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Again, can we finally get some real improvements.


Feanar

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1I'll start with Rak event. When is this horrible thing finally over? This is by far the worst thing NW has done since Strongholds and Conquest.

 

2) Can we finally get some real content? Like REAL NEW raids, and some improvements to UI and game performance. Focus on a freaking horrible engine, horrible UI, stat optimization, why are you bothering with all this fluff stuff when 3 years later, your game is still half finished. 2014, and you guys are still incompetent to make freaking chat bubbles in a MMO. How hard can it be, 1999. MMO's had it. Why can't we have ingame recount? How hard can it be to implement it? Why is performance of this game so horrible? I ran 25 man raids in WoW with 45-60 fps, and here, in 16 man raids, I barely get freaking 5-10. How did you manage that? How they can optimize it and you can't?

 

3)Why is this game so linear? Corellia is by far the worst desgined zone in any MMO.

 

Please, not only RP-ers play this game, there is also MMO part of it, that wants to be good. I know you are run by the greediest possible company in the gaming world, that really couldn't care less what they are selling, and stuff some people want cost you money, but no wonder your game literally fell on it's face 6 months after launch. And still same thing. I was in beta, only thing that changed from then when it comes to game is that you added group finder. Nothing else. Still linear, still no chat bubbles, still a world you can't interact with, still ridden with bugs, still no in-game parsing, still heavily instanced.

 

I mean, you had tons of money, and you burned it on voice acting and cut scenes? Why? That's all irrelevant. You forget all that, but you don't forget when you kill a boss, few seconds before enrage, when you get that great piece of gear etc. I literally skipped every single cutscene in this game. I pay to play, not to sit and listen.

 

Lastly, I see major outbreak about us being "nerfed", really, how cheap you can you be EAware? Recyling same content, you'll literally nerf people, in an expansion so you don't have to create more raids? You really shouldn't call your next "expansion" an expansion, because it really isn't.

 

ex·pan·sion

noun \ik-ˈspan(t)-shən\

 

: the act of becoming bigger or of making something bigger : the act of expanding

 

Our characters are obviously are not expanding. And lastly, I don't even expect to get any sort of answer, because your "devs" and Community managers have their answers so filltered through various PR's it's ridiculous.

 

Focus on the game, jeez, forget fluff.

 

And yeah, this is pretty much how your returning player feels, after 3 months in this game. All I wanted was to play an MMO. Open world, dailies, interaction with other players, and raids. And it feels so half-arsed. All of it.

 

Rant over, white knights commence! And yes, have my stuff!

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I ran 25 man raids in WoW with 45-60 fps, and here, in 16 man raids, I barely get freaking 5-10. How did you manage that? How they can optimize it and you can't?

 

Just gonna point out that swtor has much better graphics then wow, That might be your problem.

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Um....you realize 3.0 is coming in less than a month right?!

 

No, no, no TUXs... he can't be expected to see that we're getting 2 new planetary story arcs and possibly daily zones, 2 new raids, new tactical flashpoints, new abilities, and a conclusion to the story that began with KoTOR... no... he deserves to rant about Corellia's layout, chat bubbles, and a 3 / 52 week event!

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Just gonna point out that swtor has much better graphics then wow, That might be your problem.

 

I get that. I even improved my machine, compared what I had 6 months ago when I did SoO and stuff. New graphic card, extra 4 GB of RAM, and this game still can't run properly. All turned off, details on minimum, nothing clogging system, and in ToR raids, especially 16 man, it still feels as if I'm reading a comic book.

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No, no, no TUXs... he can't be expected to see that we're getting 2 new planetary story arcs and possibly daily zones, 2 new raids, new tactical flashpoints, new abilities, and a conclusion to the story that began with KoTOR... no... he deserves to rant about Corellia's layout, chat bubbles, and a 3 / 52 week event!

 

Please, tacticals are joke, why should I bother doing them with my tank? I'm just hindrance to the group. Story - meh, you forget that in a day. What raids again? Afaik, we'll still be running DF/DP. We are also not getting any new HM's FP's, they are just making current tactical HM. Nothing new. That's the whole reason they want to make numbers same on 60. So we can run same content again. Also, we are all getting one new ability.

 

Your niche is story, I respect that, but not everybody cares about that. You got your fix, now let's have some real stuff. New, fresh raids, fresh HM's, and better game performance and QoL improvements.

