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Which AC for IA and Smuggler


MilesChristiSum

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Hello all,

 

I have been taking advantage of the 12x xp boost and am having a blast leveling up my toons (fingers crossed that they find some way to keep this 12x xp around longer). At any rate, I am wanting to roll both a Smuggler and an IA but I'm not sure which AC to choose for either of them. I don't care about DPS or FOTM I'm just looking for which AC fits better in terms of fighting mechanics, gameplay, and overall theme. In other words, which fits the story and theme of a smuggler better the Gunslinger or Scoundrel? And for the IA, which fits their overall theme/gameplay, the Sniper or Operative? I don't want to play two of the same mirrors so I'm looking to pick one Sniper/Gunslinger and one Scoundrel/Operative... I know a lot of this can be personal opinion, but I'd love to hear y'alls thoughts/personal experiences.

 

Thanks in advance and happy early Turkey Day.

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The gunslinger looks silly with a cover generator, and the sniper doesn't, so you should go with the sniper.

 

What would make the gunslinger look less silly is if when he entered cover, suddenly a table appeared out of nowhere, and he kicked it over to hide behind, because dammit, I want to feel like I'm in a western, not a space tactics game.

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I thought the operative felt more right in animation/gameplay over the scoundrel. Considering the Op/Scound are considered melee classes for damage, I thought it just felt more natural to be in close combat slicing people with a shiv, from stealth, over shooting people from point blank range in the back of the head from stealth. I can't hit the broad side of the barn at any moderate distances, I have to get right up next to it to do the most damage (you don't want to play this class 30m out, you need to get in melee to be effective).

 

On the plus side, there is sucker punching with your fists, pistol whipping with the butt of the gun and kicking others right in the crotch (that never gets old). Again though, you have this nice looking gun yet you do a lot of abilities without even firing it. Operative suffers the same fate in that regard with the rifle but I thought there was more continuity in the fact all those mirror abilities just use the knife. Scoundrels will kick, punch and use anything in a street fighter kind of way. The operative is a more refined, professionally trained, killer. That's the best way I can describe the impression their animations give me.

 

Both the sniper and gunslinger are just as their namesakes would have you believe; they like to pick people off from long range. The sniper rifle is very cool but I do like the two blasting pistols, kind of a tossup for me there. Animations wise the GS is growing on me as I've been leveling but I would give the slight edge to the sniper. One of the signature gunslinger moves involves animations where you'd shoot 4-5 bolts as one attack, but it only counts as one attack when you see the flytext number on the screen. RP/immersion wise I get the impression that I only hit with one of those and missed on the other 4, like I'm just spraying bullets with reckless abandon and hoping for the best. The sniper shoots off one big shot, with his one big gun and sees one big number. Cool, crisp, clean. hehe It's really not that big of a deal as I'm making out. I can certainly explain away that the GS damage is an accumulated total of all 4 of those shots landing, it's just one of those things for me. I'd prefer precision shooting over spraying a bunch of bullets.

 

Story wise I thought the operative fit the spy-secret agent man theme a bit better than a sniper, for me I like my spy sneaking around and close combat over hiding out in a warehouse with your shot lined up waiting for your target. The smuggler story felt more role neutral where it didn't seem to favor one AC over the other. It had some get in and get out quickly and quietly moments but other parts did seem to favor the shootout at the OK corral at high noon. Again, both work pretty well.

 

TL;DR under your premise I'm choosing operative for your agent and gunslinger for your smuggler for the best experience.

Edited by Ridickilis
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I don't use cover for either unless it's a boss fight of great challenge. I just run in with grenades and quick-shot and the aoe burst, pretty soon takedown comes up. With Scoundrel/OP you never use cover because it pops you out of stealth. Just take the middle tree and toss grenades around and you'll be a Smuggler Gunslinger or action Sniper.

 

Scoundrel does not fit for me. I try to envision a Star Wars Smuggler doing that stuff and I get nothing. Scoundrel should rely on Blaster tricks and confusion. Not pistol whipping sucker punches. Like a diversion where your foe's all run to a spot and you drop the wall on them with trick-shooting.

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Glad to see you've figured it out. I'm in a bit of the same predicament for rerolling my Scoundrel as Gunslinger to match my beloved Sniper. Punching droids and kicking rakghouls in the crotch was a bit silly, especially on my Body Type 2 female Scoundrel-ess but admittedly it would've looked pretty good on a Type 3 female or Type 3 or 4 male

 

in any case, good luck. You're gonna need it ;)

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The gunslinger looks silly with a cover generator, and the sniper doesn't, so you should go with the sniper.

 

What would make the gunslinger look less silly is if when he entered cover, suddenly a table appeared out of nowhere, and he kicked it over to hide behind, because dammit, I want to feel like I'm in a western, not a space tactics game.

 

This is a fantastic idea; even as a regen item animation. I want to see that in-game. +1

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Thanks all for the input! I'll have to put a little more thought into it but I'm leaning towards Gunslinger Smuggler and Operative IA. Let's hope that they bring back this 12x xp boost again sometime soon so I can level them :)

 

Thats what I did, it came down to Operative just fitting much better with the missions thematically than a Sniper does. And their gadget skills all make way more sense than they do with a Scoundrel. IMO

 

Slinger seemed a little silly at first, but it kinda grew on me. I had tried a Sniper before and hated "sniping" from such a close range. Sniper Rifles are best rifles though.

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Personally I think that they are both suited to the Operative/Scoundrel path, for the following reasons:-

 

Operative - You are a top agent in Imperial intelligence so to me it would make sense as this is the most self sufficient class as there is the ability to heal whilst also being able to stealth past to objectives and being able to use both blaster rifle plus up close knives and blades.

 

Scoundrel - This may not be the same for everyone but I see my scoundrel as someone does not consider himself a soldier so he won't put himself in harms way all the while by blasting through stuff, so being sneaky and using stealth to get close before using attacks it the best play style to me.

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