Tachenko_Yuri Posted October 31, 2014 Share Posted October 31, 2014 So my 2 cents in regard of the matter are the following: don't do that. Every so often on oricon there's someone going " waa waa waa can't kill Zaoron/Bothrium beast " ( mandatory interrupt mechanic bosses ) which in most cases don't know what an interrupt is (or haven't got the brain to realize that channel of bad needs to be stopped cuz it's shredding them ) ... Also many mass afflictions @ draxus 16 SM still go through.. don't make tougher a necessary mechanic that a fair bunch of new folks is ( quite unfortunately ) unaware of. Please, do reconsider these new timers that are being set for interrupts, don't fix for the worse something that wasn't broken. Link to comment Share on other sites More sharing options...
TUXs Posted October 31, 2014 Share Posted October 31, 2014 I am thrilled about the change for PvP...but it sucks for PvE...this change should have just been limited to PvP imo...but I haven't tested anything yet, so I don't know for certain. Link to comment Share on other sites More sharing options...
AlaricSevGirl Posted October 31, 2014 Share Posted October 31, 2014 I am thrilled about the change for PvP...but it sucks for PvE...this change should have just been limited to PvP imo...but I haven't tested anything yet, so I don't know for certain. They never think of PvE when they're changing stuff "balancing". Balance isn't about PvEers, it's about PvPers and has always been and BW doesn't give a rats arse about how it affects PvEers. Link to comment Share on other sites More sharing options...
Zoom_VI Posted October 31, 2014 Share Posted October 31, 2014 (edited) I am thrilled about the change for PvP...but it sucks for PvE...this change should have just been limited to PvP imo...but I haven't tested anything yet, so I don't know for certain. I don't like it at all for PvP, they are already loading the ranged classes with new tools for getting around interrupts, and then on top of that they drastically reduce the interrupts on top of it. Basically they are making interrupts a non-issue for casters with all the immunities getting thrown around. And if they are going to make my interrupt 12 seconds on my PT then they better give it a 10m range like all the other non-leaper melee classes. Edited October 31, 2014 by Zoom_VI Link to comment Share on other sites More sharing options...
TUXs Posted October 31, 2014 Share Posted October 31, 2014 They never think of PvE when they're changing stuff "balancing". Balance isn't about PvEers, it's about PvPers and has always been and BW doesn't give a rats arse about how it affects PvEers. OMG LOL! I could not disagree more. 99.99999% of everything they do is because of PvE. They are looking to balance PvE DPS/heals/tanking, not PvP...there are no PvP parses. I don't like it at all for PvP, they are already loading the ranged classes with new tools for getting around interrupts, and then on top of that they drastically reduce the interrupts on top of it. Basically they are making interrupts a non-issue for casters with all the immunities getting thrown around. And if they are going to make my interrupt 12 seconds on my PT then they better give it a 10m range like all the other non-leaper melee classes. Good!!! It's too powerful atm imo. I'm fine with going to the opposite extreme for once rather than ignoring it for another 3 years. Link to comment Share on other sites More sharing options...
Halinalle Posted October 31, 2014 Share Posted October 31, 2014 (edited) Every so often on oricon there's someone going " waa waa waa can't kill Zaoron/Bothrium beast " ( mandatory interrupt mechanic bosses ) You can't interrupt that heal. Especially the beast has "cannot be interrupted" written all over its buff bar. Only way to "interrupt" that ability is to kill tentacles. Edited October 31, 2014 by Halinalle Link to comment Share on other sites More sharing options...
Sirce Posted October 31, 2014 Share Posted October 31, 2014 Extract is interruptable, absorb is kill tentacle. I guess you haven't done it enough to know it offhand. Link to comment Share on other sites More sharing options...
Zoom_VI Posted October 31, 2014 Share Posted October 31, 2014 OMG LOL! I could not disagree more. 99.99999% of everything they do is because of PvE. They are looking to balance PvE DPS/heals/tanking, not PvP...there are no PvP parses. uhhh no? Its honeslty about even, although in terms of changes to DPS and such it tends to lean more towards PvE, however there are still lots of PvP related changes. Link to comment Share on other sites More sharing options...
Danw Posted October 31, 2014 Share Posted October 31, 2014 For PvE longer interrupts where not needed, this is a bad decision, it is a pure PvP move. Link to comment Share on other sites More sharing options...
Foambreaker Posted October 31, 2014 Share Posted October 31, 2014 I am thrilled about the change for PvP...but it sucks for PvE...this change should have just been limited to PvP imo...but I haven't tested anything yet, so I don't know for certain. PvP S4 is going to suck horribly, they have changed literally everything and it will all have to be rebalanced. Good thing I have 55s in every class, hate to have 1 or 2 and be the classes that are screwed royally. Link to comment Share on other sites More sharing options...
