Obes_au Posted November 4, 2014 Share Posted November 4, 2014 It's awesome to see the various class quests. The planet quests etc once was good twice meow... third time? (I don't have short term memory loss) Admittedly I did roll a bunch of Bounty hunters... Hell make it a Cartel weekly pass of some sort.. But it's been awesome to see other class quests (story) with out all the side experience requirements. Link to comment Share on other sites More sharing options...
EnkiduNineEight Posted November 4, 2014 Share Posted November 4, 2014 NO! Absolutely not! DO NOT DO THIS! Even if you made it 'Optional' I would be opposed. Link to comment Share on other sites More sharing options...
AmphysvenaCorp Posted November 4, 2014 Share Posted November 4, 2014 NO. I don't even agree with the 12x for preorders. They ruin the main game experience, really. A big NO to this. This wasn't even a good idea to begin with. Link to comment Share on other sites More sharing options...
NiamhSuisei Posted November 4, 2014 Share Posted November 4, 2014 agree with above, it's a totally game-breaking mechanism for various reasons 1) the queues for 50/55 fps are empty, cos everyone is levelling 2) those that are levelling are rushing through just in class, so its hard to get people for Heroic4s or whatever 3) You're *meant* to do everything, thats how the game was designed. I get it you've been "grinding worlds" for years, but what do you do when you get to 55? grind dailies. At least grinding worlds you get variety. 4) So you've got 15 level 55s.. now what, big-shot? you can only play one at a time. and that means you have 15 chars you have to grind to get to 60 the old fashioned way (cos 12x will be up by then). Nah, I'm a fan of starting from scratch and doing everything, class, world, heroics, seeker, macro, fps, tacticals, ops. I'd hate to rush through to get to 55, being 55 is BORING (until the new content comes in). And god-forbid someone new to the game does 12x on their first ever char. Can't wait till 12x is up and we can all get back to normal. And Bio, please PLEASE don't do it again. Link to comment Share on other sites More sharing options...
XiamaraSimi Posted November 4, 2014 Share Posted November 4, 2014 (edited) Why not make it a -very- expensive Legacy Perk (say legacy 40 like the Treek unlock, that way they can pretty much guarantee by LL 40 you have done all the planetary chains at least once) Yes we get it, some of you like spelunking every cave and tunnel on the map. But just because you love it, those of us who have already seen those caves and tunnels 10+ times don't, and it activly -discourages- us from leveling more cgaracters because we don't want to slog through it aain when we can recite it from memory. If its a buyable legacy perk, those of you losing your minds can chose NOT to buy it, problem solved. Oh, that's right, you are mad no one wants to group with you for heroics/HM/FP. Well, I and several other people i know don't do those anyway way so how would me or others having the boost affect you? I have 15 characters, and ZERO interest in -ever- doing those planetary chains ever again. 12xp has actually made me think of more characters to make knowing I can see the class quests without seeing the same old boring planet quests for the nth time. Edited November 4, 2014 by XiamaraSimi Link to comment Share on other sites More sharing options...
Anzel Posted November 4, 2014 Share Posted November 4, 2014 I would love to see them keep it. Either that or have it scale with legacy for subscribers. So in order to get 12xp you would need the highest legacy level. So at legacy level 1 you get no boost. Level 25 you get 6xp. Level 50 you get 12xp. The planet stories and side quests have little to NO replay value. Link to comment Share on other sites More sharing options...
