BadOrb Posted November 17, 2014 Share Posted November 17, 2014 (edited) So I'm just curious as to why healers , mostly never ever use the healing stations at bosses in tactical flashpoints. What I want to know ( from healers or others ) is why on earth do they not use them ? Is it an epeen thing " O I'm such a great healer I don't need to use them " or perhaps they can't get their heads around the fact that these tactical flashpoints don't use the trinity system. I ask this because , it would be much quicker ( in certain circumstances ) for them to use them and maybe even help kill a boss ( especially depths of maanan's final boss and possibly Labs first droid boss ). So if your PUG is struggling because say you just can't quite kill a boss in time before a wipe or enrage timer , ask the healer the question. Please post their responses here. Cheers, BadOrb. Edited November 17, 2014 by BadOrb Link to comment Share on other sites More sharing options...
Ruskaeth Posted November 17, 2014 Share Posted November 17, 2014 (edited) Let me rephrase what you just asked there Orb. This is with due all respect and strictly from healer perspective. What asked sounded much like this: "Blablablaaa..blabalblablabla" In fact!! It could also be rephrased to something like this: "73% of dpses in this game suck and they should l2p" Edited November 17, 2014 by Ruskaeth Link to comment Share on other sites More sharing options...
BadOrb Posted November 17, 2014 Author Share Posted November 17, 2014 Let me rephrase what you just asked there Orb. This is with due all respect and strictly from healer perspective. What asked sounded much like this: "Blablablaaa..blabalblablabla" In fact!! It could also be rephrased to something like this: "73% of dpses in this game suck and they should l2p" Well I do wan't another healers perspective on the matter indeed , other than my healer , who does use them if indeed the dpses suck , but would have enjoyed your reply more with a little bit more insight. It seems you don't use them ever as a healer ? You see a dps pressing them , as I do frequently , this in-fact makes the DPS on a boss a lot lower , maybe I'm just a bit of a sucker for wanting the whole group to live through a boss fight and complete it with said group still living at the end. I understand that a tank could press a few ( which I do ) but sometimes the tank can lose aggro in many cases. Cheers for the reply though , BadOrb. Link to comment Share on other sites More sharing options...
Ruskaeth Posted November 17, 2014 Share Posted November 17, 2014 (edited) I didn't take you seriously because you were talking about tactical FPs and enrages. Tactical FP bosses enrage? Is this really a problem in this game? People wiping on tactical FP bosses because healers do not do dps? As for healing tactical fps. No need whatsoever because there are consoles. Much like you said. If for some myriad reason someone really wants to heal a tactical FP, let them, because by their choice they have proven they truly want to play a healing spec. Edited November 17, 2014 by Ruskaeth Link to comment Share on other sites More sharing options...
CheaterLL Posted November 17, 2014 Share Posted November 17, 2014 So I'm just curious as to why healers , mostly never ever use the healing stations at bosses in tactical flashpoints. What I want to know ( from healers or others ) is why on earth do they not use them ? Is it an epeen thing " O I'm such a great healer I don't need to use them " or perhaps they can't get their heads around the fact that these tactical flashpoints don't use the trinity system. I ask this because , it would be much quicker ( in certain circumstances ) for them to use them and maybe even help kill a boss ( especially depths of maanan's final boss and possibly Labs first droid boss ). So if your PUG is struggling because say you just can't quite kill a boss in time before a wipe or enrage timer , ask the healer the question. Please post their responses here. Cheers, BadOrb. You can DPS down every single tfp boss with only tanks in the required gear. FACT. Did it before. If your DPS can't do this then they SUCK. Most tfp bosses have already been soloed. On my Sorc (180 geared, brutalizer relics, near min-maxed) I can heal through every tfp boss with undergeared ppl and still maintain 800-1100 DPS. There are only 2 reasos to use the med stations: The kolto barrels from Manaan give an achievement If there is no healer in the group. I refuse to use them because for me it sucks if someone uses them because then I have nothing to do. And with only DPSing I will run out of force in one minute. When a fight takes 5-10 minutes. Link to comment Share on other sites More sharing options...
Irongut Posted November 17, 2014 Share Posted November 17, 2014 (edited) On my healers I will use the kolto stations if they are required. I usually stand near them or in a place where I can roll to them on my operative healer. On a lot of the fights they aren't needed, in the CZ fps I rarely use them unless the group is undergeared or someone screwed up. On Korriban I'll use them on the last fight every time you get stunned and knocked back but don't generally need them otherwise. On Tython I only use them on the first and last bosses if people aren't moving out of the aoe. On Mannan they are useful vs Sivastin (sp?) and sometimes on the final boss but that is mostly to cover for other people not following the tactics. And, on Rakata Prime I use them sometimes on the second and last bosses, rarely vs the rancor. I do dish out some dps in tacticals but if I'm a healer that is my main job so I concentrate on that. I'd run out of energy real quick if all I did was dps anyway. Most of the time the kolto stations aren't needed because they are really there for groups with no healer. Edited November 17, 2014 by Irongut Link to comment Share on other sites More sharing options...
