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augments are going to be bolstered in 3.0


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As per the recent stream.

 

Time to pray that the augment bolster exploit doesn't return

 

And expertise will not be stripped from the old sets.

My initial reaction regarding the augments is that this is good news overall.

 

Thinking about it further, I guess this means that e.g. obroan gear with the existing augments (as many people have) will probably be quite a bit worse in warzones than PVE gear with no augments. Welp.

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My initial reaction regarding the augments is that this is good news overall.

 

Thinking about it further, I guess this means that e.g. obroan gear with the existing augments (as many people have) will probably be quite a bit worse in warzones than PVE gear with no augments. Welp.

 

I would assume that it would look at the augment rating, thus eliminating the issue of old augments.

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As per the recent stream.

 

Time to pray that the augment bolster exploit doesn't return

 

Lol...no kidding.

 

What does it even mean though that augments are being bolstered? So players will only need to plug green augments into a slot to get bolstered to purples? Why would anyone need purples in such a case?

 

Is the bolster going to function based on the augment type? i.e. All overkill augments get bolstered to overkill 30, all fortitude augments get bolstered to fortitude 30, etc.

 

In cases where a player has only partial or no augments, how will the bolster system partition out stats? Will it treat empty slots as main stat augments based on the class? Will partial empty augments be done the same way or will they be treated with secondary augment stats?

 

Frankly, I see a myriad of possible problems. Mainly, I would just like to know what the baseline bolster will be for augments.

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Lol...no kidding.

 

What does it even mean though that augments are being bolstered? So players will only need to plug green augments into a slot to get bolstered to purples? Why would anyone need purples in such a case?

 

Is the bolster going to function based on the augment type? i.e. All overkill augments get bolstered to overkill 30, all fortitude augments get bolstered to fortitude 30, etc.

 

In cases where a player has only partial or no augments, how will the bolster system partition out stats? Will it treat empty slots as main stat augments based on the class? Will partial empty augments be done the same way or will they be treated with secondary augment stats?

 

Frankly, I see a myriad of possible problems. Mainly, I would just like to know what the baseline bolster will be for augments.

 

They are bolstering gear with no augments nor augment slots.

Probably to main stat and maybe pick a stat level right below the blue augments.

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Is anybody else worried about them not removing expertise from obroan and brut? I'm thinking that if obroan and brut sets still have expertise, bolster will see expertise and apply zero bolster. With presumably better stats to the new pvp sets, wouldn't obr/brut be quite underpowered?

 

I'm not going to have all new gear immediately. I'm going to have to go into 60 warzones with some obroan with old augments. I'm just trying to figure out if it would be better to ditch the obroan pieces in favor of some of the new pve stuff at first while I work on getting new pvp pieces. :(

 

EDIT: Nevermind. I read this:

•Q: Bolster – Full level 55 PvP gear and max expertise. If you go a level 60 warzone, will your stats be increased.

•A: Expertise and stats change are separately handled by bolster. If your stats are lower it will be increased.

Edited by teclado
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Is anybody else worried about them not removing expertise from obroan and brut? I'm thinking that if obroan and brut sets still have expertise, bolster will see expertise and apply zero bolster. With presumably better stats to the new pvp sets, wouldn't obr/brut be quite underpowered?

 

I'm not going to have all new gear immediately. I'm going to have to go into 60 warzones with some obroan with old augments. I'm just trying to figure out if it would be better to ditch the obroan pieces in favor of some of the new pve stuff at first while I work on getting new pvp pieces. :(

 

EDIT: Nevermind. I read this:

 

That quote is such a good thing if done right.

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From Dulfy's notes:

 

Bolster will now take account of player’s augments in 3.0. Augments are no longer free stats.

Bolster will give you augment stats but not the best augments obviously.

 

So answered the question about purples.

 

There was also this:

 

Q: Main stat passive removed from discipline tree?

A: Also gone for the most part

 

So Main Stat passives are being removed with Disciplines? If so, looks like everyone will be using secondary stat augments.

Edited by DarthOvertone
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Now the divide is 16% and they will make it 20-25%

 

I'm not understanding it that way at all :

Aiming for 20-25% gear difference between newbie and most geared PvPers. Augments were responsible for 16% of your power in 2.0.

 

Two different animals for me.