antonmasik Posted November 4, 2014 Share Posted November 4, 2014 (edited) 12x is great. They should keep it in some form. Subscriber-only. Certainly make it optional and able to turn off and back on at any time. There are many options here: cartel market, legacy unlocks, reward for finishing first class story, etc. Here are my reasons for supporting it: * Chapter 1 is way too long on all characters. You are around level 32 when you finish it. All of them are basically "get 5 MacGuffins" or "defeat 5 guys", which also makes it a bit boring compared to prologue and later chapters. * I want to see all character stories and without 12x buff it would have taken me years and years. I'd probably just quit after third one out of exhaustion and not see the big picture, which is pretty awesome actually. * It actually increases total played time by casuals. Why? Because without the buff they spend months to get one character to max level and get pretty tired of it. Doing it again seems like a huge undertaking, so they do the endgame for a bit, but it's pretty repetitive, so they just quit. With 12x, they can see another class story in less than a few months, but in a longer amount of time than would make them to get fed up with endgame, and they are actually invigorated instead of burned out, so they might just do more classes. 1) the queues for 50/55 fps are empty, cos everyone is levelling 2) those that are levelling are rushing through just in class, so its hard to get people for Heroic4s or whatever 3) You're *meant* to do everything, thats how the game was designed. I get it you've been "grinding worlds" for years, but what do you do when you get to 55? grind dailies. At least grinding worlds you get variety. * Requiring to do the same world missions and flashpoints for over 2 times just because "you're *meant* to do everything" as opposed to what's fun is simply wrong, it's tedious and results in burn-out. If you are a DPS, getting into flashpoints is pretty hopeless (before the buff, I've been in queue for over 10 hours while watching streams and such, had to just quit in the end) and 12x buff helps to bypass them. You can get variety to max level dailies by doing another class story -- does not have to be another grind. ----- 4) So you've got 15 level 55s.. now what, big-shot? you can only play one at a time. The buff's point is to allow you to see all class stories. Class story ends at 50. Just take whatever character you like and play that after 50. It's a non-issue here. I'm a fan of starting from scratch and doing everything, class, world, heroics, seeker, macro, fps, tacticals, ops. I'd hate to rush through to get to 55, being 55 is BORING (until the new content comes in). If buff is optional, it's a non-issue. And god-forbid someone new to the game does 12x on their first ever char. People are different. Some people love Star Wars, but don't enjoy doing anything in groups, spamming for heroics, sitting in flashpoint queue for hours, getting rekt in PVP, etc. Why deny them an optional buff to solve this issue? Edited November 4, 2014 by antonmasik Link to comment Share on other sites More sharing options...
Makrogai Posted November 4, 2014 Share Posted November 4, 2014 Keep it! I can't even level anything without the buff, seriously, it took me about a year to get my sniper from 1-45 before I gave up. Link to comment Share on other sites More sharing options...
Atalantia Posted November 4, 2014 Share Posted November 4, 2014 While I like the 12x, Leveling my previous 8 55's wasn't that time consuming. Would be nice to be able to get it at say a lvl 45 or so legacy perk. I've spent more time doing Heriocs once i got to 50 on this toon than any other toon simple because I'm too lazy to craft all the Mods and crap Link to comment Share on other sites More sharing options...
chosonman Posted November 4, 2014 Share Posted November 4, 2014 no /5chars Link to comment Share on other sites More sharing options...
MagikFingerz Posted November 4, 2014 Share Posted November 4, 2014 As an optional high-legacy-level unlock that costs a fair amount of creds/CC? Yes, please! Link to comment Share on other sites More sharing options...
chosonman Posted November 4, 2014 Share Posted November 4, 2014 (edited) Pay2Win? No.. You could theoretically 12x a ton of alts to farm crew skills and flood the GTN with tons of items and ruin other people's hard work. Edited November 4, 2014 by chosonman Link to comment Share on other sites More sharing options...
Rankyn Posted November 4, 2014 Share Posted November 4, 2014 No. While I totally love and have been taking full advantage of the 12x XP boost, it's not something that should be permanent. It should either be a buyable (Legacy or Cartel) buff or an occasional special event like this one. It's WAY too easy to get burned out on the game if this thing is put in place permanently. Link to comment Share on other sites More sharing options...
Essence_of_Light Posted November 4, 2014 Share Posted November 4, 2014 No. While I totally love and have been taking full advantage of the 12x XP boost, it's not something that should be permanent. It should either be a buyable (Legacy or Cartel) buff or an occasional special event like this one. It's WAY too easy to get burned out on the game if this thing is put in place permanently. This is what I'd like to see, but personally, I'd prefer it if it was a legacy level 50 perk which could be bought and toggled on/off. Link to comment Share on other sites More sharing options...