 

Nice way to twist my words.

Edited by Feanar
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No, no, no TUXs... he can't be expected to see that we're getting 2 new planetary story arcs and possibly daily zones, 2 new raids, new tactical flashpoints, new abilities, and a conclusion to the story that began with KoTOR... no... he deserves to rant about Corellia's layout, chat bubbles, and a 3 / 52 week event!

I'm sorry, I should have realized that...of course you're right azudelphi...he shouldn't have to read update notes or Dev blogs or watch any of them fancy twitcher streams to get the info he wants, Bioware should have obviously asked him what he wanted first...heck, maybe they did tbh...cuz it seems like (almost) everything he wanted is in 3.0....

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Please, tacticals are joke, why should I bother doing them with my tank? I'm just hindrance to the group. Story - meh, you forget that in a day. What raids again? Afaik, we'll still be running DF/DP. We are also not getting any new HM's FP's, they are just making current tactical HM. Nothing new. That's the whole reason they want to make numbers same on 60. So we can run same content again. Also, we are all getting one new ability.

 

Your niche is story, I respect that, but not everybody cares about that. You got your fix, now let's have some real stuff. New, fresh raids, fresh HM's, and better game performance and QoL improvements.

 

Nice way to twist my words.

 

There are two new raids... 10 new operation bosses. Probably 5 in one, 5 in the other. Haven't not seen it, I can guess with strong levels of confidence that there will also be new HM versions of these as well.

 

Every spec is getting at least 1 ability that's 100% new and some get 1 ability that is an upgraded version of an existing one.

 

No twisting was done, you seemingly have ranted without even looking at the upcoming features and just looking at the flaming that is inevitable on the forums.

 

Edit: inb4 called a "white knight" for telling the OP to read before he spews vitriol and shows their lack of information.

Edited by azudelphi
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Please, tacticals are joke, why should I bother doing them with my tank? I'm just hindrance to the group. Story - meh, you forget that in a day. What raids again? Afaik, we'll still be running DF/DP. We are also not getting any new HM's FP's, they are just making current tactical HM. Nothing new. That's the whole reason they want to make numbers same on 60. So we can run same content again.

 

Um....

 

  • Two new Flashpoints
  • Four new HM Flashpoints
  • Two new Operations with 10 new bosses
  • Five new levels
  • Two new Storylines
  • Two new planets

 

http://www.swtor.com/shadow-of-revan?intcmp=sor_bwa-mkt-t-us-hp-156

 

So you don't like Tacticals I can see you saying "no new flashpoints of the type that I like", but not "no new flashpoints". Same goes for Hard Modes. But to say there are no new Operations?

 

I think you need to read a bit closer before you rant.

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Please, not only RP-ers play this game, there is also MMO part of it, that wants to be good.

 

I just want to address this part really quick.

 

As an RPer I find it hilarious when people make this claim, that TOR caters to roleplayers, when the reality is that TOR is one of the least RP friendly games I have ever played.

 

Every single mechanic they add that could aid RPers is also designed so that you have to actually play the game in order to get it. Even cartel market items--you're not going to get the hundreds of thousands of credits needed to buy them if all you do is RP.

 

Let's look at strongholds--instead of just giving us RPers housing to decorate however we want, instead it's tied to the conquest system. RP-only guilds, which would arguably benefit from guild ships the most, have to make hundreds of millions of credits to buy expansions, since they will never expand by placing on the leaderboard. Even the item limits in our houses are tied to PVE/PVP i.e. "real content" according to you, since your total percentage adds to your conquest points.

 

That said, I enjoy the game a lot for what it is and make it work for RP, but your argument is flawed horribly in many respects. Every single feature they add is suitable for an MMO, built for and because of the fact this game is an MMO, not just made for RPers. So crazy.

 

 

 

Also, I find it amazing that you ask for content and then proceed to list the content that you don't deem "real" content. Rakghoul event is content, strongholds is content, stories are content.

 

I absolutely hate GSF and have probably spent an hour playing it since it came out, but guess what--it's still content, it still adds to the game even if I don't like it.

 

You seem very angry. Have you ever heard the phrase that you get more with honey than vinegar? No game devs are going to cower in fear because Random Entitled Gamer #1289203 makes an accusatory post, but they actually have been proven to listen to constructive, polite suggestions. I'd advise you start there.

