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12xp Ending Question


TheVendetta

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Alright i'm one of the few that actually likes 12xp. I am a pvper and I like being able to play the story like a triple "A" single player game. I want to be able to still utilize 12xp after the event ends. Will it turn into a token or an item/EXP boost that I can choose to turn on and off on a new character.A popup with a stern warning saying along the lines of "Now think twice, if you turn this on...it ain't comin off!" ? Thanks for the answers.
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Alright i'm one of the few that actually likes 12xp. I am a pvper and I like being able to play the story like a triple "A" single player game. I want to be able to still utilize 12xp after the event ends. Will it turn into a token or an item/EXP boost that I can choose to turn on and off on a new character.A popup with a stern warning saying along the lines of "Now think twice, if you turn this on...it ain't comin off!" ? Thanks for the answers.

 

To my understanding it's really popular, the ones that does not like it are "ones of the few" more like, the feedback has been very positive across many sites. I'm glad if it comes back in some form or the other, still need to get few classes through the story, and I'd love to re-do the story on couple of classes too.

 

I cant see my self doing that without the boost, to be honest, I don't think I would have came back at all, but this draw me back, and I've bought a mountain of CC too since my return, and I'm also planning on staying, good job Bioware!

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I for one, won't be playing this if they take it away for a long time. i can understand the virtual work that it has to go through to become an item in-game, so i'll wait but not long.

 

2x events level almost as fast. You don't want it too easy or it will bore you faster.

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2x events level almost as fast. You don't want it too easy or it will bore you faster.

 

Not really.

 

The only way it would bore you is if you play only to do the storylines and nothing else.

 

A 12x XP boost would not bore anyone playing predominately PvP as they get a chance to experience the storylines without having to wait for their level to go up through PvP play. And it lets them play the storylines of the classes they don't like in PvP.

It will not bore the Raiders since it lets them do exactly the same as mentioned in the above post, in addition to that it also lets them level up another class for use in end-game content without having to spend very much time away from the end-game stuff. So if someone who predominately plays a healer wants to try out a Tank, he won't have to spend weeks playing through the storyline to get to end-game (average player times here, not a no-lifer).

And anyone who enjoys playing the game for the general end-game activities such as HM FP's and Guild activities won't have to spend that much time either getting from 1-60.

 

In general, this isn't really bad for anyone except maby a completely new player who has never played the game before.

But if you make it tied to Legacy it will eliminate that possibility.

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My thoughts on how they will handle 12x in the future will be as Cartel Coin consumables.. say 12 hours for 12x class mission xp for say.. for 1500 cartel coins, OR they will make the current ones have a stacking effect.. use 1 get 25% for 3 hour then each one after that incresses the rate (50%,100%,200%400%,800%,1000%,1200%) while adding 30 minutes to the duration so once you get to 1200% you have the buff for 6:30 hours.. then each one used after 1200$ you gain 30 minutes to the buff..so if it took you say 12 hours you would have to use..19 xp boost.. so if you were to buy them fromt he coin shop you would have to buy 4 packs for 1440 Cartel Coins

 

I think the 1st method would be easyer/faster to implament, because they allready have the 25% ones.. just have to chance the multiplayer from 1.25 to 12.00 and incresse the time by 4x.. honestly.. they would have it set up like that in a matter of hours if they wanted.. and then it would make people happy.. they could not use it and it wouldnt affect them.. or they could use it and level quick.. or if they changed there mind they could right clk the buff icon and go back to normal..

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It shall be boring as hell.

 

For those who enjoy the game as it was originally designed, not really.

 

And I'll play through the new story once before giving the game a hiatus until they implement some other form of 12x XP boost.

 

When Makeb was first released, I did it on eight characters. Having done that, I was sure I would never go there again.

 

Since then, I actually went there an additional fourteen times. :D

Edited by Darth_Wicked
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For those who enjoy the game as it was originally designed, not really.

 

If you want to grind side quests that's fine. I support your being able to do that. I, however, don't enjoy the repetitive side quests. What's wrong with allowing everyone to play the game in a way that they find enjoyable?

 

When Makeb was first released, I did it on eight characters. Having done that, I was sure I would never go there again.

 

Since then, I actually went there an additional fourteen times. :D

 

After your first eight characters you were sure that you wouldn't go through it again for a reason, most probably because you didn't want to go though the same repetitve quests. That's exactly why many of us really enjoyed 12x EXP. It allowed us to bypass the same repetitive quests.

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If you want to grind side quests that's fine. I support your being able to do that. I, however, don't enjoy the repetitive side quests.

 

That's the thing: You see stuff as "grind", which is something that is not there for me. I see the story in between.

 

What's wrong with allowing everyone to play the game in a way that they find enjoyable?

 

What's wrong is Bioware catering to the lowest common denominator, namely for -- almost -- two whole months. If people have an issue with the way the game was designed, why play it to begin with?

 

Until SW:TOR, I never played an MMORPG for a good reason, namely because the story wasn't there. With this game, it is, every step of the way, at least as far as the Vanilla release is concerned.

