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Flagging and Feign Death


Andrellma

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Now, I'll preface this by stating that I have no clue how people fall for this, but that may very well be because I leave nameplates on.

 

With the introduction of the Feign Death regen item, we have seen an increase in trolling of players, especially in daily areas by flagged people using the item nearby defeated mobs, with the hope that players will click on their loot icon, and in doing so, attack them, and flag. This is often accompanied by other players in stealth who will then gank the newly flagged player. While I won't go as far as to call this an exploit, I will say that it is certainly griefing, and needs to be addressed.

 

See Here for evidence of someone on Harbinger (A PVE Server) bragging about how many times he's used this to tag other players. I have also witnessed people on Oricon, CZ-198, and Makeb attempting to do the same to me or to others.

 

With 3.0 coming up, and presumably more daily areas, along with (hopefully) an influx of new and returning players, I'd argue that something needs to be done to address this. The simplest solution I can think of would be to require people to manually toggle their PVP flag before engaging in PVP combat.

 

As it stands right now:

 

1) If you are not flagged, and target an unflagged member of the opposite faction, nothing happens. You get an error message "Target not hostile." Or something to that effect.

 

2) If you are not flagged, and target a flagged player, either intentionally or accidentally (via clicking for loot, or auto target) you become flagged, and PVP combat ensues.

 

3) If you are flagged, and target a flagged player, PVP combat ensues.

 

My suggestion would be to eliminate scenario 2 as outlined above, and instead, if you are not flagged, and target a flagged player, you get the error message of "Target not Hostile." This would virtually eliminate all of the griefing methods that people use to attempt to force flags (standing in mobs for autotarget, feign death loot, etc) without actually taking anything away from people who actually want to engage in open world PVP activities. Obviously, my suggestion would not apply to people in PVP areas (Ilum center, Outlaws Den, opposite faction bases, etc) or to PVP servers. People in those areas/servers have made a conscious decision to engage in PVP, whereas the people being targeted by these griefers have not.

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When out doing dailies, leave your first slot on your action bar empty. That will prevent you from attacking anyone flagged using this trick.

 

All you lose is the ability to autoattack. it is an irritating preventative measure to be sure. A few folks threatened to report me as a gold seller/griefer for giving this advice in general chat lol.

 

Was fairly amusing. Poor sports it seems.

Edited by LordArtemis
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When out doing dailies, leave your first slot on your action bar empty. That will prevent you from attacking anyone flagged using this trick.

 

I keep Kinetic Ward/Dark Ward in that slot on my Shadow/Assassin. All they ever get is my shield chance going up 15/20%. Most of them run away like little kids.

 

I don't even have experience in PvP tanking, nor do I have any PvP gear (I do want to get some, but going into 55 WZs using PvE gear...). I know PvP tanking isn't really that difficult: just be the biggest troll there.

Edited by Halinalle
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Is waiting 5 minutes too much?

You're ruining PvP for others if you do that.

 

and pvpers are doing their best to ruin pve for others. if that is the community they want to live in, so be it.

 

they could always cue a pre made.........just because they dont want to do one little thing to avoid their problem

Edited by ivanhedgehog
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and pvpers are doing their best to ruin pve for others. if that is the community they want to live in, so be it.

 

they could always cue a pre made.........just because they dont want to do one little thing to avoid their problem

 

PvPers are not doing their best to ruin it for others, as if the whole world and everyone in it revolves around you...

 

/facepalm

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2) If you are not flagged, and target a flagged player, either intentionally or accidentally (via clicking for loot, or auto

 

My suggestion would be to eliminate scenario 2 as outlined above, and instead, if you are not flagged, and target a flagged player, you get the error message of "Target not Hostile."

I agree, although "You are not flagged for PvP" would be better.

I haven't fallen for the fake death thing, since I have that ability myself, but I did get caught in that crap during the last Gree event.

 

P.S. I'm constantly surprised by the number of response posters who seem to totally lack reading comprehension.

"I think the system is fine as is... don't try to loot enemies." for example.