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Um....

 

  • Two new Flashpoints
  • Four new HM Flashpoints
  • Two new Operations with 10 new bosses
  • Five new levels
  • Two new Storylines
  • Two new planets

 

http://www.swtor.com/shadow-of-revan?intcmp=sor_bwa-mkt-t-us-hp-156

 

So you don't like Tacticals I can see you saying "no new flashpoints of the type that I like", but not "no new flashpoints". Same goes for Hard Modes. But to say there are no new Operations?

 

I think you need to read a bit closer before you rant.

 

Fight in New High-Level Flashpoints and Operations – Team with allies to face the most epic foes in the galaxy with two new role-neutral Flashpoints, four Hard Mode Flashpoints and ten new powerful bosses across two Level 60 Operations.

 

I bet you we won't get this. New HM's are upgraded current tact, like Legacy of Rakata, Korriban, etc. As for new OPS, until we get the names of them, I'll just consider DF/DP "new". By EAware logic, you get new ability and 5 more levels, this raids must feel "new".

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Fight in New High-Level Flashpoints and Operations – Team with allies to face the most epic foes in the galaxy with two new role-neutral Flashpoints, four Hard Mode Flashpoints and ten new powerful bosses across two Level 60 Operations.

 

I bet you we won't get this. New HM's are upgraded current tact, like Legacy of Rakata, Korriban, etc. As for new OPS, until we get the names of them, I'll just consider DF/DP "new". By EAware logic, you get new ability and 5 more levels, this raids must feel "new".

 

Haven't seen this guy in DF or DP:

New Operation Boss Image

 

We know there are 2 new operations; we know there are 10 new bosses...

... and ten new powerful bosses across two Level 60 Operations.

 

Stay in denial all you want though...

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1I'll start with Rak event. When is this horrible thing finally over? This is by far the worst thing NW has done since Strongholds and Conquest. ..

 

You are wasting your time, this is as far as any dev is going to read your post. You bash their last 2 features and then want them to listen to you?

 

You are Free to Speak in any way you want, and everyone else on the planet is free to not listen.

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I just want to address this part really quick.

 

As an RPer I find it hilarious when people make this claim, that TOR caters to roleplayers, when the reality is that TOR is one of the least RP friendly games I have ever played.

 

Every single mechanic they add that could aid RPers is also designed so that you have to actually play the game in order to get it. Even cartel market items--you're not going to get the hundreds of thousands of credits needed to buy them if all you do is RP.

 

Let's look at strongholds--instead of just giving us RPers housing to decorate however we want, instead it's tied to the conquest system. RP-only guilds, which would arguably benefit from guild ships the most, have to make hundreds of millions of credits to buy expansions, since they will never expand by placing on the leaderboard. Even the item limits in our houses are tied to PVE/PVP i.e. "real content" according to you, since your total percentage adds to your conquest points.

 

That said, I enjoy the game a lot for what it is and make it work for RP, but your argument is flawed horribly in many respects. Every single feature they add is suitable for an MMO, built for and because of the fact this game is an MMO, not just made for RPers. So crazy.

 

 

 

Also, I find it amazing that you ask for content and then proceed to list the content that you don't deem "real" content. Rakghoul event is content, strongholds is content, stories are content.

 

I absolutely hate GSF and have probably spent an hour playing it since it came out, but guess what--it's still content, it still adds to the game even if I don't like it.

 

You seem very angry. Have you ever heard the phrase that you get more with honey than vinegar? No game devs are going to cower in fear because Random Entitled Gamer #1289203 makes an accusatory post, but they actually have been proven to listen to constructive, polite suggestions. I'd advise you start there.

 

Agreed on last part, I got bit frustrated today. I may sound off, but your post actually confirms mine. As an RP-er, don't you think it would be great to have equip manager, stuff certain MMO's had in 2011, whereas here, in 2014, EAware is so vague about it, as if we asked for a share of their profit. For me, as a raider, means quick gear swapping for a certain encounter, and for you, it means wearing - well, whatever you like. Not to mention wardrobe, or having an option to leave another set in legacy storage, and just equip it through legacy perk or something?

