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Anti-aliasing and Texture Filtering?


dvametragluposti

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So, with these settings maxed (actually with everything on max), they don't seem to do much at all:

 

http://i.imgur.com/HV5Kdv8.jpg

 

:rak_02:

 

PS: AA does smooth *SOME* far away edges only on High setting, and Filtering seems to have no effect at all.

 

Win7, 560ti, i5, 8GB RAM, SSD.

Edited by dvametragluposti
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Anti-aliasing and anisotropic filtering do work. Hoth is a good place to see them in action. However, there are more antialiasing strategies than just simple anti-aliasing and filtering. In the image you linked, the aliased edges were mostly caused by the lack of antialiasing in transparency masks. Basically, normal anti-aliasing smooths out edges on models rendered together. Most sprites or textures with transparency are added as overlays, and the same anti-aliasing routines aren't applied.

 

If you want to smooth those out, you're going to have to venture into the uncharted wilderness of GPU driver overrides. SWTOR itself doesn't provide transparency AA, but both AMD and nVidia's driver tools allow you to override the application. I haven't used an AMD card with SWTOR, but with my nVidia card, I've enabled a non-standard antialias mode which allows me to use transparency AA and faster/better modes of normal AA. Add in some negative LOD bias and the game looks rather pretty.

 

Research your drivers and find out how to set up rendering overrides.

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Download Nvidia Inspector if you want push those setting past what the game allows.

 

Anti-aliasing and anisotropic filtering do work. Hoth is a good place to see them in action. However, there are more antialiasing strategies than just simple anti-aliasing and filtering. In the image you linked, the aliased edges were mostly caused by the lack of antialiasing in transparency masks. Basically, normal anti-aliasing smooths out edges on models rendered together. Most sprites or textures with transparency are added as overlays, and the same anti-aliasing routines aren't applied.

 

If you want to smooth those out, you're going to have to venture into the uncharted wilderness of GPU driver overrides. SWTOR itself doesn't provide transparency AA, but both AMD and nVidia's driver tools allow you to override the application. I haven't used an AMD card with SWTOR, but with my nVidia card, I've enabled a non-standard antialias mode which allows me to use transparency AA and faster/better modes of normal AA. Add in some negative LOD bias and the game looks rather pretty.

 

Research your drivers and find out how to set up rendering overrides.

 

Yeah, expected as much. Some of these edges stick like a sore thumb... I actually noticed Anisotropic Texture Filtering on Imp Fleet, those carpets, unbelievable change from blurry to sharp, but I don't notice it on other stuff.

 

As far for AA, I won't bother digging in the drivers, maybe if I find Inspector preset. You'd expect a solid MSAA or FXAA in such a game, current implementation only stresses GPU and doesn't fix edges a lot...

 

Seems to be the issue with the shadows: clicky

 

(edit: great post btw)

 

I actually have shadows on Low in my picture...

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