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Assassinate and 30% health on health bars


dvametragluposti

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I know you can get percentages in the main health bar, I don't know about floating ones.

 

Meh, the percentage in target bar is kinda tiny, even when enlarged, it doesn't alert you when the target could be Assassinated, and that split second of looking at how many percent health is left could be enough for target to heal/get healed/stun/vanish etc...

 

Discharge readiness has this huge electrical effect, yet Assasinate, a more important skill, has that small red text warning that target has too much HP, and UI target percentages are just not helpful IMHO.

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The Health Percentages on the target frame are more than large enough, and this is coming from someone whos UI is at 0.75% on scale rather than the standard 1.0%. If you're playing deception you're already used to tracking procs, taking a tiny peek at the other person's HP bar every so often shouldn't be an issue.
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You both make an excellent case, I wasn't used to watching the exact HP numbers.

 

Dunno, I'd have to play again with UI again, currently neither CD nor %HP catch/poke my eye; I do see the CD on Assassinate, the same way I see %HP - if I glance at them when I'm expecting them - which takes my sight off what's actually happening. I tried various UI setups but meh, nothing beats the visibility like those FAT HP bars in Ops Frames do :D .

 

...on the other hand, having a nifty animation like Discharge's one or simply %HP on enemy head health bars seem like something trivial and should've been implemented...

Edited by dvametragluposti
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