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Returning player, curious about servers pvp community


DiirtyDevve

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Hey everyone!

 

Im returning to the game for the first time in prolly 2+years; they didnt even have 50s in a seperate pvp bracket last time i played ;p lol

 

Anyways, i was wanting to roll Pub but after viewing forums and such it appears that Pub doesnt pvp much. Is this the case?

 

Also im looking for a guild if anyone is recruiting, either side i guess till i know fo sure the state of pvp. I am not solely a pvp player, it just tends to be my focus. I will b rolling a operative/scoundrel.

 

I am aware this is not a pvp server, but it appears to be the highest pop server; hence my interest.

 

Thanks in advance for any help! :)

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Our PVP community has been steadily growing since the start of S3, though even before that we've always had a rather steady PVP community.

 

There's definitely more PVPers Imp side, but there are a few close-knit groups Pub side like Regulators and The Core.

 

As for Ranked PVP, it's easily 90% Imps. There's the occasional Pub team which queues for Solo but they quickly disperse after 1 or 2 losses. This isn't counting the people that abuse the lack of ranked population on Pub side to queue with their friends in order to farm naive, uncoordinated, randomly assorted Imps. (They know who they are.)

 

In any case, more and more people are transfering from the "top dog" pvp servers to test the waters in TEH and finding out that we aren't all just role-players with zero clue on how the game works. I'd say the PVP community is the strongest it's been in a very long time and is still growing day by day.

 

So by all means, return. There are people waiting for you on both Imp and Pub side.

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Thanks so much for the responses! :)

 

i think i will roll pub atleast for now and see if i can find a guild.

 

Republic and Core are the two big pub-side pvp guilds. They have been around for a long time because they have a solid core of players and some rather strict codes of conduct. The imp side guilds are much more loose and you can pretty much be certain that they will all be gone in 2-4 months. Thus is the way of the server. You'll find the imp side tends to have better individual players, but getting them to work together is like herding cats, so you loose a lot more matches that you should have won.

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Republic and Core are the two big pub-side pvp guilds. They have been around for a long time because they have a solid core of players and some rather strict codes of conduct. The imp side guilds are much more loose and you can pretty much be certain that they will all be gone in 2-4 months. Thus is the way of the server. You'll find the imp side tends to have better individual players, but getting them to work together is like herding cats, so you loose a lot more matches that you should have won.

 

Ahh, gtcha

 

Thanks for the info.

Ill have to see about gettn in contact with one of those pub guilds and possibly wiggln my way into their ranks ;D

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In my experience, Pubs win more than they lose in war zones. I really think it depends on your skill as a PvPer what you're bringing to the table with you class and who else you're grouped with. These are the things that determine your success in PvP regardless of what faction you play. As a Scoundrel/Operative, you might be a little disappointed when 3.0 drops in terms of PvP. The Healing scoundrel got hit pretty hard with the nerf-hammer based on what I've been told from the PTS. If you're looking to heal, you might want to go Sage/Sorc or Commando/Merc. That said, everything comes back around, so ultimately you should play what you want to play.

 

If you want to play a Commando or a Vanguard on Pub side and you like to RP, I would encourage you to check out the guild link in my signature. We are not as big as Republic or The Core, but at the moment I would wager that we're more active. We frequently give the Imps a run for their credits.

 

Either way, we're not really looking for another Scoundrel atm, we just picked up two Scoundrels. Good luck on The Ebon Hawk. Pubs need all the good PvPers that we can get and don't be scared of going with the underdogs. If you ever feel like you're getting farmed, hit me up and the Bastards will see if we can't get in queue with you.

 

-Sindol

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In my experience, Pubs win more than they lose in war zones. I really think it depends on your skill as a PvPer what you're bringing to the table with you class and who else you're grouped with. These are the things that determine your success in PvP regardless of what faction you play. As a Scoundrel/Operative, you might be a little disappointed when 3.0 drops in terms of PvP. The Healing scoundrel got hit pretty hard with the nerf-hammer based on what I've been told from the PTS. If you're looking to heal, you might want to go Sage/Sorc or Commando/Merc. That said, everything comes back around, so ultimately you should play what you want to play.

 

If you want to play a Commando or a Vanguard on Pub side and you like to RP, I would encourage you to check out the guild link in my signature. We are not as big as Republic or The Core, but at the moment I would wager that we're more active. We frequently give the Imps a run for their credits.

 

Either way, we're not really looking for another Scoundrel atm, we just picked up two Scoundrels. Good luck on The Ebon Hawk. Pubs need all the good PvPers that we can get and don't be scared of going with the underdogs. If you ever feel like you're getting farmed, hit me up and the Bastards will see if we can't get in queue with you.

 

-Sindol

 

Just remind Sindol that he can get in touch with me when he gets tired of being farmed :p

 

In all seriousness, both factions have strong groups/players and weak groups/players, the factions are as even as they have ever been and it really just comes down to who is queuing where.

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Just remind Sindol that he can get in touch with me when he gets tired of being farmed :p

 

In all seriousness, both factions have strong groups/players and weak groups/players, the factions are as even as they have ever been and it really just comes down to who is queuing where.

