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Developer's explanation needed - why give replacement abilities instead of only new?


Hermetist

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I don't understand a logic behind this desicion - why not give us only new abilities alongside with additional buffing the key old ones with an additional perks in the discipline tree?

 

For example, the Blazing Shots which you want to give to the Arsenal-specced Mercenary - it looks strange (sheer blaster volley of common Unload looks much more natural and credible than the particles flying in a strange trajectories - after all, if the two blasters are a merc's main weapon, and when you shoot it like hell it looks like something expected) and it is basicly unneeded, as the buffed Unload would have done the same without needing to replace it with something else. Some other ability like wrist laser (which easily could have been channeled, high enough damage and giving a proc or applying a debuff if needed), on the other hand, would be damn nice.

 

Why not giving us a sheer addition to our rotation, without those attempts of revamping it?

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Why do we need power bloat? There are already abilities that are becoming worthless due to spec, adding more doesn't fix problems it just creates more useless abilities and bloats the bar when we don't need it bloated.

 

As much as there is reason and validity in the objection, as much as there is absurdness in the reaction to it.

Simply clicking on the now redundant ability and removing it from your main quick-bar by either deleting it or relocating it to another unused quickbar is not rocket science and does in fact reduce the bloat on the main-bar.

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