 

Stuff like that, stuff that actually improve game. I'll mention chat bubbles again - for a tank, it would be god-send, people don't have to look up or down to see who wrote what because bubbles are mostly in their vision range, most people stare in their CD'S anyway, and after actually seeing someone wrote something, it might make a difference between wipe and a kill. Just and example.

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1I'll start with Rak event. When is this horrible thing finally over? This is by far the worst thing NW has done since Strongholds and Conquest.

 

BW*

And the plague has been around since before strongholds and conquests.

That's all I have to add since the other posters have pointed out the other non-points you made.

 

edit: how did you not know that? You forum number is significantly lower than mine... WAIT A MINUTE! You're a troll, I get it. 0/10

Edited by VulgarMercurius
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Agreed on last part, I got bit frustrated today. I may sound off, but your post actually confirms mine. As an RP-er, don't you think it would be great to have equip manager, stuff certain MMO's had in 2011, whereas here, in 2014, EAware is so vague about it, as if we asked for a share of their profit. For me, as a raider, means quick gear swapping for a certain encounter, and for you, it means wearing - well, whatever you like. Not to mention wardrobe, or having an option to leave another set in legacy storage, and just equip it through legacy perk or something?

 

Stuff like that, stuff that actually improve game. I'll mention chat bubbles again - for a tank, it would be god-send, people don't have to look up or down to see who wrote what because bubbles are mostly in their vision range, most people stare in their CD'S anyway, and after actually seeing someone wrote something, it might make a difference between wipe and a kill. Just and example.

 

Chat bubbles for in-fight communication? Come on... that's the worst reason to have them in-game. After 5 minutes on fleet, most people will be disabling chat bubbles. If I show up in a random flashpoint, I am not turning it back on... I'll explain the fight in chat if someone needs it, but I am not going to burn GCD's to type out queues for the group... use voice chat for raids where possible; that's the difference between wipes and kills.

 

Edit: Chat bubbles are, at best, a tiny QoL for RP folks.

 

Double Edit: Rumors of equipment managers in the post 3.0 timeframe.

Edited by azudelphi
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Chat bubbles for in-fight communication? Come on... that's the worst reason to have them in-game. After 5 minutes on fleet, most people will be disabling chat bubbles. If I show up in a random flashpoint, I am not turning it back on... I'll explain the fight in chat if someone needs it, but I am not going to burn GCD's to type out queues for the group... use voice chat for raids where possible; that's the difference between wipes and kills.

 

Edit: Chat bubbles are, at best, a tiny QoL for RP folks.

 

Double Edit: Rumors of equipment managers in the post 3.0 timeframe.

 

I would enjoy chat bubbles for sure, as it at least clues me in when someone I am with is talking but isn't necessary thing for me. I just tend to focus on tanking and only watch health bars and such.

 

As far as fleet, the only reason I have to go to fleet anymore is for setting up older flashpoints on my character and having to see the reward vendors for gear and items from time to time, but I think I would avoid Fleet for the most part like most seem to be doing thanks to their strongholds. If I coudl set up the reward vendors or a method to go to flashpoints and operations from my stronghold I would probably never even look at fleet again.

 

As far as person being upset over the Rakghoul event, it amazes me all the tough talk he gives concerning how hard content is, but is upset over an event that really has no repercussions only the only thing it actually interferes with are bank sitters posing on fleet anyways. I will honestly never understand people's fascination with getting dramatically butthurt over something like being infected that can be cured with an 8 hour immunity to boot in a few moments.

Edited by Silverspar
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<snip>

 

You bought the wrong game. Blame yourself for that because what BW was creating here was by no means a big mystery. Accept that fact and move on and come to the realization that not every game needs to cater to every single player - it is OK for a game to focus on a type of design that some players will not find enjoyable. It's up to those players to take their heads out of their butts and go find a game that does appeal to them.

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Agreed on last part, I got bit frustrated today. I may sound off, but your post actually confirms mine. As an RP-er, don't you think it would be great to have equip manager, stuff certain MMO's had in 2011, whereas here, in 2014, EAware is so vague about it, as if we asked for a share of their profit. For me, as a raider, means quick gear swapping for a certain encounter, and for you, it means wearing - well, whatever you like. Not to mention wardrobe, or having an option to leave another set in legacy storage, and just equip it through legacy perk or something?