 

lolwut

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Republic and Core are the two big pub-side pvp guilds. They have been around for a long time because they have a solid core of players and some rather strict codes of conduct. The imp side guilds are much more loose and you can pretty much be certain that they will all be gone in 2-4 months. Thus is the way of the server. You'll find the imp side tends to have better individual players, but getting them to work together is like herding cats, so you loose a lot more matches that you should have won.

 

What he didn't mention is that a code of conduct of pretty much every PvP guild on both factions on this server is that at least ninety percent of the guild must play an OP spec at all times.

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What he didn't mention is that a code of conduct of pretty much every PvP guild on both factions on this server is that at least ninety percent of the guild must play an OP spec at all times.

 

If you are really accusing <The Core> of running op fotm specs...

 

Lol.

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If you are really accusing <The Core> of running op fotm specs...

 

Lol.

 

So are you telling me a balance sage isn't FOTM?

 

Edit: Spamming a team filled literally 50% with healers in every single game ever is just as slimy.

Edited by Hei_Atzfel
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So are you telling me a balance sage isn't FOTM?

 

Edit: Spamming a team filled literally 50% with healers in every single game ever is just as slimy.

 

Most of the core players still play the same specs they played ages ago when I first met them.

 

I'll agree that stacking healers is lame, but they definitely don't (in my experience) reroll to FOTM specs.

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Most of the core players still play the same specs they played ages ago when I first met them.

 

I'll agree that stacking healers is lame, but they definitely don't (in my experience) reroll to FOTM specs.

 

I wasn't talking about core in particular, it was more of an overall statement. Now I'm not going to say that they don't roll FOTM specs because I've seen a fair share of it from them, albeit not as bad as most. However the blatant spamming of half a team being healers more than makes up for it.

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I wasn't talking about core in particular, it was more of an overall statement. Now I'm not going to say that they don't roll FOTM specs because I've seen a fair share of it from them, albeit not as bad as most. However the blatant spamming of half a team being healers more than makes up for it.

 

Can you tell me what spec is not FOTM/OP (aside from concealment OP)?

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If you think that balance/madness is the only OP spec in the game that is just sad.

 

I don't think I said "only". It's the one I was referring to. Juggs are OP in survivability because of enraged defense, though, Pyro PT is somewhat OP because of the burst power combined with the insane cooldowns, however those two pale in comparison to the sheer faceroll value of madness.

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I don't think I said "only". It's the one I was referring to. Juggs are OP in survivability because of enraged defense, though, Pyro PT is somewhat OP because of the burst power combined with the insane cooldowns, however those two pale in comparison to the sheer faceroll value of madness.

 

 

When a single target burst spec like infiltration or Carnage can pull ~2k dps in pvp then I have to disagree, these specs have much higher kill potential/burst and their sustained damage is not far behind balance/madness (thankfully most people don't know how push either spec).

 

We'll have to agree to disagree.

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When a single target burst spec like infiltration or Carnage can pull ~2k dps in pvp then I have to disagree, these specs have much higher kill potential/burst and their sustained damage is not far behind balance/madness (thankfully most people don't know how push either spec).

 

We'll have to agree to disagree.

 

deception has sustained damage close to madness? That's some good stuff you're smoking.

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deception has sustained damage close to madness? That's some good stuff you're smoking.

 

1900+ dps in infiltration multiple times, regularly break 1500 and hitting 1600-1700 isn't hard - on a single target burst spec with a ton of control.

 

Madness has higher potential dps for sure, but how often do you actually see people pull 1900-2000 dps in madness (much less over 2k) and frankly it's a hell of a lot harder to heal through burst dps than it is to heal through sustained dps unless you are in a ranked arena match were the enemy team is constantly ccing the healer (and in that format madness sin is retardly broken, but madness sorcs are actually very easy to shut down).

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1900+ dps in infiltration multiple times, regularly break 1500 and hitting 1600-1700 isn't hard - on a single target burst spec with a ton of control.

 

Madness has higher potential dps for sure, but how often do you actually see people pull 1900-2000 dps in madness (much less over 2k) and frankly it's a hell of a lot harder to heal through burst dps than it is to heal through sustained dps unless you are in a ranked arena match were the enemy team is constantly ccing the healer (and in that format madness sin is retardly broken, but madness sorcs are actually very easy to shut down).

 

Let's just for argument sake say that 2k dps is the "max" that deception can pull off. I'm pretty sure we all know that it's a complete fact the insane amount of damage madness pulls. So if 2k is deception's max then I'd say that madness' is probably somewhere around 2.5k or something in that range. I wouldn't say that deception in that situation is "close" to madness.

Edited by Hei_Atzfel
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Let's just for argument sake say that 2k dps is the "max" that deception can pull off. I'm pretty sure we all know that it's a complete fact the insane amount of damage madness pulls. So if 2k is deception's max then I'd say that madness' is probably somewhere around 2.5k or something in that range. I wouldn't say that deception in that situation is "close" to madness.

 

In a warzone I would say that you could possibly hit 3k plus as madness, but the enemy team would have to have a ton of healers and stay balled up to pull that kind of dps (or the game would have to be over very quickly).

 

I totally agree with you that madness's theoretical dps ceiling is higher than deception, but in application it's actually very easy to keep pace with a madness sin as deception (in most cases, the above instance is one where madness would significantly pull away from deception) and BOTH specs are OP.

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