MSchuyler Posted October 30, 2014 Share Posted October 30, 2014 This is the Class Quest where you are hired out to help defeat Ulgo's forces. You battle your way through a cavern to an open area and meet up with the temporary good guys who are barely hanging on. Ulgo attacks in force not once, but twice, and I keep getting killed and thrown out of the cavern like yesterday's trash. It's not pretty. I wonder if you guys could offer some counseling here. If it's just a L2P issue I can accept that, but it seems like I must be doing something fundamentally wrong. I've failed about 5 times now. I'm at Level 31 and the quest is a level 30. I've been using Vette as a companion, who is a classic DPS who normally does pretty well. But after the 4th wipe I changed over to Quinn and configured him for a Healer to see if that would work any better. I wiped again anyway. Both the character and the companions are fully modded up in orange gear to level 31 by a couple of crafters I have who can make all the mods (so the mods are not quite as good as from a vendor, but as close as they can get.) They all have earpieces and implants, and fully modded weapons. I can't see how I could get basic health much higher. I could tweak some more, but there's nothing more big to add. Though I consult Noxxic once in awhile, my rotation is based on Dulfy, who has never steered me wrong. I use interrupts liberally. I use a Strength stim as the Warrior's main stat is strength. I've used Heroic Moment with the legacy AoE "fire from above" (or whatever it's called), with which I am very familiar because it is my main surprise attack weapon on my other Sith, a level 55. This is my first Warrior, but with the 12XP thing I'm not quite as familiar as I would be if I had done all the side and planetary quests like I have for every other toon. A 31 on a 30 quest ought to work just fine, but not this time around. Can you guys spot anything in my description that might indicate I'm going about this all wrong? At this point the only thing I can figure is to level up a couple of notches and try again when the quest is green, which means slogging through a bunch of side quests. Other than that I'm at a loss. Thanks in advance for any advice you can offer. Link to comment Share on other sites More sharing options...
Essence_of_Light Posted October 30, 2014 Share Posted October 30, 2014 Very strange... from what you've said you have all the basics covered. In all honesty, I can't think of anything that could be the cause of this. You are geared up, are using the correct stats, know your rotation, and are using stims. Have you made sure to repair you and your companion's gear after each wipe? If you wipe too often, it'll cause your armor to deteriorate. Anyways, that is pretty much the only thing I can think of. I know this isn't really a 'solution', per say, but you could get a friend or guildie to help you out with the quest if it still proves to difficult. Link to comment Share on other sites More sharing options...
MegatronShredder Posted October 30, 2014 Share Posted October 30, 2014 Could you elaborate on what gear you have crafted for your toons? What do you mean they aren't better than the ones on the vendor? Are you saying you're using green mods? If this is the case, I recommend crafting a few and Reverse Engineering(RE) them to learn the prototype(Blue) level or after learning the the blue level item, RE those and learn the Artifact(Purple) level of the Armoring, Mod, or Enhancement. Could be that you need medpacs or a self heal. Any other tip I could provide would be to use stuns on the strong guys and take out the lower health ones first. Link to comment Share on other sites More sharing options...
Berntk Posted October 30, 2014 Share Posted October 30, 2014 (edited) That's a hard mission, alright... - Use Quinn as heals - Don't run too far forward, the soldiers will both heal you and fight. - There aren't just 2 waves of enemies, there are several I died multiple times the first time i ran it, and had to read up on tactics; mainly to utilise the defending troops: You're not on your own there. B Edited October 30, 2014 by Berntk Link to comment Share on other sites More sharing options...
JediQuaker Posted October 30, 2014 Share Posted October 30, 2014 (edited) Are you saying you're using green mods? If this is the case, I recommend crafting a few and Reverse Engineering(RE) them to learn the prototype(Blue) level I'd recommend this too, but I'd only go for the blue. At level 31 it's not generally worthwhile to go beyond that unless you have lots of credits or lots of the exotic materials the Purples would need. Also, if you haven't, go to the skill trainer and make sure you have the latest skills. Other than that, I'm not familiar with the Marauder or the quest. Edited October 30, 2014 by JediQuaker Link to comment Share on other sites More sharing options...