 

Stuff like that, stuff that actually improve game. I'll mention chat bubbles again - for a tank, it would be god-send, people don't have to look up or down to see who wrote what because bubbles are mostly in their vision range, most people stare in their CD'S anyway, and after actually seeing someone wrote something, it might make a difference between wipe and a kill. Just and example.

 

Glad to see you're reasonable, your OP definitely didn't come off that way, no offense. :p

 

Yes, I actually would love to see those features. The RP community has been clamoring for chat bubbles since launch and gear managers are wonderful for both normal gameplay and RP. But I guess the difference is, while I would love to see those features, they aren't making or breaking the game for me.

 

I can completely understand you not liking the content they have released recently, but it is content. Even though the implementation of strongholds has a *lot* of facets that I personally hate, housing is something I have wanted in this game since launch since it's my favorite aspect of the MMOs that have it. So, seeing people call it not content just because they want more raids is crazy speak to me. Housing is my content, raiding is yours. I don't raid, so even if they added 3 new raids a month, I'd never see them.

 

A successful MMO will add a variety of content to appease as many sub-groups of MMO players as possible. This means leveling, dungeons, raids, PVP, crafting, and non-combat "fluff" like housing. TOR keeps adding features, so I guess that's good enough for me. If I hated the game I would unsubscribe, as I have from innumerable other MMOs, yet I've remained subscribed to this game since launch--they must be doing something right.

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Just a few thoughts...

 

I don't have any lag issues in 16 man raids and my computer is several years old and it wasn't top of the line back then.

 

A lot of people play this game for the story (esp. the cut scenes) rather than the raids. I've done a few raids with my guild and could't care less if I do any more, but boy oh boy do I want some new class stories! The full voice acted stories have spoiled me for all other MMOs.

 

Many people enjoy the Rakghoul plague events, myself included.

 

I guess most games have chat bubbles toggled off as the default since I can't remember any other than City of Heroes that I had to toggle off on my own. I was actually unaware that any modern games had them that weren't trying for a comic book feel.

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Fight in New High-Level Flashpoints and Operations – Team with allies to face the most epic foes in the galaxy with two new role-neutral Flashpoints, four Hard Mode Flashpoints and ten new powerful bosses across two Level 60 Operations.

 

I bet you we won't get this. New HM's are upgraded current tact, like Legacy of Rakata, Korriban, etc. As for new OPS, until we get the names of them, I'll just consider DF/DP "new". By EAware logic, you get new ability and 5 more levels, this raids must feel "new".

 

As I said, if Tactical Flashpoints aren't your thing, then you could complain that there are "no new Flashpoints of the type I like best", but don't suggest that two new Tacticals, and Hard Modes of the 4 latest Tacticals are "no new Flashpoints and No New Hardmode Flashpoints". There's a vast difference between "none" and "none that I like". Many of us will be happy for the new Flashpoints as is, even if they are all tactical. I'm sorry you won't be, but your indifference does not make it "non-content".

 

And you suggesting that there will be no new operations is pure trolling, ignorance or denial. It's been widely publicized in multiple venues that there will be two completely new operations at launch with ten new operation bosses. Trying to keep DF/DP relevant to level 60 is a separate discussion, and irrelevant to the new content conversation.

 

If you are going to have a tantrum, you should at least make sure what you are saying is not flat wrong before you type it up.

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please, tacticals are joke, why should i bother doing them with my tank? I'm just hindrance to the group. Story - meh, you forget that in a day. What raids again? Afaik, we'll still be running df/dp. We are also not getting any new hm's fp's, they are just making current tactical hm. Nothing new. That's the whole reason they want to make numbers same on 60. So we can run same content again. Also, we are all getting one new ability.

 

Your niche is story, i respect that, but not everybody cares about that. You got your fix, now let's have some real stuff. New, fresh raids, fresh hm's, and better game performance and qol improvements.

 

Nice way to twist my words.

 

two. Fresh. Raids.

 

Stawp whining

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It amuses me that the post complains that the game isn't just about RPers, then immediately complains that its lacking a very RP feature (chat bubbles).

 

As others have stated, Bioware games have pretty much always had a strong story focus. (Baldurs Gate, Kotor, Dragon Age, Mass Effect) To come in complaining that they continued the trend in swtor just boggles the mind...

 

If raids is all you want World of Warcrafts new expansion should add some, and they don't have as many cutscenes...

Edited by XiamaraSimi
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