Jump to content

Game Update 3.0 Class Changes: Guardian + Juggernaut


Recommended Posts

  • Replies 157
  • Created
  • Last Reply

Top Posters In This Topic

Posted
I have to say... I am very excited to play my Jugg in 3.0. I love the extra bleeding opportunities to Vengeance and I love that it spreads!
Posted
I'm still not sure how I'm going to feel about this new discipline change...but I am really looking forward to getting an actual Force Burst attack on my Guardian. It's something I've been wanting for a long time now.
Posted

Will forms like Soresu and Shii-Cho be separate from the new "Disciplines" like how they were separate from skill trees?

 

ie. Will I still be able to use Soresu while using the "Focus" Discipline?

Posted
What about jugg's tank smashes ? Will that apply the armor reduction on targets ? Will Crushing Blow spread it like it does now ? Or the ability to put that debuff is going to be completely removed from them ?
Posted (edited)
Vigilant Thrust: Thrusts your weapon into the ground, causing a Force-empowered shockwave that deals energy damage to up to 8 enemies within 5 meters. Stuns weak and standard enemies for 3 seconds. Shares a cooldown with Force Sweep.

 

They also get a new passive that causes Force Sweep or Vigilant Thrust to spread the Guardian’s burn effects to all targets that they damage, if at least one of the targets is already affected by their burns. And they get another new passive that increases the critical chance of Plasma Brand, Vigilant Thrust, and their burn effects.

 

In honor of this I suggest an ability name change, Enraged Defense to Enduring Flavor.

Edited by Joesixxpack
Posted (edited)
Will forms like Soresu and Shii-Cho be separate from the new "Disciplines" like how they were separate from skill trees?

 

ie. Will I still be able to use Soresu while using the "Focus" Discipline?

 

They already confirmed you can still switch stances no matter teh discipline

 

What about jugg's tank smashes ? Will that apply the armor reduction on targets ? Will Crushing Blow spread it like it does now ? Or the ability to put that debuff is going to be completely removed from them ?

 

They already said they were removing armor debuffs since every dps has them now.

Edited by TezMoney
Posted (edited)
Smash is the most iconic Juggernaut's attack alongside with Force Choke, so I hope that Vengeful Slam which replaces Smash in my favourite tree is as awesome looking as Smash was. :hope_08: Edited by PavSalco
Posted
Devs, think with me...

 

In PVE I have 100% accuracy, NO offhand hit, HOW WILL I MISS THE ATACK TO USE RETALIATION?

 

attack a tank? :)

 

on other news it looks like guardians are trading force sweep for basicly an AOE blade storm. sounds fun

Posted
Devs, think with me...

 

In PVE I have 100% accuracy, NO offhand hit, HOW WILL I MISS THE ATACK TO USE RETALIATION?

 

Because it will be triggered if you are parried or dodged to.

Posted
Because it will be triggered if you are parried or dodged to.

 

which will never happen if you stack accuracy to the proper amount

 

raid bosses dont have accuracy debuffs

Posted (edited)
which will never happen if you stack accuracy to the proper amount

 

raid bosses dont have accuracy debuffs

 

So you're going to have 110% melee accuracy?

Edited by TezMoney
Posted

Really looking forward to trying these changes out :)

 

I really like how Rage Juggernauts and Fury Marauders now have a choice between Smash for multiple targets and Raging Blast for a single target.

 

Hopefully this Aegis Assault ability looks cool!!

Posted (edited)
just need 100% to not miss if my math is right

 

Enemies in operations all have 10% defense (bosses only I believe), which directly goes against your accuracy. So 100% accuracy yields a 90% chance of hitting them. This is why tanks get a free 10% accuracy buff.

Edited by TezMoney
Posted
Focused Burst will also replace Force Sweep in single-target situations for Focus Guardians, like it does for Concentration Sentinels.

 

 

Does this mean that both will be used...and the use of each simply depends on the situation (AoE vs ST)?

Posted
Enemies in operations all have 10% defense (bosses only I believe), which directly goes against your accuracy. So 100% accuracy gives a 90% chance of hitting them. This is why tanks get a free 10% accuracy.

 

in other words dps jugs cant use reposte in any pve situation other than raid boss fights, and even then only if they are "lucky"

×
×
  • Create New...