Edited by JediQuaker
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and pvpers are doing their best to ruin pve for others. if that is the community they want to live in, so be it.

 

they could always cue a pre made.........just because they dont want to do one little thing to avoid their problem

Oh please...do NOT call immature twits who can only win a fight when they trick someone into it, a "PvPer"...they're simply emo conflicted childish trolls. PvPers aren't out looking to trick players into fighting them, they want someone who can fight back.

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Oh please...do NOT call immature twits who can only win a fight when they trick someone into it, a "PvPer"...they're simply emo conflicted childish trolls. PvPers aren't out looking to trick players into fighting them, they want someone who can fight back.

 

Oh you sound butt hurt, try not to get so upset over a pixel death, it is not real you know? :D

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This "problem" is an artifact of the idiotic behavior where right-clicking on an enemy target is bound (by default, and apparently with no option to turn it off) to "fire bar 1 slot 1." I would wager that more than 99% of SWTOR players don't even know that this "feature" exists, and almost all of them, if asked, probably would say they have no use for it or actively dislike it if they did know about it.

 

The fact that this behavior is enabled by default --- and worse that there is no way to disable it --- is just flat out dumb. To the extent that anything needs fixed here, it is this obfuscated and utterly useless right-click to fire "feature," not the item that has only recently and unwittingly made it more obvious to more people that this broken behavior exists.

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This "problem" is an artifact of the idiotic behavior where right-clicking on an enemy target is bound (by default, and apparently with no option to turn it off) to "fire bar 1 slot 1." I would wager that more than 99% of SWTOR players don't even know that this "feature" exists, and almost all of them, if asked, probably would say they have no use for it or actively dislike it if they did know about it.

 

The fact that this behavior is enabled by default --- and worse that there is no way to disable it --- is just flat out dumb. To the extent that anything needs fixed here, it is this obfuscated and utterly useless right-click to fire "feature," not the item that has only recently and unwittingly made it more obvious to more people that this broken behavior exists.

 

Well, it wouldn't be a problem if not for the psuedo-pvpers (I agree with TUX on this point) who can't actually handle real PvP exploiting the game mechanics. The simplest solution has been suggested in the past:

 

When you are on a PvE server, you cannot be flagged for PvP automatically (unless entering a designated zone) no matter what. If you are out in the open world, you can only flag yourself by turning it on manually.

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Well, it wouldn't be a problem if not for the psuedo-pvpers (I agree with TUX on this point) who can't actually handle real PvP exploiting the game mechanics. The simplest solution has been suggested in the past:

 

When you are on a PvE server, you cannot be flagged for PvP automatically (unless entering a designated zone) no matter what. If you are out in the open world, you can only flag yourself by turning it on manually.

 

Agreed. Any time you try to attack an enemy player, or heal a flagged friendly player who's in combat (preferably only if it's in combat with another player) then it should give a warning saying "You must be flagged for PVP to do this".

 

That said, and morality aside, I think this is kind of hilarious.

Edited by MillionsKNives
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I've been involved in that harbinger thread since it was first posted. It's griefing, no question. But I still don't think the answer is to force players to manually flag if they want to owpvp. This is simply a "report and move on" type scenario, while learning to be more aware of your surroundings.

 

And seriously, can we drop it with the "pixel death" trolling? This isn't about your character dying, or even about the 5-10 minutes it takes to de-flag. I love owpvp on the harbinger, and have no problem killing people that are flagged. But tricking some freshly 55 pve geared newb into right clicking on me just so I can global him is not my idea of fun. If you want new players to start hating this game, and quit playing because of a toxic community, by all means, continue. But it's a trash move, by trash players who can't win a fair fight.

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Agreed. Any time you try to attack an enemy player, or heal a flagged friendly player who's in combat (preferably only if it's in combat with another player) then it should give a warning saying "You must be flagged for PVP to do this".

 

That said, and morality aside, I think this is kind of hilarious.

 

That is plain stupid, by the time you click the dialog the heal is pointless.

 

Don't screw up PvP because cry babies cannot own up to their mistakes.

 

This is the same as the cry babies who buy expensive stuff, own your mistakes.

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