 

After your first eight characters you were sure that you wouldn't go through it again for a reason, most probably because you didn't want to go though the same repetitve quests.

 

Did you even read what I wrote?

 

When Makeb was first released, I did it on eight characters. Having done that, I was sure I would never go there again.

 

I was referring to Makeb, mostly because of the mob density. It was just a bit too much. I enjoyed the story greatly, especially Empire side.

 

Hence, I went there an additional fourteen times since making that statement. I never skipped anything before Makeb, at least as far as solo content is concerned.

 

Plus, Makeb isn't exactly known for its plethora of side quests.

 

That's exactly why many of us really enjoyed 12x EXP. It allowed us to bypass the same repetitive quests.

 

It allowed you to skip content at will, with Bioware's blessing. Again, catering to the lowest common denominator. Huzzah...!!! :rolleyes:

 

Ironically, I bet this is the same brand of people who'll complain in a couple of weeks how SoR was too little, too late or whatever, while conveniently overlooking the fact they willingly skipped hours upon hours of content.

 

Again, huzzah...!!!

Edited by Darth_Wicked
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I admit, I wasn't wild about the 12x Exp boost, other than skipping Taris/Balmorra and Tat in Chapter One, because I just really hate those planets' story questline. Mostly Tat's. But I can do the same thing on a 2x Exp Weekend on my lowbies. I also admit that I had been enjoying the change 12x Exp brought to my play style (I stopped face rolling, habit finally broken!) and how I had to work out what gear to buy, or make to keep efficient.

 

I think 12x Exp from Class Stories would be a nice weekend event every now and then (less often than 2x Exp from Everything Events), or a CM purchasable boost for a little while like the current boost items.

 

However, this event has brought about some things for me that I did not like. My Agent got stalled several times in Ch1 trying to turn in her class missions at the end of the planet, so I had to file tickets and then wait for them to be addressed. I wasn't wildly happy about that.

 

I did like that my Cybertech Jedi Guardian is sitting at 410-15 making mods for my lowbie alts and their companions. I like using my legacy gear to gear up companions and mods.

 

I have to agree with Darth Wicked, however in that it did feel like the game was feeling like it catered to the lower percentile of players. As soon as 12x Exp was about, people were complaining about how gearing was an issue for them because they couldn't just upgrade armor at the start/end of every planet.

 

Give an inch, and the ungrateful will take a mile, (though I doubt the OP is one of those ungrateful people). Give 12x Exp, the unprepared/unplanning expect free gear for themselves and comps as well.

 

I started playing SWTOR about June-July-August of 2014, my main, Lyraine, was my first 55 (only one still since I'm leveling alts to about lv 45 and then hopping over to another lowbie), at about March or April 2015. I still remember her story, despite playing the others more as of late.

 

Will I be sad to see 12x Exp go? Yeah, because I don't have one of each class in the 40's yet. Will it ruin my gaming experience? Nah, sure I may have more time than others to play because I'm a starting-out-in-the-world 20-odd year old, but I don't sit and grind out the story all the time. More often than not, I'm sitting in Gen Chat, crafting or gathering or decorating.

 

To;Dr: I feel OP's sadness, but I don't think it needs to remain as a permabuff.

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I started playing SWTOR about June-July-August of 2014, my main, Lyraine, was my first 55 (only one still since I'm leveling alts to about lv 45 and then hopping over to another lowbie), at about March or April 2015. I still remember her story, despite playing the others more as of late.

 

Hmmm. Wait, what? :p

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That's the thing: You see stuff as "grind", which is something that is not there for me. I see the story in between.

 

What's wrong is Bioware catering to the lowest common denominator, namely for -- almost -- two whole months. If people have an issue with the way the game was designed, why play it to begin with?

 

Until SW:TOR, I never played an MMORPG for a good reason, namely because the story wasn't there. With this game, it is, every step of the way, at least as far as the Vanilla release is concerned.

 

The problem I have is players who insist that everyone else must do EVERYTHING in a game, even content that they don't enjoy. I play to enjoy the story, not the side quests. By your definition, I'm the epitome of someone "doing it wrong," and if I don't like it, then I need to get the hell out of your game. I'm offended by that insinuation.

 

I was referring to Makeb, mostly because of the mob density. It was just a bit too much. I enjoyed the story greatly, especially Empire side.

 

Hence, I went there an additional fourteen times since making that statement. I never skipped anything before Makeb, at least as far as solo content is concerned.

 

Plus, Makeb isn't exactly known for its plethora of side quests.

 

How many times should a person have to run menial side quest? Do you think that that adds to the overall enjoyability of this game? How much is "too much," and who decides what "too much" is?

 

 

It allowed you to skip content at will, with Bioware's blessing. Again, catering to the lowest common denominator. Huzzah...!!! :rolleyes:

 

Ironically, I bet this is the same brand of people who'll complain in a couple of weeks how SoR was too little, too late or whatever, while conveniently overlooking the fact they willingly skipped hours upon hours of content.

 

Again, huzzah...!!!

