Econometrix Posted November 27, 2014 Share Posted November 27, 2014 What juggernaut abilities impose bleed effects in 3.0? In live, shatter, impale, and force scream are bleeds. However, the tooltips for the latter two do not indicate a DoT component. Link to comment Share on other sites More sharing options...
Avanael Posted November 27, 2014 Share Posted November 27, 2014 What juggernaut abilities impose bleed effects in 3.0? In live, shatter, impale, and force scream are bleeds. However, the tooltips for the latter two do not indicate a DoT component. You have to read the passives as well. Shatter, Impale and Force Scream will still have bleeds in 3.0, Smash and Vengeful Slam will spread them if you hit one target, that is affected from these bleeds. Link to comment Share on other sites More sharing options...
Econometrix Posted November 27, 2014 Author Share Posted November 27, 2014 Thanks for bringing this to my attention. Looks like Vengeance should have pretty good AoE/multi-DoT capabilities in 3.0. On a somewhat related topic, a number of the abilities note that they strike with both weapons if dual wielding. I thought that juggernaut was supposed to wield single lightsaber. Under what circumstances would one elect to dual wield? Link to comment Share on other sites More sharing options...
oturak Posted November 27, 2014 Share Posted November 27, 2014 (edited) No circumstance. The tooltip is for the skills that are shared between the guardian and the sentinel (or juggernault / marauder). If a sentinel / marauder executes the same move, then he'll strike with both hands. Edited November 27, 2014 by oturak Link to comment Share on other sites More sharing options...
Andrew_Past Posted November 28, 2014 Share Posted November 28, 2014 The only dot worth spreading is shatter. Don't worry about the other ones before using veng slam. Link to comment Share on other sites More sharing options...
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