BadOrb Posted November 17, 2014 Author Share Posted November 17, 2014 Ah thanks for the replies. I think it's more of a time thing really , for instance the 3 bosses in depths of manaan , first boss can take ages with a healer in the party ( the ones that chose not to use the healing consoles ). So much so my friends and I have discussions about if we are going to be able to down the final boss. I liked your reply about "let them heal , if they want to play their role properly" , but off course these tactical's aren't trinity , so what is the healers true role here ? Maximising healing whilst the whole team kills a boss quickly , as in everyone. On the other hand maybe they are practising their role purely for future trinity content ( Hm's , OP's etc) ? Cheers, BadOrb. Link to comment Share on other sites More sharing options...
TheWhiplash Posted November 17, 2014 Share Posted November 17, 2014 I don't use them on my healer because I'm specced for heals. I enjoy doing it and I always like to practice. If I use the stations I feel kind of useless, my dps is low as healer. I've never hit an enrage timer in a Tac, and if its that slow going I will use my dps abilities and then pop resource regen ability to get back to full and continue healing. As others have said they are very handy for groups with no heals though. Link to comment Share on other sites More sharing options...
BadOrb Posted November 17, 2014 Author Share Posted November 17, 2014 On my healers I will use the kolto stations if they are required. I usually stand near them or in a place where I can roll to them on my operative healer. On a lot of the fights they aren't needed, in the CZ fps I rarely use them unless the group is undergeared or someone screwed up. On Korriban I'll use them on the last fight every time you get stunned and knocked back but don't generally need them otherwise. On Tython I only use them on the first and last bosses if people aren't moving out of the aoe. On Mannan they are useful vs Sivastin (sp?) and sometimes on the final boss but that is mostly to cover for other people not following the tactics. And, on Rakata Prime I use them sometimes on the second and last bosses, rarely vs the rancor. I do dish out some dps in tacticals but if I'm a healer that is my main job so I concentrate on that. I'd run out of energy real quick if all I did was dps anyway. Most of the time the kolto stations aren't needed because they are really there for groups with no healer. That's a very good reply. Yeah people not knowing the tactics and standing in AOE's doesn't help and that might be part of the problem. Glad to read that you do use them in certain situations , on certain bosses etc. It seems silly that a DPS would stop fighting to run to a healing console , if there is a healer in the party. You could argue that it isn't the healers job to press the healing stations but that's a bit of a far fetched reason never to use them as healer. Great insights everyone. Cheers, BadOrb. Link to comment Share on other sites More sharing options...
JouerTue Posted November 17, 2014 Share Posted November 17, 2014 (edited) no, maybe because i always run out of resources dpsing and then i use them if someone has a spike while i recover, but a lot of times i would have liked to ask to dps why they click kolto stations if their dps is already horribly low? Edited November 17, 2014 by JouerTue Link to comment Share on other sites More sharing options...
BadOrb Posted November 17, 2014 Author Share Posted November 17, 2014 (edited) Yeah I don't mean the healer must DPS constantly , just now and again if a boss fight is slow. So it's a mixture of things , feeling useless ( if not playing their role ) , practasing ( for harder content , rotations etc ). Those seem to be the main reasons and that's cool with me. As to the DPS pressing them with low DPS , yeah that's probably one of the main things I was trying to communicate. If they take a break in their ( all ready awful ) DPS'ing , pressing the consoles , will slow things down a lot. Yeah I'm happier now on the subject , thanks everyone. BadOrb. Edited November 17, 2014 by BadOrb Link to comment Share on other sites More sharing options...
babanathie Posted November 17, 2014 Share Posted November 17, 2014 I don't press them as a healer. I'm good enough to heal a tactical without breaking a sweat. Usually, I'm healing for a proc to help my force regeneration so I can DPS more. I'll usually overheal someone for the proc; it's unusual for any to drop too low while I'm in a group. I do spend the majority of my time DPSing during tacticals. Keeping that in mind, a DPS asking me to press a heal tank will probably just end up on my ignore list. The only thing I "need" a DPS is for operations, and I have a guild for that. So, go ahead and ask. Link to comment Share on other sites More sharing options...