Edited by Altheran
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Read all the info before complaining

 

They will make pvp gear stronger compared to bolstered pve

 

Now the divide is 16% and they will make it 20-25%

 

So me love for dedicated pvpers

 

So making it harder for fresh 55s to be competitive is a good thing? :rolleyes:

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So, I would say, on an obroaned L55, you'd just trade in your WZ comms for the basics (I hope it's still an option!), min/max your 186 (that's the highest, I assume for basics), update your suit, and for a while you will be ready to both level to 60 and earn the new Tier of PvP gear.

 

While, simultaneously, stacking credits for MK-10's and materials for Augments.

 

So, if stars align, you might actually be able to enter L60 in a not-too too bad set, having have completed your story-line, and proceed with just PvP on the character improving the gear + milking what you can for credits to cover the cost of new Augments.

 

It doesn't look too grim, really. No?

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Including bolster for augments is going to allow them to have bigger stat differences between the two tiers of pvp gear. So a fully augmented lazy like me who only mi/maxed the regular comms gear will now be at a larger disadvantage against the hardcore who fully min/max the ranked gear.

 

On the plus side all the currently geared pve players will have decently bolstered gear at the start of 3.0.

 

I also got the impression that current pvp gear will bolster stat wise up to a decent level for the start 3.0.

 

If augments did account for 16% of the target 20-25% meaning that as long as you were fully augmented you were only 5-10% behind a fully geared player the new system is going to mean people who had half an idea are going to see more gear discrepancy and the clueless are going to be helped out more.

 

Tempted to gamble on the weapons vendor still being around in 3.0 and stacking pvp weapons. I suck enough without a gear disadvantage.

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Lol... Another bad call... People just won't bother augmenting or wear blues to get better a bolster...

Bolster never works properly

I have just LVL'd my 10th lvl 55 and decided to save my WZ comms for the Exp... So I've been mucking around with mods, armor, enhancements at the bolster terminal...

I have full Rank pvp gear for my main Madness Sorc (except weapons) and I have customised some of the mods/enhancements to get better stats

I've power LVLd another madness Sorc, who will end up being a healer in lvl 60...

As I said, I've been playing with gear at the bolster terminal... My second Sorc now has much better stats than my full geared Sorc... She has no pvp gear... Mainly blue items... Same type of stat mods etc, but lvl 47- 50 and same augments... I decided to swap my old Lvl 47 relics (augmented with lvl 47 Augs) for 2 Oberon ones with lvl 55 augs... I lost over 100 damage and 1% Crit...

Both my Sorcs have 1936 expertise too

So my question is... Will they even fix bolster in the Expansion... And what's the point of gearing ranked gear...

I'm going to test my second Sorc in Ranked today... I expect to get raged at for having the wrong gear... But I'll laugh if it turns out to be better than my ranked gear... LOL

 

.

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Lol... Another bad call... People just won't bother augmenting or wear blues to get better a bolster....

 

Wrong!

Since it won't bolster you to BiS augments, if you still care are about your gear you will get the best augments for yourself.

But it will allow fresh lvl60s to actually be on an equal, competative level.

Right now as a fresh lvl55 without BiS augments you will sit around 28k health and 2.4-2.6k mainstat (depends on your class) while full augmented players are 33k health and 3.1k mainstat...Seems fair?

Please cry more for nothing.

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Wrong!

Since it won't bolster you to BiS augments, if you still care are about your gear you will get the best augments for yourself.

But it will allow fresh lvl60s to actually be on an equal, competative level.

Right now as a fresh lvl55 without BiS augments you will sit around 28k health and 2.4-2.6k mainstat (depends on your class) while full augmented players are 33k health and 3.1k mainstat...Seems fair?

Please cry more for nothing.

 

Wrong... My second Sorc is 32k and has more main stats than my ranked Sorc... If you don't believe me, go do some testing on the Bolster terminal

If they can't bolster normal gear right... What makes you think they can with augments... That's why they removed them from bolster to start with

Sure if they can actually make it work as advertised you will need BIS Augs... But they haven't even been able to get Bolster to work for the last 2 years... I'll believe it when I see it

Also why should new lvl 55/ 60s have nearly the same or better stats than people who have grinded for ranked gear... If you want to be competitive at lvl 60 they should allow you to start buying gear from lvl 50 or 55, so when you get to 60 it won't matter... Then they could get rid of bolster altogether at lvl 60... Bolster problem solved

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