TUXs Posted October 31, 2014 Share Posted October 31, 2014 PvP S4 is going to suck horribly, they have changed literally everything and it will all have to be rebalanced. Good thing I have 55s in every class, hate to have 1 or 2 and be the classes that are screwed royally. Everyone is in the same boat though, so that's good. Link to comment Share on other sites More sharing options...
LordArtemis Posted October 31, 2014 Share Posted October 31, 2014 Well, folks will likely have to rely on grenades more if this remains the case. Grenades can be pretty effective interrupts. Link to comment Share on other sites More sharing options...
Turajin Posted October 31, 2014 Share Posted October 31, 2014 OMG LOL! I could not disagree more. 99.99999% of everything they do is because of PvE. They are looking to balance PvE DPS/heals/tanking, not PvP...there are no PvP parses. I'd say you couldn't be morw wrong. In how far does PvE need more balance among the classes? Either I'm soloing, so It doesn't matter wether someone else somewhere else is better/less good than me, or I'm in a group fighting together, not against each other, so it also doesn't matter much wether someone of a different class but same role is (at same level and comparible gear/skill set-up) slighty better or worse. Everyone is in the same team, and it doesn't matter that DD1 did 51% of the damage done to the boss and DD2 did only 49% of the damge. Balance is only relevant in PvP, where that 2% more damage output means you kill your opponent before he kills you. And this increased interupt cooldown might balance PvP, but, from my point of view (having some mobs/bosses on my mind where you have to use you're interrupts to bring them down), it's a great inbalance for PvE. Link to comment Share on other sites More sharing options...
Jadescythe Posted October 31, 2014 Share Posted October 31, 2014 I'd say you couldn't be morw wrong. In how far does PvE need more balance among the classes? Either I'm soloing, so It doesn't matter wether someone else somewhere else is better/less good than me, or I'm in a group fighting together, not against each other, so it also doesn't matter much wether someone of a different class but same role is (at same level and comparible gear/skill set-up) slighty better or worse. Everyone is in the same team, and it doesn't matter that DD1 did 51% of the damage done to the boss and DD2 did only 49% of the damge. Balance is only relevant in PvP, where that 2% more damage output means you kill your opponent before he kills you. And this increased interupt cooldown might balance PvP, but, from my point of view (having some mobs/bosses on my mind where you have to use you're interrupts to bring them down), it's a great inbalance for PvE. It may not have an effect on your style of PvE, but balancing in end game PvE is extremely important. They don't care about solo leveling, but if bosses are too easy to kill or classes are overperforming and making fights too easy, then it ruins the experience for progression raiding guilds. No one wants to beat a NiM op in one night. It is fairly even between the two. Rage/Focus got buffed for PvE, then got nerfed for PvP. Bloodthirst got nerfed for PvE, but it was probably needed for PvP as well. Anni/Watchman got buffed for both PvE and PvP because it was too easy to lose stacks and have to ramp back up between fights. TL;DR both PvP and PvE required class balancing to make endgame enjoyable Link to comment Share on other sites More sharing options...
LordArtemis Posted October 31, 2014 Share Posted October 31, 2014 They don't care about solo leveling, but if bosses are too easy to kill or classes are overperforming and making fights too easy, then it ruins the experience for progression raiding guilds. No one wants to beat a NiM op in one night. I don't think it is true that they do not care, but if not they should. The majority of players in this game likely do not raid, participate in end game or PVP. The likely majority of players are solo PVE casual players. Naturally you can not balance a game based on solo play, but it should be kept under advisement for any changes that are made. One of the reasons I think reducing the difficulty of mobs level 1 to 50 on the leveling worlds is a wise choice. Link to comment Share on other sites More sharing options...
Zoom_VI Posted October 31, 2014 Share Posted October 31, 2014 I don't think it is true that they do not care, but if not they should. The majority of players in this game likely do not raid, participate in end game or PVP. The likely majority of players are solo PVE casual players. The majority of the players are solo casuals which is why they are making disciplines so you get key abilities sooner, which is why mobs are being nerfed, and which is why abilities are going to be highlighted when they proc. Some of the new changes cater to casuals, some of them cater to the hardcores. Link to comment Share on other sites More sharing options...
Pagy Posted October 31, 2014 Share Posted October 31, 2014 as overpowered as healing is in warzones right now, i have no idea how we'd be able to kill 2-3 healer groups now with longer interrupts Link to comment Share on other sites More sharing options...
Zoom_VI Posted October 31, 2014 Share Posted October 31, 2014 as overpowered as healing is in warzones right now, i have no idea how we'd be able to kill 2-3 healer groups now with longer interrupts I wouldn't say healing is overpowered. Rather there are too many bad DPS. All DPS specs can kill a healer 1 to 1, unless that healer is getting peeled for by the rest of his team. Link to comment Share on other sites More sharing options...