Loc_n_lol Posted November 17, 2014 Share Posted November 17, 2014 (edited) Those healing stations are a rather bad idea honestly... role-neutral my ***. This is just tailored to 4 dps. Ideally the game should look at your group composition and give you buffs to make up for what's missing (extra DR if no tanks, constant healing if no healers, extra damage if not enough damage dealers) Anyway, if I'm healer I dont use them and get annoyed if somebody else does. They make me irrelevant. Edited November 17, 2014 by Loc_n_lol Link to comment Share on other sites More sharing options...
BadOrb Posted November 17, 2014 Author Share Posted November 17, 2014 No I wouldn't ask you poster 13 as you say you DPS in tacticals and heal. So there would be no need. Also poster 14 , I see that's the other point , wouldn't want to upset a healer either and yeah if it undermines your role then yeah I wouldn't want to press the healing console. This makes things more complicated though. Very interesting , we must be careful then. I guess only use them if we are very close to death ? I mean DPS or Tank press one if the team is almost at a wipe. Cheers, BadOrb. Link to comment Share on other sites More sharing options...
JouerTue Posted November 17, 2014 Share Posted November 17, 2014 Anyway, if I'm healer I dont use them and get annoyed if somebody else does. They make me irrelevant. so true..i've posted on weirdos thread about a run where all pressed the station at the moment they dropped below 80%, even the tank Link to comment Share on other sites More sharing options...
XORDYH Posted November 18, 2014 Share Posted November 18, 2014 (edited) If you are a Corruption Sorcerer or, to a lesser extent, a Medicine Operative (heal specs), your resource regeneration/maintenance is very strongly tied to your healing rotation. Quite simply, you will run out of Force/Energy very quickly if you do nothing but DPS and hit the healing stations. An Operative can at least use Shiv or Hidden Strike for some extra Tactical Advantage procs and by extension, "free" Surgical Probes, but a Sorcerer needs to be casting Innervate regularly to generate Force Surge charges so they can use Consumption to maintain their Force. A Bodyguard Mercenary can use Supercharged Gas pretty regularly to get some OK DPS out of Unload and Power Shot without ruining their Heat management, but the best way to build Combat Support Cylinder charges is still by using their standard healing rotation. You should also consider things from the perspective of the individuals playing those healing classes. Tactical Flashpoints are simply terribly designed if you aren't a DPS. Having two or more healers in a Tactical Flashpoint is just a slog. Tanks are trivialized with the amount of taunt-immune bosses in the newer Tacticals. How would you appreciate it if instead there were DPS stations, and the only thing you were meant to do was off-heal or off-tank? That's about as fun as it is for healers and tanks in Tacticals right now. Edited November 18, 2014 by XORDYH Link to comment Share on other sites More sharing options...
Fidelicatessen Posted November 18, 2014 Share Posted November 18, 2014 If you are a Corruption Sorcerer or, to a lesser extent, a Medicine Operative (heal specs), your resource regeneration/maintenance is very strongly tied to your healing rotation. Quite simply, you will run out of Force/Energy very quickly if you do nothing but DPS and hit the healing stations. An Operative can at least use Shiv or Hidden Strike for some extra Tactical Advantage procs and by extension, "free" Surgical Probes, but a Sorcerer needs to be casting Innervate regularly to generate Force Surge charges so they can use Consumption to maintain their Force. A Bodyguard Mercenary can use Supercharged Gas pretty regularly to get some OK DPS out of Unload and Power Shot without ruining their Heat management, but the best way to build Combat Support Cylinder charges is still by using their standard healing rotation. You should also consider things from the perspective of the individuals playing those healing classes. Tactical Flashpoints are simply terribly designed if you aren't a DPS. Having two or more healers in a Tactical Flashpoint is just a slog. Tanks are trivialized with the amount of taunt-immune bosses in the newer Tacticals. How would you appreciate it if instead their were DPS stations, and the only thing you were meant to do was off-heal or off-tank? That's about as fun as it is for healers and tanks in Tacticals right now. Most of my alts are healers and tanks. I'd like some DPS stations in tactical flashpoints, please. Link to comment Share on other sites More sharing options...
Fiamma_Verde Posted November 18, 2014 Share Posted November 18, 2014 Why on earth would I que as a healer if I wanted to DPS? DPSing in heal spec is absolutely terrible. You don't have any sort of real rotation and no real way to manage your energy. If I wanted to DPS I'd come in specced as a DPS, if I'm specced as a healer I want to heal the fun way and not just clicking the stations. Otherwise what's the point? Heal people up between trash packs? Why would anyone que up to do that? If there is another healer in the group I'll respec (since it wouldn't be much fun healing anyhow), but if I'm healing I want to actually heal. Not to say I won't DPS at all (I throw in attacks during ops and regular flash points as well), but it's not my priority, and I would prefer if everyone just ignored the kolto tanks. It's a tactical. You won't hit an enrage, so there is no sense in worrying about it. Link to comment Share on other sites More sharing options...
