do some parsing). Has anyone else noticed this or is it just me. Link to comment Share on other sites More sharing options...
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