 

Yes I skipped content while leveling. Why is that wrong, and why do you think that you should be able to dictate what content I should do while leveling? I skipped flashopints. I only participated in a dozen PVP matches. I still, however, enjoyed the game, which is all that matters in my opinion.

 

p.s.

Huzza to you too... :rolleyes:

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Hmmm. Wait, what? :p

 

*Vzwooump* *Vzwooump* *Vzwooump* Sorry, did I leave the brake of my TARDIS on? Oh look! Darth Wicked before he became President of Earth.

 

Karking math. It's kinda late. Summer of last year I started, March-April of this year my main and still only 55 reached level cap.

 

*bleep* I know where I typed wrong. Not gonna bother fixing it since I was caught. *shifty eyes*

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The problem I have is players who insist that everyone else must do EVERYTHING in a game, even content that they don't enjoy.

 

If you have an issue with the way the game was designed or you find it -- in your own words -- too "grindy", then I can only assume this is not the game you're looking for.

 

Just a thought.

 

I play to enjoy the story, not the side quests.

 

News flash: Side quests are part of the story, of the overarching narrative composing this slice of the SW universe -- Legends at any rate.

 

By your definition, I'm the epitome of someone "doing it wrong," and if I don't like it, then I need to get the hell out of your game. I'm offended by that insinuation.

 

Offended? Surely you jest. :rolleyes:

 

I also never claimed it was my or anyone else's game.

 

How many times should a person have to run menial side quest? Do you think that that adds to the overall enjoyability of this game? How much is "too much," and who decides what "too much" is?

 

Surely not me. Nor I ever claimed such last I checked.

 

Yes I skipped content while leveling. Why is that wrong, and why do you think that you should be able to dictate what content I should do while leveling?

 

I addressed that already but as pointed out earlier, it would seem you're not interested in reading what I type, but more so in venting.

 

Understandable, seeing that the 12 XP is going away. Tick, Tack.

 

I skipped flashopints. I only participated in a dozen PVP matches. I still, however, enjoyed the game, which is all that matters in my opinion.

 

I never said otherwise.

 

I merely stated earlier that I take issue with Bioware catering to the lowest common denominator, namely the brand of people who have issues with the way the game was designed to begin with.

 

If that's the case, maybe it's not the kind of game you're looking for.

 

p.s.

Huzza to you too... :rolleyes:

 

Not really sure what you're trying to say here. Nothing I guess?

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*Vzwooump* *Vzwooump* *Vzwooump* Sorry, did I leave the brake of my TARDIS on? Oh look! Darth Wicked before he became President of Earth.

 

Karking math. It's kinda late. Summer of last year I started, March-April of this year my main and still only 55 reached level cap.

 

*bleep* I know where I typed wrong. Not gonna bother fixing it since I was caught. *shifty eyes*

 

Surely you mean Emp... Errrr... I mean, Dictator Perpetuo. :p

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If you have an issue with the way the game was designed or you find it -- in your own words -- too "grindy", then I can only assume this is not the game you're looking for.

 

Just a thought.

 

I didn't just come looking for this game. (Acct created 3/9/2010) The game came to me trying to coax me back with 12x EXP. maybe you're right, though. I'm sure the game would be a lot better off without our monthly subscriptions and misc "micro transaction" purchases.

 

News flash: Side quests are part of the story, of the overarching narrative composing this slice of the SW universe -- Legends at any rate.
Side quests are fillers and distinctly different from storyline. If they were all part of the story, then they'd have been included in the 12x EXP boost, right?

 

Offended? Surely you jest. :rolleyes:

No. :mad:

 

I merely stated earlier that I take issue with Bioware catering to the lowest common denominator, namely the brand of people who have issues with the way the game was designed to begin with.

 

If that's the case, maybe it's not the kind of game you're looking for.

Are you saying that there shouldn't be any changes to the original content? Would you advocate rolling things back to how they were in closed beta? The game evolves. Content is added. Changes are made. If you don't like it, maybe this isn't the kind of game you're looking for.

 

Not really sure what you're trying to say here. Nothing I guess?

Yeah, it's nothing... I'm sure that's why you typed it multiple times in your other reply.

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Surely you mean Emp... Errrr... I mean, Dictator Perpetuo. :p

 

*Checks* Nope, title is President. There's elections and everything every few years. You get voted in unanimously by the living. Apparently the dead can vote from beyond the grave, and remain in remarkable condition longer after ToD.

 

Anyway, no one said that skipping side quests is wrong. No one said supplementing side quests with PvP, Space Missions, GSF, or FPs is wrong. I think the point was that doing *only* class missions is not how the game was designed to be played.

 

Ex.

After Baras betrays my LS SW, there is no mention of Jaesa's parents that I spared and sent to DK for a better life. Surely Baras would kill them to spite me and to drive my Apprentice into following him because I would be ideally dead.

 

 

Or

 

 

If I managed to save all of the Force Plague victims, I never hear what happened to my master after I saved her.

 

 

Side quests/FPs/GSF/WZ/PvP/SpM/other Exp Sources offer a pleasant distraction from those pesky "What happened to the mouse?" Questions. Replace mouse with whatever plothole/detail gets lost in the mass of the main story.

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