AmphysvenaCorp Posted November 5, 2014 Share Posted November 5, 2014 No. While I totally love and have been taking full advantage of the 12x XP boost, it's not something that should be permanent. It should either be a buyable (Legacy or Cartel) buff or an occasional special event like this one. It's WAY too easy to get burned out on the game if this thing is put in place permanently. This exactly. A legacy 50 (and only 50) perk sounds fair to me. Whoever leveled up enough characters to get up to Legacy 50 would be eligible for this feature. Still, I don't like it very much. On the other hand, Bioware should add more content to Story Class missions (not end-game, but new content as companions, missions, choices and consequences) just for the sake of replayability. Link to comment Share on other sites More sharing options...
macroward Posted November 5, 2014 Share Posted November 5, 2014 Why not just make it a cartel item or charge you an extra dollar for your subscription service? I have to say that in an environment like balmorra, I found it welcoming. But there is a huge but in the way, in that it inhibits the player's ability to properly gear up if they aren't going through the GTN or crafting. Some of those gear choices are outdated by the time you finish a planet a move on and you never get to use them. I found myself getting stomped because I was often undergeared and had to take hours, if not days to stop and properly gear myself up. So while I do support the idea, don't make it an automatic option, give players the chance to enable it or disable it or pick which planet it is used on. Link to comment Share on other sites More sharing options...
Kalfear Posted November 5, 2014 Share Posted November 5, 2014 Welp for myself and number of others Ive spoken with If 12x xp became a cartel unlock or legacy unlock or even a reoccuring event my account and those other accounts would be closed forever. I wont lie and say I havent utilized the 12x xp because I have but I already have 7 55s so its mostly just repetition for me and has not effected my ability or class knowledge thats not the case for all and its become so bad I personally have already had to stop queueing for group finder flash points untill the new expansion out. The groups just got to bad horrible geared players trying to force hard modes players with no clue what their class can do, what their abilities do, just sit there hammershoting (trooper basic attack) thinking this is great fun. Use to get a bad group in GF 1 or 2 times outta 10 groups. not great odds but manageable now get bad group 3-4 times outta 5 its completely ruined group finder content for me (and others) So nope, ok as a one time promotion before expansion but it it became regular thing They would lose numerous subscribers Playing with players who have no freaking clue what they doing and worse dont care to learn is no fun and 12x xp has enabled those terrible players 12x fold. Link to comment Share on other sites More sharing options...
XiamaraSimi Posted November 5, 2014 Share Posted November 5, 2014 (edited) °snip° . The conplaints you listed are why a lot are reccomending a high legacy level requirement. Because face it, if someone gets to legacy level 40-50 and continues to suck as bad as you complained, 12xp won't make a difference, bad is bad, cant fix stupid as they say. It would also help if group finder wouldn't let super undergeared (wearing all greens 10+ level under the level of the place your going) or incorrectly geared (str users wearing aim/cunning/ et cetera) que up, let alone zone into runs that don't meet correct requirements. (Its not the others in your groups job to carry your lazy arse through so you can get phat lewts, you want to do the content, prepare yourself for it at least a little, with 12x xp, you don't -need- to do those FP et cetera, you just want to to get the drops) Edited November 5, 2014 by XiamaraSimi Link to comment Share on other sites More sharing options...
