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Any news on HP at 60?


Khayleth

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So I know the dps issue has been brought up and discussed to death, but what about the hp growth from 55-60? Has that been brought up at all? I've been wondering, I recall at level 50 in the best gear tanks were sitting at something like 23-24kish hp while at 55 in the best gear (without hp augments) it's 42-44k right now. Will we be seeing another 20k increase in hp? Will it almost double again and take us in the 70-80k+ range? I'm hoping the increase won't be so exponential.
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If this indeed is true, then PvP might actually become playable as commando (yoloranked), since the kill time will increase drastically, if the DPS numbers stay roughly the same (55 DPS right now should be around level 60 DPS in 3.0)
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It seems his augment slots were empty. Also not sure if he was wearing the token gear or comms gear, or even if the distinction is still relevant in regard to enhancements. He didn't have the detailed tooltips on.

 

He was wearing token gear (you could tell by the set bonuses), so that 47k hp was DPS HP without augments.

If we add in augments, ill do some guesswork to get endurance values:

level 50 augments were 11 endurance

level 55 augments were 20 endurance

so we can expect level 60 augments to be ~29 endurance

 

14 of these is 406 endurance, so a DPS would have ~51.2k hp in optimized 198s.

 

As for PvP, if they are making the same jumps as previous PvP gear jumps, expect unranked to be rating 168s and ranked to be 174s - so a DPS in PvP will have ~37.7k hp in Ranked gear and ~35.7k hp in unranked gear

 

Note: This is probably a little low, as I am not including any increase in base HP or anything like that.

Edited by TACeMossie
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Looked like comms gear to me from the stats. It's the endurance v the main stat which is the giveaway. Even on a character with no current main stat boost, like a sentinel or marauder the main stat will be slightly higher than the endurance in full raiding gear when unstimmed. On the stream the endurance was something like 330 higher than the main stat. Edited by davidp_newton
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Looked like comms gear to me from the stats. It's the endurance v the main stat which is the giveaway. Even on a character with no current main stat boost, like a sentinel or marauder the main stat will be slightly higher than the endurance in full raiding gear when unstimmed. On the stream the endurance was something like 330 higher than the main stat.

 

The sniper rifle was a token weapon. They hovered over it for a second so you could see the tooltip.

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Looked like comms gear to me from the stats. It's the endurance v the main stat which is the giveaway. Even on a character with no current main stat boost, like a sentinel or marauder the main stat will be slightly higher than the endurance in full raiding gear when unstimmed. On the stream the endurance was something like 330 higher than the main stat.

 

My 186 offhand is 228 aim, 238 endurance

Next tier gives even more endurance thanks to the enhancement

 

Its token gear.

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As for PvP, if they are making the same jumps as previous PvP gear jumps, expect unranked to be rating 168s and ranked to be 174s - so a DPS in PvP will have ~37.7k hp in Ranked gear and ~35.7k hp in unranked gear

 

Note: This is probably a little low, as I am not including any increase in base HP or anything like that.

 

We don't really have a precedent for PvP gear. The last expac changed the system from PvP gear have equal rating to high end PvE gear, to PvP gear being significantly lower rating.than high end PvE gear.

 

this expac as far as we know is not changing the system so it is unclear where the ratings will go. My guess is that since basic gear for 3.0 will be 180, then unranked PvP will likely be at least 174.

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