MSchuyler Posted October 30, 2014 Author Share Posted October 30, 2014 Thanks for the replies so far. Yes, I'm using green mods. The issue with mod strength is that crafters always make slightly less strong mods than what you an buy at a planetary vendor, as much as 10 Level points less. As a made-up example, if a crafter can make a Might Enhancement 13 rated for Level 31 with +13 endurance and +10 critical, a vendor's same level Might Enhancement 13 rated for Level 31 will be +14 endurance and +12 critical resulting in a "Level" of 80 rather than 70. I MADE-UP these numbers because I'm not on my gaming rig and don't have the real numbers in front of me. I have thought the difference between the two was not all that great and wouldn't matter--especially since with 12XP there isn't the chance to earn as many commendations when you skip quests. Overall, no matter how you play, you will earn fewer comms this way compared to normal. After having read your comments I'm thinking maybe I've been too aggressive and gotten too far out front. I have not thought the soldiers would be much help. I'll try holding back and stay in their midst and see what happens. Thanks very much. Link to comment Share on other sites More sharing options...
DogeDandolo Posted October 30, 2014 Share Posted October 30, 2014 Thanks for the replies so far. Yes, I'm using green mods. The issue with mod strength is that crafters always make slightly less strong mods than what you an buy at a planetary vendor, as much as 10 Level points less. As a made-up example, if a crafter can make a Might Enhancement 13 rated for Level 31 with +13 endurance and +10 critical, a vendor's same level Might Enhancement 13 rated for Level 31 will be +14 endurance and +12 critical resulting in a "Level" of 80 rather than 70. I MADE-UP these numbers because I'm not on my gaming rig and don't have the real numbers in front of me. I have thought the difference between the two was not all that great and wouldn't matter--especially since with 12XP there isn't the chance to earn as many commendations when you skip quests. Overall, no matter how you play, you will earn fewer comms this way compared to normal. After having read your comments I'm thinking maybe I've been too aggressive and gotten too far out front. I have not thought the soldiers would be much help. I'll try holding back and stay in their midst and see what happens. Thanks very much. You can, actually, craft the blue (vendor) mods. To do so, however, you have to reverse-engineer the green mods you can craft. Make a few of them, click the Reverse Engineering button in the upper right corner of your inventory screen, and select the mods you made. With a little luck, you'll not only get back some of the materials but also learn the next-higher schematic (green -> blue -> purple). Subscribers have a 20% chance to learn a schematic, so you might need a few tries. Link to comment Share on other sites More sharing options...
MegatronShredder Posted October 30, 2014 Share Posted October 30, 2014 (edited) Thanks for the replies so far. Yes, I'm using green mods. Thanks very much. So the problem is just gear. You can, actually, craft the blue (vendor) mods. You have to reverse-engineer the green mods you can craft. You might need a few tries. As Dogedandolo stated, just craft a few of our greens and just RE them until you learn the blue one, if you want to go further, make some blues and RE them until you learn the purple. Edited October 30, 2014 by MegatronShredder Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted October 30, 2014 Share Posted October 30, 2014 (edited) And remember : Long-range combat is the weakness of close-combat characters - and vice versa. Have you tried using a tank character - one who keeps the enemies distracted and thus keeps all the focused fire away from you ? Edited October 30, 2014 by AlrikFassbauer Link to comment Share on other sites More sharing options...
Pmeknai Posted October 31, 2014 Share Posted October 31, 2014 I did this class level and got killed after 30 seconds. It takes 2 people with companions to do it. My toon is a Jedi Shadow and the other persons was a Jedi Sentinal and we just scraped through all 4 of them and the other soldiers as well. Link to comment Share on other sites More sharing options...
AlixMV Posted October 31, 2014 Share Posted October 31, 2014 Have you tried using a tank character - one who keeps the enemies distracted and thus keeps all the focused fire away from you ? Sith Warriors at his level don't have a tank Companion yet, unless they have Treek. Link to comment Share on other sites More sharing options...
Jrr_hypernova Posted October 31, 2014 Share Posted October 31, 2014 I had a hard time with this one too. But letting the organza troops build Agro on the Lugosi troops so you don't take all the fire worked for me so I'd say let the npcs engage each other and pick them off when there busy and whatever you do don't rush the tunnel hang back. Link to comment Share on other sites More sharing options...
-Holmes Posted November 1, 2014 Share Posted November 1, 2014 So the problem is just gear. As Dogedandolo stated, just craft a few of our greens and just RE them until you learn the blue one, if you want to go further, make some blues and RE them until you learn the purple. Green mods > Green gear. If you're fully decked in GTN green gear, you should be able to progress just fine. I mean, you only really have to upgrade gear every 10 levels or so. (I've done 3 class quests from 1 to 50 so far within the 12x period. And many other before that) So no, over-gearing your character at lvl 31 should NOT be a requirement to complete your class mission. Link to comment Share on other sites More sharing options...