wolfyde Posted November 5, 2014 Share Posted November 5, 2014 I fully support the boost becoming a permanent toggle for people who want it, either for people who pre-ordered and are subbed (I can dream) or as a purchaseable toggle from the Cartel Market (much more likely). I came back to the game for this, and specifically pre-ordered just for that perk. My interest in SWTOR is purely in the setting, the story, decorating and RP. As far as game-mechanics go, the game is, in my opinion, no more than an outdated, ability-bloated hotkey-based mmo, like I have played many before, and would not warrant a glance if it weren't for the license. As such I do not care for end-game pve or pvp, I've done the whole raiding thing to boredom in previous games. But this perk gave me exactly what I needed to enjoy the good parts of the game without having to labour through incredibly boring cookie-cutter sidequests over and over. Unfortunately my game-time is limited, and I won't be able to do all the stories. And as soon as the bonus ends I will return to Preferred status and cancel my sub. So, to me, and I hope many like me, having this as a permanent toggle would be well worth the money and/or a sub fee. Without legacy requirement, I must add, because that would defeat it's purpose. However, to address the, no doubt valid, concerns about grouping I would also have no qualms in trading the ability to toggle the boost for my option to use the groupfinder, because end-game content and gearing up doesn't interest me. So if they would make it that 'boosted' characters cannot queue for flashpoints, operations and pvp, wouldn't that solve all of the concerns, whilst making the maximum of people happy? Link to comment Share on other sites More sharing options...
Lotharofxev Posted November 5, 2014 Share Posted November 5, 2014 /signed. If not 12x then 6x or 10x. But hellz to the yes. Oh and while you're at it, can you add more character slots? Link to comment Share on other sites More sharing options...
XiamaraSimi Posted November 5, 2014 Share Posted November 5, 2014 (edited) So if they would make it that 'boosted' characters cannot queue for flashpoints, operations and pvp, wouldn't that solve all of the concerns, whilst making the maximum of people happy? Not being able que at all will cause more problems, but if all the level 55s in level 20 greens were not able to que for HM et cetera, until they meet specified requirements (IE a certain item level and -correct- statting, no str users decked out in cunning, willpower and aim gear just to meet the IL requirement) Yeah I saw a stat rainbow the other day, (he had gear of every stat possible on, alacrity jugg lol) when asked he said he liked the way the incorrect statted stuff looked... Edited November 5, 2014 by XiamaraSimi Link to comment Share on other sites More sharing options...
wolfyde Posted November 5, 2014 Share Posted November 5, 2014 Not being able que at all will cause more problems Not for the people like me that are only interested in the Story. But I see what you mean, even if I want to point out that gear level is still absolutely no guarantee that someone knows how to play their class. They could implement a 'certification' version of the flashpoints perhaps, if they made the boost-toggle available? So similarly to having the Normal and Hardmode versions, there'd be a Certification version, only accessible to characters that were leveled with boosted xp, maybe slightly decreased in difficulty, that upon completion would grant a 'checkmark' on the certification for that flashpoint. And only once one acquires x number of succesful completions of the flashpoint on that difficulty level would one be able to queue for the normal version. They could even extend the system to use a similar mechanic to move from Normal mode to Hardmode. On a programming level I do fear this would mean a lot of work to implement. Link to comment Share on other sites More sharing options...
ScarletBlaze Posted November 5, 2014 Share Posted November 5, 2014 Maybe but only with a legacy level requirement. Link to comment Share on other sites More sharing options...
Anniahilus Posted November 6, 2014 Share Posted November 6, 2014 I think it would be a great asset for those of us that enjoy alts, but have put their time in grinding alts the old fashioned way. I'd put it in as a Legacy unlock with these requirements: Legacy Level 50 (because really ... is there any other good perk at 50?) CC or LARGE credit cost to unlock Maybe even an "X" number of max leveled characters needed. I personally had 8 55's before the 12x xp boost, with about 4 other alts in the works. I now have 16 55's, and I'm thankful that I was able to avoid the grinding that I had to do with the other alts. I love the class stories, and the 12x xp allows you to keep that without the other stuff. And yes, I agree that the 12xp has made GF a bit more "challenging" recently with all the new under geared 55's, but if it wasn't that we were complaining about, it would be something else. Link to comment Share on other sites More sharing options...
Izrin Posted November 6, 2014 Share Posted November 6, 2014 I hope we have the 12x boost I love it! I can explore other servers run with different groups and having alot of fun. I hope they give it to us and not some random times that they kick in def livings up things more demand for lower crafting items as well as a incentive for f2p to subscribe to. Link to comment Share on other sites More sharing options...
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