TUXs Posted October 31, 2014 Share Posted October 31, 2014 Balance is only relevant in PvP, where that 2% more damage output means you kill your opponent before he kills you. Ridiculous. Balance is a PvE thing (for Bioware) far more than PvP. That 2% is nothing in PvP...that's a missed interrupt, a delay in a stim of some sort, failure to LoS, one too many default attacks...it's impossible to state that the 2% was/is a balance issue. How many PvP parses have you looked up? What's your PvP "rotation" exactly? PvP doesn't accurately reflect balance at all. PvE is the only place you can look at outputs and determine, with certainty, what classes need to be tweaked and which ones don't. Link to comment Share on other sites More sharing options...
TUXs Posted October 31, 2014 Share Posted October 31, 2014 I wouldn't say healing is overpowered. Rather there are too many bad DPS. All DPS specs can kill a healer 1 to 1, unless that healer is getting peeled for by the rest of his team. How many warzones have you played that were 1v1 exactly?! Killing 1 healer is no big deal...killing multiples is. Healing is out of whack right now. Link to comment Share on other sites More sharing options...
Zoom_VI Posted October 31, 2014 Share Posted October 31, 2014 How many warzones have you played that were 1v1 exactly?! Killing 1 healer is no big deal...killing multiples is. Healing is out of whack right now. it still shouldn't be a issue assuming your team still has more DPS'ers. The only way this doesn't work is if the other team has a tank that is running guard swaps. In fact I love going up against teams with lots of healers because its way easier for me, because the more healers they have the less DPS they have. Which means I don't have to spend as much effort keeping myself up, and can spend more effort on kill things. There is a reason 4 healers is the worst comp for a arena. Link to comment Share on other sites More sharing options...
Turajin Posted October 31, 2014 Share Posted October 31, 2014 How many PvP parses have you looked up? What's your PvP "rotation" exactly? I don't do, never did and sure as hell never will be participating in PvP. I simply don't like PvP, so I don't care about it. What I do play is PvE, soloing most of the time (basically because sometimes it's just hard to get a group, and most of the time because I like to play at my preferred pace). Obviously, for soloing, balance doesn't matter. As long as I can get the mission done with the character I'm currently playing, everything is fine. So I don't care wether class X and/or built Y would have done the deal 7.6 seconds faster or slower, as long as very class/spec can get it done. For group play, again, I also don't think balancing doesn't matter. The classes are, as far as I see, quite balanced in that matter. Especially: in how far do they improve balancing when every class and every spec gets their interrupts increased? Balancing would be "give A a bost and/or take something from B". But "increasing all cooldowns of all interrupts" is simply "taking the same thing from everyone". This kind of balance makes only sense in regard to PvP. If not, tell me in how far it "balances" the game in PvE that the cooldown is increased in this matter? Link to comment Share on other sites More sharing options...
errant_knight Posted October 31, 2014 Share Posted October 31, 2014 (edited) uhhh no? Its honeslty about even, although in terms of changes to DPS and such it tends to lean more towards PvE, however there are still lots of PvP related changes. Unless I've misgudged somehow, it tends to go like this: Class that underperforms in pve compares to other classes is buffed up, Some Pvp folks whine greatly about how op it is, nerf happens reducing the class's viability in Pve. It's annoying to the classes that get nerfed. Me, I think they should have separate trees (or the 3.0 equivalent) and separate gear so they can balance to their hearts content without unfortunate effects to one type of play or the other. Edited October 31, 2014 by errant_knight Link to comment Share on other sites More sharing options...
Tachenko_Yuri Posted October 31, 2014 Author Share Posted October 31, 2014 You can't interrupt that heal. Especially the beast has "cannot be interrupted" written all over its buff bar. Only way to "interrupt" that ability is to kill tentacles. " Extract " Move. 1st move the beast does, always. Decent auto heal per tick + an additional total heal at the on the channel. Can't dps over it unless in a group. Smites most folks that do not interrupt. Mandatory interrupt if solo. Link to comment Share on other sites More sharing options...
Zoom_VI Posted October 31, 2014 Share Posted October 31, 2014 Unless I've misgudged somehow, it tends to go like this: Class that underperforms in pve compares to other classes is buffed up, Some Pvp folks whine greatly about how op it is, nerf happens reducing the class's viability in Pve. It's annoying to the classes that get nerfed. Me, I think they should have separate trees (or the 3.0 equivalent) and separate gear so they can balance to their hearts content without unfortunate effects to one type of play or the other. Name where this has happened. Specific examples. Link to comment Share on other sites More sharing options...
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