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Bleed effects?


Econometrix

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What juggernaut abilities impose bleed effects in 3.0? In live, shatter, impale, and force scream are bleeds. However, the tooltips for the latter two do not indicate a DoT component.

 

You have to read the passives as well. Shatter, Impale and Force Scream will still have bleeds in 3.0, Smash and Vengeful Slam will spread them if you hit one target, that is affected from these bleeds.

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Thanks for bringing this to my attention. Looks like Vengeance should have pretty good AoE/multi-DoT capabilities in 3.0.

 

On a somewhat related topic, a number of the abilities note that they strike with both weapons if dual wielding. I thought that juggernaut was supposed to wield single lightsaber. Under what circumstances would one elect to dual wield?

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No circumstance.

 

The tooltip is for the skills that are shared between the guardian and the sentinel (or juggernault / marauder). If a sentinel / marauder executes the same move, then he'll strike with both hands.

Edited by oturak
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