Rschwartz Posted November 1, 2014 Share Posted November 1, 2014 I ran into to the same issues on this one as well. My only solution was to level up higher than just one or two above. I suggest you find other things to do on Alederaan/Do flashpoints, etc. to get yourself pumped up. Doing this at lvl 33 was viable and I was using the same toon as you described Link to comment Share on other sites More sharing options...
DollQueen Posted November 2, 2014 Share Posted November 2, 2014 I'm really shocked I managed to do this solo, since apparently so many people have had trouble with it. Now I feel kinda bad I told a guy to do it on his own when I saw him asking for help in chat. I had fully modded orange gear and was using Treek, so that might be why I was able to survive. OP, if you can get Treek, I would suggest you do so and use her. She's quite useful and got me through the fight with little issue. Link to comment Share on other sites More sharing options...
Yezzan Posted November 4, 2014 Share Posted November 4, 2014 Remember to CC the white or yellow mobs before you start atttack. Disable all of Quinn's attack skills except the carbonite freeze and make sure he is in healing stance Use force camouflage if your HP runs too low. and get to a safe area. There is also a skill that regen HP if you are 30% (low) and another one that gives you a 30% boosts if you are low (but it halve your HP at the end) Make sure mobs are attacking you and not Quinn. Do not follow the rotation to the letter because they are situational. You are 1 levle about the quest which means mobs have better defense against your attacks. The best heroic moment i have is orbital strike, and I only use it for thr big bosses. The best solution is to take a friend with you. Link to comment Share on other sites More sharing options...
Nazdika Posted November 4, 2014 Share Posted November 4, 2014 Best is debateable. Some people like to beat challenges. Treek cannot be overrated for a DPS though. She tanks and heals like a double-pro. So much so that sometimes I feel a bit like cheating, when using her, heh. But I got her through CM simply because I just knew, I want her on several chars. Expensive, but worth every coin, IMO. Link to comment Share on other sites More sharing options...
MSchuyler Posted November 6, 2014 Author Share Posted November 6, 2014 Finally got through it after multiple failures, A BIG THANKS to people here who gave me ideas. I wound up putting Quinn of healer-only status, held back as far as I could, and used multiple interrupts, a strength stim, and heroic moment to get through. Whew! That was tough. And once again New Player Help shows how forums can be truly helpful and worthwhile. Link to comment Share on other sites More sharing options...
Adric_the_Red Posted November 6, 2014 Share Posted November 6, 2014 Yes, I'm using green mods. The issue with mod strength is that crafters always make slightly less strong mods than what you an buy at a planetary vendor, as much as 10 Level points less. As a made-up example, if a crafter can make a Might Enhancement 13 rated for Level 31 with +13 endurance and +10 critical, a vendor's same level Might Enhancement 13 rated for Level 31 will be +14 endurance and +12 critical resulting in a "Level" of 80 rather than 70. The mods from the vendors are "blue" quality, and you are comparing these to "green" crafted mods. Rank 13 "blue" mods will always be better than Rank 13 "green" ones regardless of the source. As others have said, if you RE the "green" mods, you can learn to craft "blue" ones. And the crafted "blues" will be just as good as the ones from the vendors. Actual numbers: Crafted "green" Might Armoring 12 - Rating 66, +15 Strength. +10 Endurance Crafted "blue" Might Armoring 12 - Rating 76, +18 Strength, +12 Endurance Alderaan comm vendor "blue" Might Armoring 12 - Rating 76, +18 Strength, +12 Endurance All require level 29 to use. Note that for a variety of mod types, the mod vendors do not sell all the ranks that are available from crafters. You can make Might Armoring 13, but the comm vendors don't sell them. They do, however, sell Guardian Armoring 13 (more End, less Str) for whatever reason. And like the MIght 12 ones, the crafted "blue" Guardian Armoring 13 is identical to the "blue" Guardian Armoring 13 from the vendor. For some other mods, you have to go to a vendor a planet or two "ahead" of the one that sells other similar rank ones. So the Tatooine comm vendor sells mostly Rank 10 and 11 mods, but if you want a Skill Armoring 11, you need to go to the Alderaan comms vendor (who sells mostly Rank 12 and 13 mods). Other mods are simply not available from the comm vendors at all. So forget about getting a Might Armoring 11 (or 13) from the comm vendor. If you want those, you'll have to make them, or buy them from someone else who can. Link to comment Share on other sites More sharing options...
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