peedeeboy Posted November 18, 2014 Share Posted November 18, 2014 The stations are really there for groups that don't have a healer. Saying that, I'm not too proud to use the heal stations in the couple of places where those heal stations actually make life easier Examples would be: * The boss in Manaan with the goo / lightning mechanic. Hit the heal station just as he starts blasting everyone with lightning, and the party stays at 100% health the whole time. * As already mentioned, the boss in Korriban that has the ceiling collapse mechanic. Hit the heal station just as he starts and again it will keep everyone up even if they stand in stupid But on most of the other boss fights, as others have mentioned, the heal stations just mess your healing rotation. TBH, if a healer can heal through the HM versions of Czerka, why would they use the heal stations on the tactical version? Link to comment Share on other sites More sharing options...
MsMalice Posted November 18, 2014 Share Posted November 18, 2014 I don't know, could it be because I want to heal things? To answer the title question, no I haven't asked anyone yet but if the healer was bad enough I'd either ask them or use the stations myself. Link to comment Share on other sites More sharing options...
invertioN Posted November 18, 2014 Share Posted November 18, 2014 Ah thanks for the replies. I think it's more of a time thing really , for instance the 3 bosses in depths of manaan , first boss can take ages with a healer in the party That's because the dps are busy pressing random buttons or maybe play with 1 hand and no monitor. When I was soloing the rakata prime flashpoint for the achievements I noticed that the first boss takes about the same amount of time to kill as it does when I've done it with 3 other people from retar..... i mean group finder. Hell it's even easier because I don't have to deal with people's crap. Link to comment Share on other sites More sharing options...
JouerTue Posted November 18, 2014 Share Posted November 18, 2014 That's because the dps are busy pressing random buttons or maybe play with 1 hand and no monitor. When I was soloing the rakata prime flashpoint for the achievements I noticed that the first boss takes about the same amount of time to kill as it does when I've done it with 3 other people from retar..... i mean group finder. Hell it's even easier because I don't have to deal with people's crap. lol i notice this kind of things all the time..there are so many bad dds out there.. Link to comment Share on other sites More sharing options...
fire-breath Posted November 18, 2014 Share Posted November 18, 2014 Those healing stations are a rather bad idea honestly... role-neutral my ***. This is just tailored to 4 dps. Ideally the game should look at your group composition and give you buffs to make up for what's missing (extra DR if no tanks, constant healing if no healers, extra damage if not enough damage dealers) Anyway, if I'm healer I dont use them and get annoyed if somebody else does. They make me irrelevant. I don't agree often with you but by the gods ... I do agree now. When I choose the heal button I choose to heal. I am currently already starting to think about going afk or something if someone uses the koltopod when its not needed. Even when I politely ask if they could refrain from using the stations they still do ..... urgh ... Your idea about making up for whats missing is actually quite good an idea. Hopefully bioware will do this specifc coding one day Link to comment Share on other sites More sharing options...
BadOrb Posted November 18, 2014 Author Share Posted November 18, 2014 That's because the dps are busy pressing random buttons or maybe play with 1 hand and no monitor. When I was soloing the rakata prime flashpoint for the achievements I noticed that the first boss takes about the same amount of time to kill as it does when I've done it with 3 other people from retar..... i mean group finder. Hell it's even easier because I don't have to deal with people's crap. That boss is a bit annoying in a group , I'm usually the Tank ( or was for a few weeks ) playing Rakata. It annoys me that a lot of groups kill the Rancor handler first then the big guy hits me with his giant fish slap while I watch paint drying for 15 mins with his solo buff. It's obvious that you weaken his handler to 2/3 or 1/2 his health but no more! So I don't blame you for soloing it one little bit. Another poster said no enrage timer in tacticals well the Rakata Prime final boss does. Back to my tank , would you know it often my tank would use a main stat level 52 stim to actually beat the timer on said final boss , i know , i know , it's silly but needed in many cases. Cheers, BadOrb. Link to comment Share on other sites More sharing options...
rawtravel Posted November 18, 2014 Share Posted November 18, 2014 Honestly, I just forget! I rarely do the tacticals. Sorc healz is my main and I just zone in and start healing away! It's funny because every single time, I heal and heal, then on a boss fight, suddenly health goes to maximum. Whoa, I must have done some AWESOME healz there!!! I RULE!!! Oh wait...this is a tactical and someone just clicked the blue thingy. DOH! Then I spend the rest of the run DPSing, which is really a joke. There should be a "wet noodle" animation for when Corruption Sorcerers try DPSing. LOL. Link to comment Share on other sites More sharing options...
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